Player Matchup

Ares
Ares
BitWisE98
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,736 Elo+
Solo
Zeus
Zeus
CSxPS
Zeus
Level 19
God Stats
18W - 22L
1,305 SR
Queue Stats
21W - 26L
1,388 Elo+
Solo
Erlang Shen
Erlang Shen
Manbearelephant
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 150L
1,320 Elo+
Solo
Thoth
Thoth
TyanRay1508
Thoth
Level 17
God Stats
0W - 2L
1,288 SR
Queue Stats
2W - 5L
1,363 Elo+
Solo
Nemesis
Nemesis
hidooken
Nemesis
Level 29
God Stats
3W - 9L
1,500 SR
Queue Stats
35W - 31L
1,408 Elo+
Solo
Team Averages
Level 19
1,419 SR
1,443 Elo+

VS

Team Averages
Level 8
1,523 SR
1,461 Elo+
Artemis
Artemis
Kopiko50
Artemis
Level 3
God Stats
14W - 17L
1,500 SR
Queue Stats
549W - 677L
1,500 Elo+
Solo
Guan Yu
Guan Yu
WarriorQueen121
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,793 Elo+
Solo
Sun Wukong
Sun Wukong
Zalmolcxes
Sun Wukong
Level 14
God Stats
31W - 22L
1,614 SR
Queue Stats
62W - 77L
1,250 Elo+
Party 1
Cabrakan
Cabrakan
gombotz
Cabrakan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 70L
1,260 Elo+
Party 1
Ra
Ra
ojisankashi
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 6 / 1
9,211
384
2,693
20,353
20,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
CSxPS
Zeus
16
5 / 8 / 2
10,758
448
12,776
14,075
4,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Manbearelephant
Erlang Shen
17
2 / 10 / 6
10,908
455
8,582
27,813
17,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
6 / 10 / 4
11,065
461
11,533
17,366
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
hidooken
Nemesis
15
9 / 8 / 2
11,107
463
16,283
20,360
9,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kopiko50
Artemis
14
2 / 11 / 1
9,900
413
7,003
14,898
6,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
19 / 3 / 9
14,753
615
26,573
29,942
26,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sun Wukong
Zalmolcxes
Sun Wukong
17
1 / 3 / 5
11,345
473
3,562
11,873
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cabrakan
gombotz
Cabrakan
17
5 / 3 / 14
12,558
523
13,826
14,744
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
15 / 4 / 7
14,643
610
26,625
18,518
8,728
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
23
Kills
42
42
Deaths
24
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ares
1
6
1
0.25
L
Zeus
CSxPS
Zeus
5
8
2
0.75
W
Artemis
Kopiko50
Artemis
2
11
1
0.23
L
Erlang Shen
Manbearelephant
Erlang Shen
2
10
6
0.5
L
6
10
4
0.8
W
19
3
9
7.83
W
Sun Wukong
Zalmolcxes
Sun Wukong
1
3
5
1.17
W
Cabrakan
gombotz
Cabrakan
5
3
14
4
L
Nemesis
hidooken
Nemesis
9
8
2
1.25
W
15
4
7
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,867
Damage
77,589
99,967
Taken
89,975
58,172
Mitigated
65,961
8,018
Healing
29,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,693
639
0
223
20,353
20,970
369
5,793
14,454
37,533
0
L
Zeus
CSxPS
Zeus
12,776
3,077
0
0
14,075
4,432
0
7,695
6,246
47,811
0
W
Artemis
Kopiko50
Artemis
7,003
3,480
0
2,100
14,898
6,085
138
4,316
10,423
0
41,556
L
Erlang Shen
Manbearelephant
Erlang Shen
8,582
4,672
255
5,428
27,813
17,540
0
14,400
13,084
0
56,708
L
11,533
973
0
359
17,366
5,255
0
5,565
11,588
63,773
0
W
26,573
8,546
929
11,112
29,942
26,967
1,917
6,992
22,674
979
104,803
W
Sun Wukong
Zalmolcxes
Sun Wukong
3,562
1,838
0
1,970
11,873
5,247
965
1,904
9,741
0
61,430
W
Cabrakan
gombotz
Cabrakan
13,826
1,130
0
1,716
14,744
18,934
435
5,866
8,616
44,737
0
L
Nemesis
hidooken
Nemesis
16,283
7,322
0
1,753
20,360
9,975
0
6,895
13,189
0
50,520
W
26,625
3,719
2,545
9,140
18,518
8,728
3,467
6,803
11,519
108,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,049
Gold Earned
63,199
378
Minions Killed
534
0
Camps Cleared
0
1,936,068
Distance Traveled
2,184,175
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,211
384
45
2
0
352,655
4
L
Zeus
10,758
448
77
3
0
347,113
4
W
Artemis
9,900
413
52
2
0
331,452
4
L
Erlang Shen
10,908
455
80
3
0
397,204
0
L
Thoth
11,065
461
112
5
0
371,638
0
W
Guan Yu
14,753
615
139
6
0
464,432
3
W
Sun Wukong
11,345
473
103
4
0
516,270
6
W
Cabrakan
12,558
523
64
3
0
417,461
5
L
Nemesis
11,107
463
64
3
0
467,458
0
W
Ra
14,643
610
176
7
0
454,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role