Player Matchup

Jormungandr
Jormungandr
Accab
Jormungandr
Level 11
God Stats
4W - 4L
1,544 SR
Queue Stats
10W - 9L
1,578 Elo+
Solo
Danzaburou
Danzaburou
JcBIessing
Danzaburou
Level 19
God Stats
6W - 3L
1,585 SR
Queue Stats
75W - 78L
1,593 Elo+
Solo
Neith
Neith
Tristanite2011
Neith
Level 3
God Stats
1W - 1L
1,191 SR
Queue Stats
1W - 1L
1,276 Elo+
Solo
Cthulhu
Cthulhu
dherco
Cthulhu
Level 17
God Stats
229W - 172L
1,484 SR
Queue Stats
452W - 437L
1,433 Elo+
Solo
Hou Yi
Hou Yi
markverzhanovsky
Hou Yi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,428 Elo+
Solo
Team Averages
Level 12
1,461 SR
1,462 Elo+

VS

Team Averages
Level 24
1,464 SR
1,507 Elo+
Ares
Ares
LGSA_15
Ares
Level 7
God Stats
1W - 2L
1,464 SR
Queue Stats
4W - 8L
1,605 Elo+
Solo
Jing Wei
Jing Wei
UltaNexus
Jing Wei
Level 65
God Stats
0W - 3L
1,170 SR
Queue Stats
20W - 27L
1,442 Elo+
Party 1
King Arthur
King Arthur
YouTubeZer0
King Arthur
Level 15
God Stats
15W - 19L
1,378 SR
Queue Stats
32W - 41L
1,388 Elo+
Solo
Artio
Artio
ZeusBandit
Artio
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,554 Elo+
Party 1
Fenrir
Fenrir
xAredPandaXx
Fenrir
Level 26
God Stats
3W - 3L
1,805 SR
Queue Stats
146W - 142L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Accab
Jormungandr
14
2 / 2 / 5
8,554
503
7,701
15,326
11,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
JcBIessing
Danzaburou
18
4 / 0 / 1
11,290
664
6,717
13,391
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 7 / 1
8,023
472
2,805
9,094
3,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
dherco
Cthulhu
14
5 / 3 / 5
8,929
525
7,397
9,724
8,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
5 / 7 / 1
8,290
488
6,911
9,920
3,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
LGSA_15
Ares
3
0 / 4 / 0
5,021
295
164
3,440
1,073
Jing Wei
UltaNexus
Jing Wei
13
3 / 3 / 4
7,951
468
11,001
10,446
3,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
YouTubeZer0
King Arthur
14
5 / 2 / 3
8,394
494
8,121
10,677
8,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
11
1 / 3 / 3
6,688
393
3,520
10,539
5,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
16
10 / 7 / 1
9,785
576
14,755
16,188
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
19
Kills
19
19
Deaths
19
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Accab
Jormungandr
2
2
5
2.25
W
Danzaburou
JcBIessing
Danzaburou
4
0
1
4.5
L
Ares
LGSA_15
Ares
0
4
0
0
W
3
7
1
0.5
L
Jing Wei
UltaNexus
Jing Wei
3
3
4
1.67
L
King Arthur
YouTubeZer0
King Arthur
5
2
3
3.25
L
Artio
1
3
3
0.83
W
Cthulhu
dherco
Cthulhu
5
3
5
2.5
W
5
7
1
0.79
L
Fenrir
10
7
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,531
Damage
37,561
57,455
Taken
51,290
32,026
Mitigated
25,346
13,995
Healing
10,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Accab
Jormungandr
7,701
1,619
0
3,576
15,326
11,765
88
2,925
12,401
49,774
0
W
Danzaburou
JcBIessing
Danzaburou
6,717
3,511
0
7,485
13,391
5,585
815
0
13,391
0
87,629
L
Ares
LGSA_15
Ares
164
29
0
0
3,440
1,073
0
361
3,079
3,250
0
W
2,805
1,535
0
167
9,094
3,018
1,659
68
9,026
0
27,462
L
Jing Wei
UltaNexus
Jing Wei
11,001
7,151
0
2,154
10,446
3,420
787
4,571
5,523
0
48,798
L
King Arthur
YouTubeZer0
King Arthur
8,121
379
0
0
10,677
8,490
248
1,495
9,085
0
39,073
L
Artio
3,520
409
388
2,202
10,539
5,263
257
6,287
3,852
19,014
0
W
Cthulhu
dherco
Cthulhu
7,397
887
74
2,693
9,724
8,417
0
575
8,909
36,751
0
W
6,911
3,265
0
0
9,920
3,241
3,103
116
9,804
0
31,163
L
Fenrir
14,755
5,324
0
5,616
16,188
7,100
0
1,360
14,653
0
62,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
37,839
407
Minions Killed
298
0
Camps Cleared
0
1,510,758
Distance Traveled
1,379,290
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,554
503
66
4
0
313,116
0
W
Danzaburou
11,290
664
154
9
0
294,456
1
L
Ares
5,021
295
8
0
0
93,748
0
W
Neith
8,023
472
59
3
0
311,115
0
L
Jing Wei
7,951
468
97
6
0
332,121
0
L
King Arthur
8,394
494
59
3
0
323,735
0
L
Artio
6,688
393
30
2
0
323,288
5
W
Cthulhu
8,929
525
72
4
0
302,351
5
W
Hou Yi
8,290
488
56
3
0
289,720
0
L
Fenrir
9,785
576
104
6
0
306,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role