Player Matchup

Baron Samedi
Baron Samedi
Bronze III
MufFiN_MaN_34
Baron Samedi
Bronze III
Level 143
God Stats
14W - 8L
1,670 SR
Queue Stats
251W - 235L
1,541 MMR
Solo
Yemoja
Yemoja
Platinum V
ShUfIExBoArD
Yemoja
Platinum V
Level 140
God Stats
12W - 11L
1,962 SR
Queue Stats
463W - 461L
1,484 MMR
Solo
Fenrir
Fenrir
Gold IV
WreckxNEffectz
Fenrir
Gold IV
Level 119
God Stats
6W - 10L
1,461 SR
Queue Stats
92W - 97L
1,493 MMR
Solo
Bellona
Bellona
Bronze III
sansfushion
Bellona
Bronze III
Level 79
God Stats
11W - 6L
1,157 SR
Queue Stats
98W - 123L
1,505 MMR
Solo
Cupid
Cupid
Gold V
xRaDicaL SoNiix
Cupid
Gold V
Level 149
God Stats
3W - 2L
1,945 SR
Queue Stats
23W - 19L
1,480 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,639 SR
1,501 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,492 SR
1,489 MMR
Hun Batz
Hun Batz
Silver III
ChubblerH4lo
Hun Batz
Silver III
Level 106
God Stats
1W - 0L
1,299 SR
Queue Stats
16W - 15L
1,445 MMR
Party 1
Chaac
Chaac
Gold III
Cryptosenku
Chaac
Gold III
Level 122
God Stats
1W - 0L
1,738 SR
Queue Stats
36W - 26L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver III
EssentialFrenzy
Xing Tian
Silver III
Level 143
God Stats
2W - 1L
1,220 SR
Queue Stats
21W - 16L
1,445 MMR
Party 1
Artemis
Artemis
Gold IV
Namaeko
Artemis
Gold IV
Level 119
God Stats
31W - 23L
1,660 SR
Queue Stats
296W - 311L
1,431 MMR
Solo
Nu Wa
Nu Wa
Gold I
RadiantColt8156
Nu Wa
Gold I
Level 104
God Stats
3W - 2L
1,543 SR
Queue Stats
252W - 218L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MufFiN_MaN_34
Baron Samedi
19
8 / 5 / 5
12,379
495
21,395
22,455
11,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
16
3 / 3 / 11
11,242
450
5,302
20,115
18,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
8 / 4 / 7
12,469
499
14,531
25,804
12,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
sansfushion
Bellona
17
1 / 5 / 4
11,248
450
12,125
23,801
21,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 5 / 9
11,014
441
17,124
20,693
9,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetTsukuyomiDanzaburouJanusGeb

VS

Bans
TiamatNemesisApolloLokiRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChubblerH4lo
Hun Batz
19
8 / 5 / 8
13,608
544
13,416
18,169
7,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 12
12,394
496
18,635
26,863
27,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
EssentialFrenzy
Xing Tian
18
4 / 4 / 10
12,599
504
16,423
23,074
26,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Namaeko
Artemis
18
3 / 8 / 11
12,225
489
18,730
19,572
7,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 4 / 6
13,798
552
22,539
12,039
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
69
23
Kills
22
22
Deaths
23
36
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ChubblerH4lo
Hun Batz
8
5
8
2.4
W
3
2
12
4.5
W
Xing Tian
EssentialFrenzy
Xing Tian
4
4
10
2.25
L
Baron Samedi
MufFiN_MaN_34
Baron Samedi
8
5
5
2.1
W
Artemis
Namaeko
Artemis
3
8
11
1.06
W
4
4
6
1.75
L
Yemoja
3
3
11
2.83
L
8
4
7
2.88
L
Bellona
sansfushion
Bellona
1
5
4
0.6
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,477
Damage
89,743
112,868
Taken
99,717
73,618
Mitigated
73,995
45,800
Healing
33,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ChubblerH4lo
Hun Batz
13,416
4,227
0
6,083
18,169
7,635
2,647
4,846
13,119
0
87,503
W
18,635
3,399
0
15,173
26,863
27,801
890
5,167
21,447
0
68,087
W
Xing Tian
EssentialFrenzy
Xing Tian
16,423
760
0
4,680
23,074
26,258
259
4,620
18,206
38,938
0
L
Baron Samedi
MufFiN_MaN_34
Baron Samedi
21,395
1,122
3,281
6,924
22,455
11,468
185
9,269
12,661
84,776
0
W
Artemis
Namaeko
Artemis
18,730
7,965
0
5,830
19,572
7,367
1,814
5,786
13,625
0
86,565
W
22,539
4,196
425
1,442
12,039
4,934
2,512
5,113
6,623
113,997
0
L
Yemoja
5,302
1,418
7,004
5,593
20,115
18,553
0
7,942
11,899
28,330
0
L
14,531
4,463
0
8,739
25,804
12,111
0
6,844
18,617
0
90,318
L
Bellona
sansfushion
Bellona
12,125
4,248
2,000
6,153
23,801
21,791
1,129
5,791
17,213
0
77,160
L
17,124
9,440
565
5,541
20,693
9,695
1,536
7,886
12,564
0
95,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,352
Gold Earned
64,624
578
Minions Killed
598
0
Camps Cleared
0
2,141,578
Distance Traveled
2,337,182
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,608
544
115
5
0
530,358
4
W
Chaac
12,394
496
118
5
0
511,949
3
W
Xing Tian
12,599
504
37
1
0
465,016
4
L
Baron Samedi
12,379
495
129
5
0
428,161
7
W
Artemis
12,225
489
122
5
0
392,989
8
W
Nu Wa
13,798
552
206
8
0
436,870
6
L
Yemoja
11,242
450
46
2
0
410,657
8
L
Fenrir
12,469
499
118
5
0
490,853
12
L
Bellona
11,248
450
141
6
0
411,401
6
L
Cupid
11,014
441
144
6
0
400,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role