Player Matchup

Bakasura
Bakasura
IMedhat
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,205 Elo+
Party 1
Terra
Terra
Iwasawaa
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,137 Elo+
Solo
Camazotz
Camazotz
Nortikka
Camazotz
Level 24
God Stats
2W - 6L
1,500 SR
Queue Stats
431W - 419L
1,229 Elo+
Solo
Ra
Ra
Rawsha
Ra
Level 15
God Stats
0W - 2L
1,273 SR
Queue Stats
13W - 21L
1,269 Elo+
Party 1
Neith
Neith
obatek
Neith
Level 2
God Stats
11W - 11L
1,500 SR
Queue Stats
108W - 127L
1,500 Elo+
Solo
Team Averages
Level 17
1,455 SR
1,268 Elo+

VS

Team Averages
Level 25
1,569 SR
1,323 Elo+
Ra
Ra
Chuck4ever
Ra
Level 23
God Stats
3W - 0L
1,806 SR
Queue Stats
26W - 34L
1,356 Elo+
Solo
Arachne
Arachne
Colaxy
Arachne
Level 27
God Stats
9W - 16L
1,500 SR
Queue Stats
165W - 260L
1,331 Elo+
Party 2
Bacchus
Bacchus
VladT1
Bacchus
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
79W - 86L
1,303 Elo+
Solo
Hun Batz
Hun Batz
berki-2006
Hun Batz
Level 25
God Stats
10W - 16L
1,541 SR
Queue Stats
364W - 487L
1,336 Elo+
Party 2
Apollo
Apollo
nikillo
Apollo
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
209W - 221L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IMedhat
Bakasura
6
0 / 7 / 0
4,617
385
2,249
7,503
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
Iwasawaa
Terra
7
0 / 3 / 1
5,098
425
1,566
7,113
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
Nortikka
Camazotz
12
5 / 2 / 0
7,127
594
5,013
9,597
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
10
2 / 6 / 1
6,226
519
3,817
7,521
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
obatek
Neith
12
2 / 1 / 0
7,231
603
5,955
5,709
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,979
582
5,357
5,181
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Colaxy
Arachne
9
5 / 2 / 3
6,271
523
4,896
6,458
1,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
VladT1
Bacchus
10
2 / 2 / 0
6,421
535
3,598
7,224
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
berki-2006
Hun Batz
11
4 / 2 / 3
6,765
564
7,348
6,362
1,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
nikillo
Apollo
12
4 / 1 / 4
6,871
573
3,859
4,572
1,427
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
9
Kills
19
19
Deaths
9
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
Arachne
Colaxy
Arachne
5
2
3
3.25
L
Bakasura
IMedhat
Bakasura
0
7
0
0
L
Terra
Iwasawaa
Terra
0
3
1
0.17
L
Camazotz
Nortikka
Camazotz
5
2
0
2.5
L
Ra
2
6
1
0.42
W
Bacchus
VladT1
Bacchus
2
2
0
1
W
Hun Batz
berki-2006
Hun Batz
4
2
3
2.75
W
Apollo
nikillo
Apollo
4
1
4
6
L
Neith
obatek
Neith
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,600
Damage
25,058
37,443
Taken
29,797
12,154
Mitigated
11,925
11,294
Healing
6,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,357
1,040
182
349
5,181
1,572
800
1,817
3,122
33,203
0
W
Arachne
Colaxy
Arachne
4,896
4,374
111
1,952
6,458
1,805
0
1,591
4,757
0
13,167
L
Bakasura
IMedhat
Bakasura
2,249
1,647
0
430
7,503
2,377
560
728
6,735
0
7,593
L
Terra
Iwasawaa
Terra
1,566
624
191
966
7,113
2,861
364
875
6,180
10,474
0
L
Camazotz
Nortikka
Camazotz
5,013
1,529
0
5,004
9,597
2,852
0
1,008
8,491
0
33,371
L
Ra
3,817
1,323
41
1,483
7,521
2,304
152
3,089
4,082
26,957
0
W
Bacchus
VladT1
Bacchus
3,598
788
0
1,377
7,224
5,144
240
0
7,215
25,333
0
W
Hun Batz
berki-2006
Hun Batz
7,348
2,745
0
2,088
6,362
1,977
476
1,004
5,207
0
34,135
W
Apollo
nikillo
Apollo
3,859
2,627
0
750
4,572
1,427
0
631
3,903
0
33,906
L
Neith
obatek
Neith
5,955
3,646
0
3,179
5,709
1,760
0
2,709
3,000
0
44,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,299
Gold Earned
33,307
251
Minions Killed
271
0
Camps Cleared
0
1,012,211
Distance Traveled
1,173,474
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,979
582
73
6
0
202,638
4
W
Arachne
6,271
523
30
3
0
260,400
0
L
Bakasura
4,617
385
27
2
0
200,537
0
L
Terra
5,098
425
19
2
0
170,355
0
L
Camazotz
7,127
594
61
5
0
240,458
2
L
Ra
6,226
519
60
5
0
179,093
0
W
Bacchus
6,421
535
36
3
0
230,621
0
W
Hun Batz
6,765
564
60
5
0
242,119
1
W
Apollo
6,871
573
72
6
0
237,696
0
L
Neith
7,231
603
84
7
0
221,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role