Player Matchup

Chaac
Chaac
Platinum V
Dawn Feedz
Chaac
Platinum V
Level 92
God Stats
7W - 3L
1,807 SR
Queue Stats
129W - 110L
1,495 MMR
Party 1
Tiamat
Tiamat
Gold III
Jeff Probst7381
Tiamat
Gold III
Level 96
God Stats
3W - 1L
1,738 SR
Queue Stats
131W - 114L
1,290 MMR
Party 1
Ymir
Ymir
Platinum IV
Seanster109
Ymir
Platinum IV
Level 87
God Stats
32W - 22L
1,641 SR
Queue Stats
118W - 100L
1,708 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 92
1,728 SR
1,498 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,514 SR
1,285 MMR
Danzaburou
Danzaburou
Silver III
RAZORFER
Danzaburou
Silver III
Level 122
God Stats
6W - 8L
1,606 SR
Queue Stats
27W - 32L
1,235 MMR
Solo
Fenrir
Fenrir
Bronze III
fishes123
Fenrir
Bronze III
Level 32
God Stats
3W - 10L
1,501 SR
Queue Stats
3W - 11L
1,432 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
xMoist_Milkmanx
Cthulhu
Bronze III
Level 42
God Stats
0W - 3L
1,435 SR
Queue Stats
3W - 13L
1,190 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
7 / 1 / 8
9,139
762
11,701
9,949
8,706
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
11 / 0 / 5
10,097
841
12,031
7,202
5,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 13
8,758
730
5,006
10,200
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AphroditeScyllaAh Muzen CabMedusaChang'e

VS

Bans
Cu ChulainnThothApolloBaron SamediIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RAZORFER
Danzaburou
12
2 / 5 / 0
8,648
721
7,002
10,560
4,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
fishes123
Fenrir
10
0 / 7 / 2
7,240
603
4,875
11,485
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
6,992
583
5,315
11,511
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
18
Kills
2
2
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
1
8
11
W
11
0
5
13.5
L
Danzaburou
RAZORFER
Danzaburou
2
5
0
0.4
W
0
1
13
6.5
L
Fenrir
fishes123
Fenrir
0
7
2
0.14
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,738
Damage
17,192
27,351
Taken
33,556
21,925
Mitigated
16,528
7,129
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,701
3,071
0
2,787
9,949
8,706
1,328
1,805
8,023
0
44,164
W
12,031
2,072
0
3,370
7,202
5,924
875
1,503
5,589
39,968
0
L
Danzaburou
RAZORFER
Danzaburou
7,002
3,708
357
2,176
10,560
4,438
0
5,921
4,639
0
24,641
W
5,006
1,883
0
972
10,200
7,295
148
1,655
8,324
9,792
0
L
Fenrir
fishes123
Fenrir
4,875
635
381
1,863
11,485
4,135
0
4,664
6,821
0
14,722
L
5,315
0
245
1,272
11,511
7,955
0
6,538
4,973
29,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,994
Gold Earned
22,880
139
Minions Killed
137
0
Camps Cleared
0
690,197
Distance Traveled
581,776
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,139
762
81
7
0
235,104
2
W
Tiamat
10,097
841
49
4
0
240,415
0
L
Danzaburou
8,648
721
48
4
0
179,847
3
W
Ymir
8,758
730
9
1
0
214,678
1
L
Fenrir
7,240
603
23
2
0
208,890
1
L
Cthulhu
6,992
583
66
6
0
193,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role