Player Matchup

Scylla
Scylla
Gold I
Buckethead95
Scylla
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
DonPatricio
Fenrir
Gold II
Level 89
God Stats
34W - 30L
1,540 SR
Queue Stats
168W - 166L
1,565 MMR
Solo
Ymir
Ymir
Gold III
NotAFPotato
Ymir
Gold III
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,573 MMR
Solo
Izanami
Izanami
Gold II
Vaidenasi
Izanami
Gold II
Level 144
God Stats
33W - 31L
1,605 SR
Queue Stats
366W - 365L
1,549 MMR
Solo
Tyr
Tyr
Gold IV
dabos
Tyr
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,529 SR
1,537 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,500 SR
1,539 MMR
Athena
Athena
Gold IV
CreepyMist
Athena
Gold IV
Level 64
God Stats
9W - 11L
1,514 SR
Queue Stats
288W - 286L
1,526 MMR
Solo
Chang'e
Chang'e
Gold II
KingSmith99
Chang'e
Gold II
Level 123
God Stats
5W - 4L
1,438 SR
Queue Stats
242W - 234L
1,529 MMR
Solo
Anhur
Anhur
Gold III
MickeyWasTaken
Anhur
Gold III
Level 131
God Stats
2W - 5L
1,549 SR
Queue Stats
28W - 29L
1,620 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Natall
Cu Chulainn
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
Pabloportela
Loki
Gold III
Level 130
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 126L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
3 / 0 / 9
10,902
574
9,388
5,499
1,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
4 / 2 / 8
11,307
595
10,280
13,000
9,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
5 / 0 / 9
10,913
574
6,778
12,583
9,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Vaidenasi
Izanami
20
8 / 0 / 6
12,443
655
13,995
13,033
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
dabos
Tyr
16
1 / 2 / 3
10,957
577
10,256
17,919
13,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
TiamatNemesisTsukuyomiSetDanzaburou

VS

Bans
ApolloCupidJanusArtemisThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CreepyMist
Athena
13
0 / 2 / 1
7,903
416
4,675
14,222
11,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
KingSmith99
Chang'e
14
1 / 4 / 2
9,210
485
9,572
12,013
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 0
9,241
486
4,018
10,217
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Natall
Cu Chulainn
16
1 / 5 / 0
9,942
523
9,340
17,567
11,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 4 / 1
8,808
464
5,243
17,234
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
4
4
Deaths
21
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
0
9
7.5
L
Athena
CreepyMist
Athena
0
2
1
0.25
W
Fenrir
4
2
8
4
L
Chang'e
KingSmith99
Chang'e
1
4
2
0.5
L
1
6
0
0.17
L
Cu Chulainn
Natall
Cu Chulainn
1
5
0
0.2
W
5
0
9
9.5
L
1
4
1
0.38
W
Izanami
Vaidenasi
Izanami
8
0
6
11
W
Tyr
dabos
Tyr
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,697
Damage
32,848
62,034
Taken
71,253
40,226
Mitigated
36,914
29,855
Healing
17,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
9,388
1,193
0
3,038
5,499
1,781
582
2,257
3,047
70,888
0
L
Athena
CreepyMist
Athena
4,675
949
0
1,774
14,222
11,747
0
3,093
11,129
19,911
0
W
Fenrir
10,280
4,328
0
6,955
13,000
9,162
1,104
4,130
8,650
0
76,285
L
Chang'e
KingSmith99
Chang'e
9,572
662
851
3,912
12,013
4,582
0
4,371
7,642
61,600
0
L
4,018
2,115
0
2,009
10,217
2,896
1,066
2,725
7,492
0
61,608
L
Cu Chulainn
Natall
Cu Chulainn
9,340
2,009
0
4,003
17,567
11,461
482
2,474
15,093
5,457
69,473
W
6,778
1,491
0
5,554
12,583
9,154
180
4,059
8,265
38,760
0
L
5,243
1,278
0
4,729
17,234
6,228
0
3,817
13,417
0
69,176
W
Izanami
Vaidenasi
Izanami
13,995
8,785
0
5,726
13,033
6,568
4,536
2,080
10,913
0
130,641
W
Tyr
dabos
Tyr
10,256
1,240
0
8,582
17,919
13,561
790
4,000
13,847
332
66,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,522
Gold Earned
45,104
605
Minions Killed
554
0
Camps Cleared
0
1,928,996
Distance Traveled
1,753,947
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,902
574
120
6
0
370,953
6
L
Athena
7,903
416
32
2
0
349,195
9
W
Fenrir
11,307
595
126
7
0
382,720
7
L
Chang'e
9,210
485
130
7
0
375,339
7
L
Anhur
9,241
486
109
6
0
315,523
5
L
Cu Chulainn
9,942
523
156
8
0
339,556
2
W
Ymir
10,913
574
36
2
0
401,498
9
L
Loki
8,808
464
127
7
0
374,334
6
W
Izanami
12,443
655
194
10
0
365,645
7
W
Tyr
10,957
577
129
7
0
408,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role