Player Matchup

Merlin
Merlin
CarryOrFeed1
Merlin
Level 10
God Stats
9W - 13L
1,500 SR
Queue Stats
77W - 72L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Dythan
Cthulhu
Level 27
God Stats
2W - 3L
1,369 SR
Queue Stats
31W - 25L
1,548 Elo+
Solo
Danzaburou
Danzaburou
FucqFatJwilson
Danzaburou
Level 31
God Stats
42W - 43L
1,582 SR
Queue Stats
135W - 138L
1,525 Elo+
Solo
Ratatoskr
Ratatoskr
Herald2
Ratatoskr
Level 29
God Stats
56W - 51L
1,591 SR
Queue Stats
180W - 178L
1,658 Elo+
Solo
Guan Yu
Guan Yu
OIIIIIIO
Guan Yu
Level 21
God Stats
5W - 4L
1,730 SR
Queue Stats
52W - 51L
1,518 Elo+
Solo
Team Averages
Level 24
1,554 SR
1,559 Elo+

VS

Team Averages
Level 15
1,509 SR
1,475 Elo+
Hachiman
Hachiman
IRequiemI
Hachiman
Level 19
God Stats
3W - 5L
1,252 SR
Queue Stats
3W - 6L
1,307 Elo+
Solo
Zhong Kui
Zhong Kui
Lb Lb X Y
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,734 Elo+
Party 1
Hera
Hera
Tanjuiko
Hera
Level 27
God Stats
7W - 2L
1,763 SR
Queue Stats
437W - 131L
1,825 Elo+
Party 1
Neith
Neith
cswagsbsb
Neith
Level 5
God Stats
1W - 1L
1,349 SR
Queue Stats
1W - 2L
1,135 Elo+
Solo
Fenrir
Fenrir
mszimsz1
Fenrir
Level 18
God Stats
6W - 4L
1,682 SR
Queue Stats
74W - 86L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 12 / 2
9,433
410
5,877
18,056
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Dythan
Cthulhu
18
6 / 4 / 0
10,895
474
10,990
25,579
18,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
FucqFatJwilson
Danzaburou
18
18 / 7 / 4
14,061
611
25,206
18,533
9,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
Herald2
Ratatoskr
16
4 / 7 / 4
10,538
458
9,575
18,172
6,995
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
OIIIIIIO
Guan Yu
16
0 / 3 / 12
10,839
471
7,130
17,962
19,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IRequiemI
Hachiman
16
1 / 10 / 3
11,219
488
9,532
15,067
3,937
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Lb Lb X Y
Zhong Kui
20
9 / 1 / 9
13,212
574
24,053
23,337
30,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hera
20
13 / 3 / 5
14,285
621
25,833
11,171
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
cswagsbsb
Neith
14
2 / 12 / 2
9,610
418
5,079
18,039
5,554
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
mszimsz1
Fenrir
19
8 / 3 / 3
12,174
529
12,919
20,207
9,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
55
29
Kills
33
33
Deaths
29
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
12
2
0.17
L
Cthulhu
Dythan
Cthulhu
6
4
0
1.5
L
Danzaburou
FucqFatJwilson
Danzaburou
18
7
4
2.86
L
Ratatoskr
Herald2
Ratatoskr
4
7
4
0.86
W
Hachiman
IRequiemI
Hachiman
1
10
3
0.25
W
Zhong Kui
Lb Lb X Y
Zhong Kui
9
1
9
13.5
L
Guan Yu
OIIIIIIO
Guan Yu
0
3
12
2
W
Hera
13
3
5
5.17
W
Neith
cswagsbsb
Neith
2
12
2
0.25
W
Fenrir
mszimsz1
Fenrir
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,778
Damage
77,416
98,302
Taken
87,821
61,249
Mitigated
53,700
28,369
Healing
27,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,877
546
0
1,462
18,056
6,683
51
12,317
5,739
52,205
0
L
Cthulhu
Dythan
Cthulhu
10,990
1,146
304
9,756
25,579
18,585
116
14,057
10,876
52,270
0
L
Danzaburou
FucqFatJwilson
Danzaburou
25,206
18,324
159
5,669
18,533
9,417
1,476
10,099
8,434
0
77,394
L
Ratatoskr
Herald2
Ratatoskr
9,575
1,163
0
3,013
18,172
6,995
0
7,980
10,192
0
56,073
W
Hachiman
IRequiemI
Hachiman
9,532
5,722
0
0
15,067
3,937
5,137
2,342
12,555
0
60,826
W
Zhong Kui
Lb Lb X Y
Zhong Kui
24,053
4,463
0
12,633
23,337
30,113
1,054
6,647
15,999
88,908
0
L
Guan Yu
OIIIIIIO
Guan Yu
7,130
1,636
1,102
6,904
17,962
19,569
2,311
5,433
12,295
0
52,721
W
Hera
25,833
7,874
0
534
11,171
4,750
480
2,769
8,073
121,388
0
W
Neith
cswagsbsb
Neith
5,079
1,786
135
3,878
18,039
5,554
2,442
2,514
15,419
0
38,586
W
Fenrir
mszimsz1
Fenrir
12,919
3,444
0
10,150
20,207
9,346
1,354
1,110
18,908
0
80,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,766
Gold Earned
60,500
480
Minions Killed
634
0
Camps Cleared
0
2,102,397
Distance Traveled
1,962,592
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,433
410
104
5
0
375,606
2
L
Cthulhu
10,895
474
103
4
0
425,002
1
L
Danzaburou
14,061
611
99
4
0
360,721
2
L
Ratatoskr
10,538
458
84
4
0
493,046
2
W
Hachiman
11,219
488
96
4
0
359,609
4
W
Zhong Kui
13,212
574
149
6
0
369,428
1
L
Guan Yu
10,839
471
90
4
0
448,022
9
W
Hera
14,285
621
196
9
0
420,379
1
W
Neith
9,610
418
67
3
0
363,490
7
W
Fenrir
12,174
529
126
5
0
449,686
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role