Player Matchup

Fenrir
Fenrir
Balto2742
Fenrir
Level 39
God Stats
20W - 10L
1,683 SR
Queue Stats
172W - 183L
1,549 Elo+
Party 1
Scylla
Scylla
JERZYBRAH86
Scylla
Level 129
God Stats
17W - 9L
1,573 SR
Queue Stats
341W - 351L
1,586 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JavaChunk
Tsukuyomi
Level 46
God Stats
4W - 4L
1,935 SR
Queue Stats
74W - 94L
1,538 Elo+
Party 1
Thoth
Thoth
Yuurn
Thoth
Level 10
God Stats
3W - 2L
1,653 SR
Queue Stats
5W - 3L
1,856 Elo+
Party 1
Ganesha
Ganesha
jamesbond00703
Ganesha
Level 17
God Stats
7W - 5L
1,660 SR
Queue Stats
26W - 30L
1,515 Elo+
Party 1
Team Averages
Level 48
1,701 SR
1,609 Elo+

VS

Team Averages
Level 73
1,704 SR
1,601 Elo+
Medusa
Medusa
DamperBoss29
Medusa
Level 81
God Stats
8W - 8L
1,712 SR
Queue Stats
111W - 111L
1,463 Elo+
Party 3
Artemis
Artemis
ReedTheBook
Artemis
Level 49
God Stats
7W - 2L
1,686 SR
Queue Stats
217W - 223L
1,490 Elo+
Party 3
Serqet
Serqet
Soyymilk
Serqet
Level 25
God Stats
5W - 1L
1,674 SR
Queue Stats
366W - 114L
1,766 Elo+
Party 2
Scylla
Scylla
Thrasilaos
Scylla
Level 84
God Stats
34W - 9L
1,957 SR
Queue Stats
1,414W - 331L
1,755 Elo+
Party 2
Cerberus
Cerberus
co5neeks
Cerberus
Level 126
God Stats
23W - 23L
1,494 SR
Queue Stats
1,023W - 1,039L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Balto2742
Fenrir
14
3 / 5 / 1
9,310
931
9,452
16,746
6,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
16
1 / 3 / 4
9,900
990
11,547
10,378
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
JavaChunk
Tsukuyomi
14
1 / 7 / 4
8,952
895
6,559
16,426
6,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Yuurn
Thoth
14
1 / 5 / 2
8,800
880
5,874
8,520
2,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 4 / 4
10,201
1,020
7,087
13,314
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

138

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 0 / 11
10,143
1,014
13,338
3,364
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
ReedTheBook
Artemis
16
2 / 2 / 9
10,066
1,007
6,636
6,602
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Soyymilk
Serqet
16
5 / 2 / 9
10,797
1,080
8,253
14,180
11,380
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Thrasilaos
Scylla
18
11 / 2 / 11
12,268
1,227
23,596
7,706
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
co5neeks
Cerberus
17
3 / 0 / 17
10,973
1,097
8,644
12,197
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
81
6
Kills
24
24
Deaths
6
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Balto2742
Fenrir
3
5
1
0.7
W
Medusa
3
0
11
8.5
L
Scylla
1
3
4
1
L
Tsukuyomi
JavaChunk
Tsukuyomi
1
7
4
0.43
W
Artemis
ReedTheBook
Artemis
2
2
9
3.25
W
Serqet
Soyymilk
Serqet
5
2
9
4.75
W
Scylla
Thrasilaos
Scylla
11
2
11
8.25
L
Thoth
Yuurn
Thoth
1
5
2
0.4
W
Cerberus
co5neeks
Cerberus
3
0
17
11.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,519
Damage
60,467
65,384
Taken
44,049
30,062
Mitigated
28,331
2,161
Healing
3,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Balto2742
Fenrir
9,452
1,250
0
194
16,746
6,522
0
7,858
8,131
0
13,404
W
Medusa
13,338
5,523
0
538
3,364
854
0
2,305
993
0
29,527
L
Scylla
11,547
291
0
658
10,378
2,831
0
4,411
5,619
50,252
0
L
Tsukuyomi
JavaChunk
Tsukuyomi
6,559
1,582
0
219
16,426
6,154
0
6,731
9,236
0
19,040
W
Artemis
ReedTheBook
Artemis
6,636
3,089
0
0
6,602
1,657
0
3,857
2,667
0
35,243
W
Serqet
Soyymilk
Serqet
8,253
993
0
648
14,180
11,380
0
7,414
6,420
0
11,305
W
Scylla
Thrasilaos
Scylla
23,596
3,507
0
1,055
7,706
2,592
0
1,821
5,853
44,868
0
L
Thoth
Yuurn
Thoth
5,874
844
0
10
8,520
2,724
0
5,963
2,421
12,587
0
W
Cerberus
co5neeks
Cerberus
8,644
238
0
931
12,197
11,848
0
8,359
3,608
19,874
0
L
7,087
386
0
1,080
13,314
11,831
0
6,535
6,405
23,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
54,247
173
Minions Killed
217
5
Camps Cleared
7
961,409
Distance Traveled
971,396
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,310
931
15
2
3
205,853
0
W
Medusa
10,143
1,014
32
3
0
202,063
0
L
Scylla
9,900
990
115
12
0
196,903
0
L
Tsukuyomi
8,952
895
28
3
2
196,998
0
W
Artemis
10,066
1,007
84
8
5
174,913
1
W
Serqet
10,797
1,080
12
1
0
194,099
0
W
Scylla
12,268
1,227
58
6
2
192,792
0
L
Thoth
8,800
880
15
2
0
175,433
0
W
Cerberus
10,973
1,097
31
3
0
207,529
0
L
Ganesha
10,201
1,020
0
0
0
186,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role