Player Matchup

The Morrigan
The Morrigan
Gold III
ColdIlusion
The Morrigan
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
GrooteS
Mercury
Gold III
Level 136
God Stats
2W - 4L
1,417 SR
Queue Stats
122W - 126L
1,540 MMR
Party 2
Artio
Artio
Bronze III
M00mat0sh
Artio
Bronze III
Level 31
God Stats
0W - 1L
1,626 SR
Queue Stats
1W - 3L
1,554 MMR
Solo
Cernunnos
Cernunnos
Gold III
ShadowSidd
Cernunnos
Gold III
Level 143
God Stats
4W - 7L
1,574 SR
Queue Stats
224W - 217L
1,490 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
iNGЕN
Sun Wukong
Gold III
Level 145
God Stats
5W - 10L
1,509 SR
Queue Stats
246W - 242L
1,419 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,525 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,530 SR
1,511 MMR
Sobek
Sobek
Gold IV
Aragorn280PL
Sobek
Gold IV
Level 152
God Stats
7W - 6L
1,500 SR
Queue Stats
267W - 256L
1,413 MMR
Solo
Tyr
Tyr
Gold II
CesarGuarro
Tyr
Gold II
Level 53
God Stats
89W - 83L
1,574 SR
Queue Stats
115W - 117L
1,614 MMR
Party 1
Discordia
Discordia
Gold IV
Fishlegs42
Discordia
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
igitat
Sol
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Platinum V
skynixe
Thanatos
Platinum V
Level 87
God Stats
48W - 33L
1,574 SR
Queue Stats
174W - 151L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ColdIlusion
The Morrigan
15
2 / 7 / 1
9,491
500
6,514
9,323
3,276
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
GrooteS
Mercury
15
0 / 6 / 2
8,846
466
2,289
12,887
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
M00mat0sh
Artio
12
1 / 5 / 0
7,644
402
2,767
18,477
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
ShadowSidd
Cernunnos
13
0 / 6 / 1
7,578
399
5,647
14,488
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
iNGЕN
Sun Wukong
17
2 / 5 / 1
9,930
523
9,944
20,601
13,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetNemesisTsukuyomiScyllaApollo

VS

Bans
DanzaburouCupidAthenaAnhurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 13
10,570
556
5,213
14,890
17,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 2 / 10
11,624
612
12,434
19,420
21,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
Fishlegs42
Discordia
16
2 / 2 / 13
10,870
572
7,614
6,263
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
igitat
Sol
18
8 / 0 / 13
11,605
611
15,600
11,606
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
skynixe
Thanatos
19
11 / 1 / 11
12,650
666
12,546
14,239
7,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
89
5
Kills
29
29
Deaths
5
5
Assists
60
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
4
2
10
4.5
L
The Morrigan
ColdIlusion
The Morrigan
2
7
1
0.36
W
Discordia
Fishlegs42
Discordia
2
2
13
4.25
L
Mercury
GrooteS
Mercury
0
6
2
0.17
L
Artio
M00mat0sh
Artio
1
5
0
0.2
L
Cernunnos
ShadowSidd
Cernunnos
0
6
1
0.08
L
Sun Wukong
iNGЕN
Sun Wukong
2
5
1
0.5
W
Sol
igitat
Sol
8
0
13
14.5
W
Thanatos
skynixe
Thanatos
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
53,407
75,776
Taken
66,418
35,523
Mitigated
52,840
18,270
Healing
40,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,213
797
0
6,114
14,890
17,171
607
3,502
11,388
17,174
0
W
12,434
1,803
0
8,581
19,420
21,243
380
2,734
16,686
0
72,571
L
The Morrigan
ColdIlusion
The Morrigan
6,514
1,405
0
1,154
9,323
3,276
0
5,245
3,803
54,680
2,368
W
Discordia
Fishlegs42
Discordia
7,614
638
0
557
6,263
2,437
1,445
2,318
3,945
69,093
0
L
Mercury
GrooteS
Mercury
2,289
728
0
1,055
12,887
5,309
0
2,427
10,330
0
67,610
L
Artio
M00mat0sh
Artio
2,767
154
60
5,878
18,477
8,747
0
10,931
7,420
28,142
0
L
Cernunnos
ShadowSidd
Cernunnos
5,647
2,185
0
3,871
14,488
4,485
908
5,421
9,009
0
46,534
L
Sun Wukong
iNGЕN
Sun Wukong
9,944
2,542
0
6,252
20,601
13,706
0
4,524
16,007
0
74,663
W
Sol
igitat
Sol
15,600
7,738
0
7,678
11,606
4,129
6,895
2,084
9,522
81,848
0
W
Thanatos
skynixe
Thanatos
12,546
3,903
0
17,977
14,239
7,860
411
1,818
12,421
0
92,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,489
Gold Earned
57,319
499
Minions Killed
524
0
Camps Cleared
0
1,726,403
Distance Traveled
1,939,154
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,570
556
21
1
0
374,550
2
W
Tyr
11,624
612
123
6
0
416,391
3
L
The Morrigan
9,491
500
112
6
0
313,924
1
W
Discordia
10,870
572
130
7
0
342,566
6
L
Mercury
8,846
466
124
7
0
416,891
4
L
Artio
7,644
402
49
3
0
362,298
4
L
Cernunnos
7,578
399
77
4
0
289,140
3
L
Sun Wukong
9,930
523
137
7
0
344,150
4
W
Sol
11,605
611
118
6
0
376,037
4
W
Thanatos
12,650
666
132
7
0
429,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role