Player Matchup

Achilles
Achilles
Chaosdbee
Achilles
Level 102
God Stats
0W - 2L
1,285 SR
Queue Stats
220W - 145L
1,638 Elo+
Party 1
Zhong Kui
Zhong Kui
icecreamlicker12
Zhong Kui
Level 27
God Stats
7W - 5L
1,415 SR
Queue Stats
236W - 169L
1,787 Elo+
Party 1
Cerberus
Cerberus
zellenka
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 45
1,400 SR
1,642 Elo+

VS

Team Averages
Level 86
1,420 SR
1,660 Elo+
Fenrir
Fenrir
K4H1N
Fenrir
Level 127
God Stats
4W - 1L
1,145 SR
Queue Stats
471W - 380L
1,670 Elo+
Party 2
Cerberus
Cerberus
N4Y4N4
Cerberus
Level 104
God Stats
4W - 0L
1,457 SR
Queue Stats
320W - 271L
1,632 Elo+
Party 2
Kukulkan
Kukulkan
NivanGallant
Kukulkan
Level 28
God Stats
17W - 9L
1,657 SR
Queue Stats
209W - 107L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chaosdbee
Achilles
13
4 / 3 / 3
9,268
662
8,488
15,886
14,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
13
4 / 3 / 4
9,573
684
14,793
12,906
10,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
zellenka
Cerberus
10
1 / 10 / 6
8,443
603
2,902
16,638
7,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K4H1N
Fenrir
14
6 / 3 / 9
10,652
761
10,973
11,698
7,766
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
N4Y4N4
Cerberus
14
4 / 2 / 12
11,000
786
9,656
16,597
14,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
NivanGallant
Kukulkan
15
6 / 4 / 10
10,953
782
17,147
6,815
2,532
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
16
16
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chaosdbee
Achilles
4
3
3
1.83
W
Fenrir
K4H1N
Fenrir
6
3
9
3.5
W
Cerberus
N4Y4N4
Cerberus
4
2
12
5
W
Kukulkan
NivanGallant
Kukulkan
6
4
10
2.75
L
Zhong Kui
4
3
4
2
L
Cerberus
zellenka
Cerberus
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,183
Damage
37,776
45,430
Taken
35,110
31,987
Mitigated
24,818
7,652
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chaosdbee
Achilles
8,488
2,094
0
1,996
15,886
14,066
123
8,794
7,092
0
44,041
W
Fenrir
K4H1N
Fenrir
10,973
4,600
0
4,259
11,698
7,766
402
6,320
4,814
0
35,553
W
Cerberus
N4Y4N4
Cerberus
9,656
1,124
0
4,810
16,597
14,520
281
6,788
9,271
29,016
0
W
Kukulkan
NivanGallant
Kukulkan
17,147
1,925
0
1,885
6,815
2,532
774
4,041
2,508
71,511
0
L
Zhong Kui
14,793
1,907
0
4,755
12,906
10,262
1,090
6,180
6,726
44,206
0
L
Cerberus
zellenka
Cerberus
2,902
344
0
901
16,638
7,659
0
12,180
4,458
11,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
32,605
162
Minions Killed
202
0
Camps Cleared
0
667,138
Distance Traveled
751,380
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,268
662
53
4
0
241,350
1
W
Fenrir
10,652
761
29
2
0
252,841
3
W
Cerberus
11,000
786
43
3
0
261,751
3
W
Kukulkan
10,953
782
130
9
0
236,788
0
L
Zhong Kui
9,573
684
75
5
0
211,403
3
L
Cerberus
8,443
603
34
2
0
214,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role