Player Matchup

Nemesis
Nemesis
CzAr Royalty
Nemesis
Level 38
God Stats
72W - 59L
1,497 SR
Queue Stats
443W - 526L
1,424 Elo+
Party 1
Merlin
Merlin
Hectic Kammos
Merlin
Level 88
God Stats
6W - 3L
1,586 SR
Queue Stats
136W - 142L
1,508 Elo+
Solo
Chaac
Chaac
tardis 8UP
Chaac
Level 89
God Stats
116W - 79L
1,586 SR
Queue Stats
415W - 492L
1,426 Elo+
Party 1
Team Averages
Level 72
1,556 SR
1,453 Elo+

VS

Team Averages
Level 40
1,456 SR
1,275 Elo+
Chaac
Chaac
DMCR4P3
Chaac
Level 49
God Stats
1W - 4L
1,367 SR
Queue Stats
129W - 176L
1,302 Elo+
Solo
Rama
Rama
Paradox Swift
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
374W - 371L
1,450 Elo+
Solo
Hera
Hera
TinBeiFong
Hera
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,072 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CzAr Royalty
Nemesis
14
13 / 3 / 13
11,172
859
10,464
9,309
4,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 21
9,833
756
12,275
7,367
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
14
11 / 1 / 13
10,775
829
11,446
13,688
10,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DMCR4P3
Chaac
11
1 / 7 / 2
8,130
625
4,831
15,905
8,277
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 10 / 2
8,523
656
4,272
14,395
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 10 / 2
7,327
564
3,973
10,206
2,656
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
9
27
Kills
3
4
Deaths
27
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CzAr Royalty
Nemesis
13
3
13
6.5
L
Chaac
DMCR4P3
Chaac
1
7
2
0.29
W
3
0
21
13.5
L
2
10
2
0.3
L
0
10
2
0.1
W
Chaac
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,185
Damage
13,076
30,364
Taken
40,506
17,874
Mitigated
15,412
11,435
Healing
6,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CzAr Royalty
Nemesis
10,464
4,891
964
1,092
9,309
4,655
384
1,326
7,983
0
28,232
L
Chaac
DMCR4P3
Chaac
4,831
296
0
3,183
15,905
8,277
0
5,835
9,638
262
18,823
W
12,275
986
1,332
1,489
7,367
2,612
1,015
1,649
5,718
50,947
0
L
4,272
3,327
0
2,846
14,395
4,479
0
3,552
10,426
0
33,444
L
3,973
755
0
545
10,206
2,656
0
2,593
7,248
20,775
0
W
Chaac
11,446
1,198
1,099
5,459
13,688
10,607
634
1,255
12,433
0
33,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,780
Gold Earned
23,980
159
Minions Killed
104
0
Camps Cleared
0
741,690
Distance Traveled
588,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,172
859
31
2
0
251,720
0
L
Chaac
8,130
625
29
2
0
211,971
0
W
Merlin
9,833
756
82
6
0
220,756
0
L
Rama
8,523
656
54
4
0
162,706
0
L
Hera
7,327
564
21
2
0
213,347
0
W
Chaac
10,775
829
46
4
0
269,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role