Player Matchup

Merlin
Merlin
LeQuincy
Merlin
Level 29
God Stats
6W - 8L
1,664 SR
Queue Stats
104W - 118L
1,417 Elo+
Solo
Pele
Pele
LinieUhrband130
Pele
Level 27
God Stats
29W - 26L
1,594 SR
Queue Stats
47W - 50L
1,483 Elo+
Solo
Olorun
Olorun
TiG3Rs101
Olorun
Level 28
God Stats
1W - 3L
1,287 SR
Queue Stats
216W - 232L
1,525 Elo+
Solo
Ganesha
Ganesha
jackmeriusmcdig
Ganesha
Level 29
God Stats
2W - 0L
1,361 SR
Queue Stats
120W - 155L
1,383 Elo+
Solo
Neith
Neith
xXMiniMintXx
Neith
Level 29
God Stats
58W - 60L
1,547 SR
Queue Stats
397W - 474L
1,439 Elo+
Solo
Team Averages
Level 28
1,491 SR
1,449 Elo+

VS

Team Averages
Level 15
1,603 SR
1,429 Elo+
Horus
Horus
FatBootyEater13
Horus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,249 Elo+
Party 1
Skadi
Skadi
FlavoryFool115
Skadi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,308 Elo+
Solo
Loki
Loki
HermitDeuce
Loki
Level 8
God Stats
2W - 3L
1,778 SR
Queue Stats
234W - 247L
1,611 Elo+
Solo
Ra
Ra
fizhgutz
Ra
Level 8
God Stats
0W - 1L
1,736 SR
Queue Stats
1W - 4L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
p-aper
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LeQuincy
Merlin
12
9 / 2 / 1
7,487
624
7,933
5,340
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 8
6,560
547
3,700
6,154
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
TiG3Rs101
Olorun
13
4 / 1 / 0
7,129
594
3,569
5,147
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 0 / 8
6,956
580
3,451
4,969
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 0 / 0
7,439
620
5,364
4,903
1,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,643
470
2,329
8,172
2,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 0
5,079
423
4,290
6,041
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 4 / 1
5,727
477
3,290
6,736
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 0
4,734
395
653
4,322
1,633
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
p-aper
Cthulhu
7
0 / 7 / 1
4,757
396
2,910
9,699
5,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
22
Kills
3
4
Deaths
22
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
3
0
0
L
2
4
1
0.63
W
Merlin
LeQuincy
Merlin
9
2
1
4.75
W
1
1
8
5
W
Olorun
TiG3Rs101
Olorun
4
1
0
4
L
0
4
0
0
W
0
0
8
4
L
Cthulhu
p-aper
Cthulhu
0
7
1
0.07
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,017
Damage
13,472
26,513
Taken
34,970
9,952
Mitigated
12,761
10,427
Healing
2,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,329
1,209
270
1,091
8,172
2,986
0
3,081
4,756
0
11,457
L
4,290
2,342
0
0
6,041
1,394
127
1,959
4,082
0
17,502
L
3,290
936
0
332
6,736
1,713
408
2,631
4,066
0
15,391
W
Merlin
LeQuincy
Merlin
7,933
840
0
1,840
5,340
1,762
433
666
4,649
36,261
0
W
3,700
672
0
2,033
6,154
1,857
196
584
5,545
0
26,987
W
Olorun
TiG3Rs101
Olorun
3,569
1,633
0
2,100
5,147
2,167
1,253
1,451
3,521
32,227
2,053
L
653
80
19
41
4,322
1,633
31
2,316
1,708
13,679
0
W
3,451
148
0
1,187
4,969
2,565
606
223
4,696
22,002
0
L
Cthulhu
p-aper
Cthulhu
2,910
212
0
482
9,699
5,035
347
4,016
5,623
15,450
0
W
5,364
2,408
211
3,056
4,903
1,601
1,946
314
4,539
0
35,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
25,940
309
Minions Killed
158
0
Camps Cleared
0
990,629
Distance Traveled
1,021,336
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,643
470
35
3
0
215,438
0
L
Skadi
5,079
423
34
3
0
213,220
0
L
Loki
5,727
477
28
2
0
211,541
3
W
Merlin
7,487
624
72
6
0
168,452
5
W
Pele
6,560
547
58
5
0
227,957
2
W
Olorun
7,129
594
73
6
0
165,295
2
L
Ra
4,734
395
31
3
0
174,156
0
W
Ganesha
6,956
580
1
0
0
220,486
0
L
Cthulhu
4,757
396
30
3
0
206,981
0
W
Neith
7,439
620
105
9
0
208,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role