Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
LeoNoCaprio
Nike
Level 124
God Stats
9W - 3L
1,826 SR
Queue Stats
695W - 338L
1,834 Elo+
Party 1
Mulan
Mulan
Mervu
Mulan
Level 160
God Stats
9W - 6L
1,700 SR
Queue Stats
166W - 110L
1,769 Elo+
Party 1
Skadi
Skadi
NotDraiden
Skadi
Level 77
God Stats
2W - 0L
1,810 SR
Queue Stats
39W - 35L
1,652 Elo+
Party 1
Merlin
Merlin
Perìl
Merlin
Level 147
God Stats
120W - 63L
1,749 SR
Queue Stats
1,004W - 623L
1,786 Elo+
Party 1
Team Averages
Level 133
1,717 SR
1,708 Elo+

VS

Team Averages
Level 126
1,705 SR
1,618 Elo+
Ganesha
Ganesha
Ancientchinese16
Ganesha
Level 147
God Stats
9W - 4L
1,877 SR
Queue Stats
433W - 353L
1,733 Elo+
Solo
Hercules
Hercules
ButtNakedCrazy
Hercules
Level 133
God Stats
99W - 83L
1,668 SR
Queue Stats
437W - 400L
1,582 Elo+
Party 2
Izanami
Izanami
OGadventuredad
Izanami
Level 118
God Stats
29W - 15L
1,783 SR
Queue Stats
833W - 768L
1,592 Elo+
Solo
Ra
Ra
Yoitzgamedaddy
Ra
Level 124
God Stats
378W - 352L
1,592 SR
Queue Stats
809W - 784L
1,576 Elo+
Solo
Mercury
Mercury
xJamaicanHeatx
Mercury
Level 109
God Stats
29W - 27L
1,607 SR
Queue Stats
381W - 364L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 0 / 2
3,576
715
442
1,650
619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 1 / 1
3,715
743
836
2,260
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
Mervu
Mulan
6
0 / 1 / 0
3,409
682
2,043
4,036
1,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
6
3 / 0 / 0
4,014
803
1,625
1,807
358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Perìl
Merlin
7
1 / 1 / 1
3,849
770
2,204
2,087
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,021
604
474
2,220
804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
6
1 / 0 / 0
3,548
710
2,764
3,066
899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 1 / 0
2,531
506
97
588
41
Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 2 / 0
3,408
682
1,057
2,796
848
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
1 / 1 / 0
3,353
671
717
2,542
524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
3
3
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
2
1
L
0
1
1
0.5
L
Hercules
1
0
0
1
W
1
1
1
1.5
W
Mulan
Mervu
Mulan
0
1
0
0
W
Skadi
3
0
0
3
L
0
1
0
0
W
Merlin
Perìl
Merlin
1
1
1
1.5
L
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,150
Damage
5,109
11,840
Taken
11,212
4,093
Mitigated
3,116
4,532
Healing
3,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
442
235
191
524
1,650
619
247
71
1,579
6,886
0
L
474
74
0
427
2,220
804
0
279
1,941
6,323
0
L
Hercules
2,764
1,095
0
1,332
3,066
899
0
0
2,866
0
13,082
W
836
459
0
1,056
2,260
691
0
116
2,144
0
13,506
W
Mulan
Mervu
Mulan
2,043
127
0
2,047
4,036
1,836
0
0
4,036
0
12,635
W
Skadi
1,625
939
0
250
1,807
358
523
74
1,733
0
17,670
L
97
97
0
19
588
41
0
58
530
0
1,424
W
Merlin
Perìl
Merlin
2,204
523
0
464
2,087
589
0
1,270
817
20,893
0
L
1,057
126
0
466
2,796
848
0
2,031
765
12,204
0
L
717
233
0
957
2,542
524
0
278
2,264
0
8,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,563
Gold Earned
15,861
172
Minions Killed
87
0
Camps Cleared
0
463,237
Distance Traveled
401,644
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,576
715
11
2
0
85,574
1
L
Ganesha
3,021
604
5
1
0
98,013
0
L
Hercules
3,548
710
26
5
0
82,932
1
W
Nike
3,715
743
37
7
0
99,041
0
W
Mulan
3,409
682
36
7
0
109,721
0
W
Skadi
4,014
803
45
9
0
83,899
1
L
Izanami
2,531
506
2
0
0
18,151
0
W
Merlin
3,849
770
43
9
0
85,002
2
L
Ra
3,408
682
25
5
0
93,560
0
L
Mercury
3,353
671
29
6
0
108,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role