Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Aftab190
Skadi
Level 25
God Stats
83W - 81L
1,557 SR
Queue Stats
224W - 295L
1,392 Elo+
Party 1
Merlin
Merlin
FreshPrince0417
Merlin
Level 27
God Stats
103W - 101L
1,528 SR
Queue Stats
242W - 279L
1,362 Elo+
Party 1
Kali
Kali
Mojo24_
Kali
Level 28
God Stats
48W - 28L
1,616 SR
Queue Stats
261W - 297L
1,401 Elo+
Party 1
Ares
Ares
VVildCardVu
Ares
Level 27
God Stats
79W - 86L
1,434 SR
Queue Stats
251W - 329L
1,376 Elo+
Party 1
Team Averages
Level 22
1,527 SR
1,406 Elo+

VS

Team Averages
Level 36
1,541 SR
1,495 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ErixLazaga
Vamana
Level 18
God Stats
3W - 3L
1,527 SR
Queue Stats
18W - 13L
1,480 Elo+
Solo
Neith
Neith
WrecklezzArtist
Neith
Level 6
God Stats
3W - 4L
1,695 SR
Queue Stats
4W - 7L
1,657 Elo+
Party 2
Fenrir
Fenrir
papa-Hawk-_-
Fenrir
Level 29
God Stats
3W - 6L
1,485 SR
Queue Stats
157W - 220L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 9
8,504
567
5,914
6,822
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Aftab190
Skadi
13
9 / 1 / 4
8,503
567
7,419
5,454
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 1 / 2
8,432
562
3,441
6,417
2,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
Mojo24_
Kali
14
9 / 2 / 0
9,334
622
9,490
11,965
6,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 1 / 1
8,057
537
2,728
8,931
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 5 / 0
5,960
397
3,582
9,512
4,837
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
 
Raijin
10
0 / 5 / 0
5,675
378
3,884
6,637
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
ErixLazaga
Vamana
14
4 / 0 / 0
9,402
627
8,933
8,132
3,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 0
5,603
374
2,510
8,306
2,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
12
1 / 6 / 0
7,236
482
3,987
11,842
5,434
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
23
Kills
5
5
Deaths
24
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
L
Sylvanus
 
Sylvanus
0
5
0
0
L
Raijin
 
Raijin
0
5
0
0
W
Skadi
Aftab190
Skadi
9
1
4
11
L
Vamana
ErixLazaga
Vamana
4
0
0
4
W
0
1
2
1
W
Kali
Mojo24_
Kali
9
2
0
4.5
W
2
1
1
2.5
L
0
8
0
0
L
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,992
Damage
22,896
39,589
Taken
44,429
21,496
Mitigated
18,622
12,842
Healing
10,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,914
144
169
2,437
6,822
4,241
383
2,363
4,210
22,072
0
L
Sylvanus
 
Sylvanus
3,582
733
0
1,266
9,512
4,837
106
2,772
6,740
22,691
0
L
Raijin
 
Raijin
3,884
145
75
1,034
6,637
2,031
80
2,435
4,202
27,007
0
W
Skadi
Aftab190
Skadi
7,419
3,174
0
970
5,454
1,817
1,603
1,764
3,322
0
38,786
L
Vamana
ErixLazaga
Vamana
8,933
4,404
0
2,851
8,132
3,984
818
1,509
6,623
246
52,232
W
3,441
166
0
2,409
6,417
2,734
1,099
1,573
4,764
44,909
0
W
Kali
Mojo24_
Kali
9,490
5,742
0
4,341
11,965
6,157
64
1,471
10,486
0
52,556
W
2,728
441
0
2,516
8,931
6,547
1,384
0
8,931
27,508
0
L
2,510
1,432
0
761
8,306
2,336
164
3,036
5,270
226
12,775
L
Fenrir
3,987
1,043
0
4,843
11,842
5,434
0
2,331
9,511
0
30,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,830
Gold Earned
33,876
365
Minions Killed
264
0
Camps Cleared
0
1,329,850
Distance Traveled
1,214,184
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,504
567
37
2
0
307,260
6
L
Sylvanus
5,960
397
41
3
0
213,502
0
L
Raijin
5,675
378
31
2
0
248,228
0
W
Skadi
8,503
567
70
5
0
260,463
0
L
Vamana
9,402
627
91
6
0
288,341
0
W
Merlin
8,432
562
113
8
0
224,392
0
W
Kali
9,334
622
98
7
0
306,409
0
W
Ares
8,057
537
47
3
0
231,326
0
L
Neith
5,603
374
29
2
0
239,978
0
L
Fenrir
7,236
482
72
5
0
224,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role