Player Matchup

Ra
Ra
Berry_Mekokiner
Ra
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
85W - 95L
1,473 Elo+
Solo
Fenrir
Fenrir
Fizzlepop88
Fenrir
Level 10
God Stats
8W - 10L
1,467 SR
Queue Stats
29W - 25L
1,575 Elo+
Party 1
Athena
Athena
Zul72
Athena
Level 12
God Stats
6W - 3L
1,543 SR
Queue Stats
21W - 21L
1,480 Elo+
Party 1
Agni
Agni
jarhead1609
Agni
Level 15
God Stats
1W - 0L
1,495 SR
Queue Stats
9W - 21L
1,412 Elo+
Solo
Skadi
Skadi
xelaaviel
Skadi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,545 Elo+
Solo
Team Averages
Level 13
1,501 SR
1,497 Elo+

VS

Team Averages
Level 21
1,378 SR
1,518 Elo+
Xing Tian
Xing Tian
ANGRYCOMMIE1312
Xing Tian
Level 16
God Stats
0W - 4L
1,297 SR
Queue Stats
13W - 22L
1,403 Elo+
Solo
Hachiman
Hachiman
BighappyHa
Hachiman
Level 23
God Stats
1W - 6L
1,566 SR
Queue Stats
67W - 87L
1,524 Elo+
Solo
Raijin
Raijin
ZiiksIsLegendary
Raijin
Level 14
God Stats
2W - 5L
1,474 SR
Queue Stats
19W - 17L
1,488 Elo+
Solo
Ymir
Ymir
bollinger_23
Ymir
Level 27
God Stats
6W - 13L
1,319 SR
Queue Stats
209W - 206L
1,609 Elo+
Solo
Fenrir
Fenrir
storm4599
Fenrir
Level 25
God Stats
3W - 1L
1,233 SR
Queue Stats
26W - 20L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 9
6,244
624
2,889
4,744
2,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
4 / 3 / 4
6,003
600
4,390
7,739
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Zul72
Athena
9
6 / 2 / 6
6,380
638
4,896
7,609
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 2
5,577
558
2,087
3,879
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
xelaaviel
Skadi
11
8 / 2 / 3
6,803
680
8,886
6,640
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ANGRYCOMMIE1312
Xing Tian
7
0 / 6 / 3
5,172
517
1,837
7,875
3,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
BighappyHa
Hachiman
9
3 / 5 / 1
5,854
585
4,470
6,906
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 4 / 2
5,859
586
4,818
5,361
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 1
6,456
646
6,242
8,158
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
storm4599
Fenrir
8
1 / 5 / 0
4,938
494
810
5,318
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
22
Kills
9
9
Deaths
23
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ANGRYCOMMIE1312
Xing Tian
0
6
3
0.25
W
2
1
9
6.5
L
Hachiman
BighappyHa
Hachiman
3
5
1
0.7
W
Fenrir
4
3
4
2
L
1
4
2
0.5
W
Athena
Zul72
Athena
6
2
6
4.5
L
4
3
1
1.5
W
2
1
2
3
L
Fenrir
storm4599
Fenrir
1
5
0
0.2
W
Skadi
xelaaviel
Skadi
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
18,177
30,611
Taken
33,618
11,942
Mitigated
11,846
9,031
Healing
5,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ANGRYCOMMIE1312
Xing Tian
1,837
285
0
588
7,875
3,931
0
2,235
5,640
7,255
0
W
2,889
558
588
1,927
4,744
2,160
325
1,498
3,226
19,492
0
L
Hachiman
BighappyHa
Hachiman
4,470
1,906
0
1,464
6,906
1,558
0
1,987
4,867
0
20,860
W
Fenrir
4,390
2,266
0
2,282
7,739
2,239
505
2,892
4,747
0
22,917
L
4,818
688
0
660
5,361
1,567
245
1,499
3,550
27,125
0
W
Athena
Zul72
Athena
4,896
1,623
0
378
7,609
4,048
481
4,455
3,080
14,245
1,220
L
6,242
1,403
0
2,249
8,158
3,255
0
1,919
6,195
34,922
0
W
2,087
198
0
1,404
3,879
1,008
364
1,519
2,054
18,519
0
L
Fenrir
storm4599
Fenrir
810
336
0
867
5,318
1,535
536
1,532
3,786
0
12,110
W
Skadi
xelaaviel
Skadi
8,886
4,578
0
2,452
6,640
2,487
894
2,033
4,607
0
39,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,007
Gold Earned
28,279
220
Minions Killed
197
0
Camps Cleared
0
986,691
Distance Traveled
894,665
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,172
517
12
1
0
194,162
0
W
Ra
6,244
624
29
3
0
203,939
0
L
Hachiman
5,854
585
33
3
0
185,382
2
W
Fenrir
6,003
600
44
4
0
203,612
1
L
Raijin
5,859
586
54
5
0
165,143
4
W
Athena
6,380
638
30
3
0
224,886
0
L
Ymir
6,456
646
66
7
0
184,562
0
W
Agni
5,577
558
51
5
0
175,637
0
L
Fenrir
4,938
494
32
3
0
165,416
1
W
Skadi
6,803
680
66
7
0
178,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role