Player Matchup

Jormungandr
Jormungandr
DevourDerp
Jormungandr
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
493W - 420L
1,630 Elo+
Party 2
Ymir
Ymir
FrostOrigin
Ymir
Level 143
God Stats
168W - 143L
1,532 SR
Queue Stats
276W - 279L
1,485 Elo+
Solo
Neith
Neith
JCDT37
Neith
Level 29
God Stats
25W - 16L
1,614 SR
Queue Stats
37W - 29L
1,667 Elo+
Party 2
Nemesis
Nemesis
LaughItUp
Nemesis
Level 64
God Stats
16W - 10L
1,617 SR
Queue Stats
310W - 286L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sparrow040
Tsukuyomi
Level 115
God Stats
0W - 1L
1,733 SR
Queue Stats
243W - 214L
1,642 Elo+
Party 2
Team Averages
Level 96
1,599 SR
1,583 Elo+

VS

Team Averages
Level 39
1,662 SR
1,708 Elo+
Tiamat
Tiamat
HeleneWischer
Tiamat
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
HelsOnlyFans
Chiron
Level 23
God Stats
10W - 0L
2,008 SR
Queue Stats
66W - 17L
1,894 Elo+
Party 1
Cthulhu
Cthulhu
Masturbin0405
Cthulhu
Level 66
God Stats
4W - 5L
1,273 SR
Queue Stats
218W - 250L
1,468 Elo+
Solo
Nemesis
Nemesis
MissFortuneQuQ
Nemesis
Level 27
God Stats
13W - 4L
1,779 SR
Queue Stats
230W - 117L
1,730 Elo+
Party 1
Baron Samedi
Baron Samedi
Vyscool
Baron Samedi
Level 30
God Stats
2W - 0L
1,750 SR
Queue Stats
192W - 54L
1,949 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DevourDerp
Jormungandr
13
3 / 1 / 1
7,758
517
8,784
10,907
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 5
6,997
466
4,731
11,170
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
JCDT37
Neith
13
2 / 4 / 1
7,424
495
7,911
8,377
2,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
LaughItUp
Nemesis
12
3 / 3 / 2
7,272
485
5,496
11,268
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Sparrow040
Tsukuyomi
12
2 / 6 / 0
7,243
483
6,625
10,728
5,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,513
568
8,219
8,505
5,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
13
2 / 3 / 1
7,550
503
6,357
11,210
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
12
1 / 4 / 2
6,505
434
4,580
9,472
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 2
8,437
562
9,448
11,004
4,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Vyscool
Baron Samedi
16
5 / 2 / 3
9,656
644
7,936
9,891
9,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
14
15
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DevourDerp
Jormungandr
3
1
1
3.5
L
1
1
5
3.5
W
1
1
3
2.5
W
Chiron
2
3
1
0.83
L
Neith
JCDT37
Neith
2
4
1
0.63
L
Nemesis
LaughItUp
Nemesis
3
3
2
1.33
W
Cthulhu
1
4
2
0.5
W
5
1
2
6
L
Tsukuyomi
Sparrow040
Tsukuyomi
2
6
0
0.33
W
Baron Samedi
Vyscool
Baron Samedi
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,547
Damage
36,540
52,450
Taken
50,082
21,703
Mitigated
26,226
9,868
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DevourDerp
Jormungandr
8,784
1,156
0
1,433
10,907
4,569
0
4,959
5,623
57,275
0
L
4,731
752
0
2,529
11,170
5,044
0
3,710
7,049
20,415
0
W
8,219
1,588
0
4,571
8,505
5,078
371
5,213
3,292
62,668
0
W
Chiron
6,357
3,243
827
6,193
11,210
3,561
1,405
2,010
9,138
0
49,798
L
Neith
JCDT37
Neith
7,911
4,041
0
2,135
8,377
2,622
258
1,442
6,669
0
47,646
L
Nemesis
LaughItUp
Nemesis
5,496
2,352
0
1,823
11,268
4,461
0
3,430
7,696
0
42,379
W
Cthulhu
4,580
164
275
1,686
9,472
3,614
0
2,354
7,118
25,468
0
W
9,448
4,496
0
1,279
11,004
4,689
0
3,037
7,967
0
62,126
L
Tsukuyomi
Sparrow040
Tsukuyomi
6,625
1,343
0
1,948
10,728
5,007
0
5,613
4,678
0
39,094
W
Baron Samedi
Vyscool
Baron Samedi
7,936
634
180
4,335
9,891
9,284
352
901
8,990
60,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,694
Gold Earned
40,661
444
Minions Killed
499
0
Camps Cleared
0
1,393,925
Distance Traveled
1,380,429
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,758
517
161
11
0
270,948
5
L
Ymir
6,997
466
37
2
0
292,883
10
W
Tiamat
8,513
568
125
8
0
290,783
2
W
Chiron
7,550
503
110
7
0
234,786
2
L
Neith
7,424
495
96
6
0
252,823
3
L
Nemesis
7,272
485
82
5
0
309,943
1
W
Cthulhu
6,505
434
40
3
0
254,240
0
W
Nemesis
8,437
562
106
7
0
336,360
5
L
Tsukuyomi
7,243
483
68
5
0
267,328
4
W
Baron Samedi
9,656
644
118
8
0
264,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role