Player Matchup

Loki
Loki
AlexanderP9090
Loki
Level 39
God Stats
8W - 7L
1,625 SR
Queue Stats
217W - 220L
1,572 Elo+
Party 1
Bakasura
Bakasura
Damahey
Bakasura
Level 27
God Stats
6W - 8L
1,486 SR
Queue Stats
105W - 86L
1,720 Elo+
Solo
Danzaburou
Danzaburou
KING_CAPONE34
Danzaburou
Level 37
God Stats
24W - 18L
1,567 SR
Queue Stats
303W - 299L
1,549 Elo+
Party 1
Ares
Ares
Truvics2
Ares
Level 29
God Stats
1W - 1L
1,731 SR
Queue Stats
18W - 30L
1,532 Elo+
Solo
Ra
Ra
togaboy2299
Ra
Level 17
God Stats
36W - 32L
1,635 SR
Queue Stats
37W - 41L
1,522 Elo+
Party 1
Team Averages
Level 30
1,609 SR
1,579 Elo+

VS

Team Averages
Level 21
1,600 SR
1,602 Elo+
Ymir
Ymir
CodeDana
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,641 Elo+
Solo
Cernunnos
Cernunnos
ISoloLeveling_
Cernunnos
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 187L
1,615 Elo+
Solo
Horus
Horus
JaredRees7
Horus
Level 27
God Stats
7W - 5L
1,656 SR
Queue Stats
341W - 291L
1,523 Elo+
Solo
Loki
Loki
ghostflayer
Loki
Level 23
God Stats
17W - 9L
1,539 SR
Queue Stats
39W - 25L
1,718 Elo+
Solo
Chang'e
Chang'e
sheikaX
Chang'e
Level 23
God Stats
5W - 1L
1,805 SR
Queue Stats
112W - 94L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 2
13,332
513
13,682
22,070
14,525
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Damahey
Bakasura
20
6 / 7 / 5
13,356
514
26,882
28,459
14,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
KING_CAPONE34
Danzaburou
15
3 / 12 / 5
10,566
406
12,041
25,170
9,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
16
3 / 8 / 8
10,262
395
10,654
25,775
22,917
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 8 / 3
10,973
422
22,313
19,972
10,097
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
6 / 4 / 24
13,815
531
15,758
30,209
32,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
ISoloLeveling_
Cernunnos
20
8 / 5 / 17
13,921
535
24,521
21,880
12,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
18
4 / 5 / 17
12,007
462
11,235
26,729
20,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
19 / 0 / 13
15,408
593
23,350
17,780
9,720
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
sheikaX
Chang'e
20
5 / 6 / 15
13,748
529
16,865
23,237
10,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
128
20
Kills
42
42
Deaths
20
23
Assists
86
Player
Kills
Deaths
Assists
KDA
L
5
7
2
0.86
W
Ymir
6
4
24
4.5
L
Bakasura
Damahey
Bakasura
6
7
5
1.21
W
Cernunnos
ISoloLeveling_
Cernunnos
8
5
17
3.3
W
Horus
4
5
17
2.5
L
Danzaburou
KING_CAPONE34
Danzaburou
3
12
5
0.46
L
Ares
3
8
8
0.88
W
19
0
13
25.5
W
Chang'e
sheikaX
Chang'e
5
6
15
2.08
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,572
Damage
91,729
121,446
Taken
119,835
71,291
Mitigated
86,383
28,287
Healing
44,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,682
3,902
255
2,956
22,070
14,525
1,426
6,923
15,067
0
100,970
W
Ymir
15,758
2,152
0
4,163
30,209
32,830
366
11,004
17,676
60,027
0
L
Bakasura
Damahey
Bakasura
26,882
13,112
0
9,963
28,459
14,069
0
6,331
22,048
0
124,752
W
Cernunnos
ISoloLeveling_
Cernunnos
24,521
13,992
0
4,987
21,880
12,947
2,253
6,257
14,653
0
104,965
W
Horus
11,235
5,309
2,089
8,615
26,729
20,581
1,783
5,252
19,702
0
60,829
L
Danzaburou
KING_CAPONE34
Danzaburou
12,041
4,497
753
5,373
25,170
9,683
1,228
6,807
18,363
0
63,231
L
Ares
10,654
630
1,216
1,624
25,775
22,917
0
4,751
21,024
33,957
0
W
23,350
6,244
0
5,211
17,780
9,720
897
2,777
14,404
0
118,925
W
Chang'e
sheikaX
Chang'e
16,865
975
8,874
10,117
23,237
10,305
1,456
7,677
14,571
86,652
0
L
22,313
4,003
1,109
5,038
19,972
10,097
168
7,811
12,001
77,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,489
Gold Earned
68,899
597
Minions Killed
568
0
Camps Cleared
0
2,294,678
Distance Traveled
2,429,245
9
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,332
513
175
7
0
458,429
0
W
Ymir
13,815
531
68
3
0
488,709
4
L
Bakasura
13,356
514
188
7
0
494,759
3
W
Cernunnos
13,921
535
148
6
0
459,934
15
W
Horus
12,007
462
80
3
0
456,473
3
L
Danzaburou
10,566
406
70
3
0
433,457
2
L
Ares
10,262
395
42
2
0
486,800
4
W
Loki
15,408
593
127
5
0
580,704
7
W
Chang'e
13,748
529
145
6
0
443,425
7
L
Ra
10,973
422
122
5
0
421,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role