Player Matchup

Ymir
Ymir
AwesomeSauce
Ymir
Level 97
God Stats
41W - 37L
1,491 SR
Queue Stats
134W - 120L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
DefiantxKalo
Cthulhu
Level 45
God Stats
47W - 38L
1,197 SR
Queue Stats
408W - 391L
1,459 Elo+
Party 2
Mulan
Mulan
Emoney925
Mulan
Level 57
God Stats
28W - 44L
1,385 SR
Queue Stats
286W - 336L
1,413 Elo+
Party 2
Zhong Kui
Zhong Kui
INFamousKeeper
Zhong Kui
Level 77
God Stats
11W - 16L
1,368 SR
Queue Stats
342W - 329L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
Zdawarrior
Danzaburou
Level 85
God Stats
109W - 91L
1,643 SR
Queue Stats
502W - 497L
1,581 Elo+
Solo
Team Averages
Level 72
1,417 SR
1,489 Elo+

VS

Team Averages
Level 59
1,458 SR
1,323 Elo+
Pele
Pele
DramatiCaptSlow
Pele
Level 64
God Stats
2W - 4L
1,443 SR
Queue Stats
134W - 145L
1,482 Elo+
Party 1
Khepri
Khepri
Onslaught9000
Khepri
Level 17
God Stats
0W - 5L
1,189 SR
Queue Stats
1W - 17L
1,094 Elo+
Party 1
Ra
Ra
SIL3_NC3
Ra
Level 121
God Stats
1W - 1L
1,665 SR
Queue Stats
11W - 20L
1,249 Elo+
Party 3
Nu Wa
Nu Wa
TheEpicSe7en
Nu Wa
Level 65
God Stats
32W - 42L
1,490 SR
Queue Stats
322W - 465L
1,482 Elo+
Party 1
Anubis
Anubis
nikkibrew92
Anubis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 24
11,700
1,170
7,640
9,180
8,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
DefiantxKalo
Cthulhu
18
6 / 0 / 30
10,754
1,075
9,898
8,107
5,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mulan
Emoney925
Mulan
18
15 / 0 / 17
11,784
1,178
20,646
11,589
7,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
INFamousKeeper
Zhong Kui
17
8 / 2 / 27
10,838
1,084
16,751
9,799
6,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Zdawarrior
Danzaburou
18
10 / 1 / 24
11,587
1,159
13,099
10,110
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

325

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 1
8,890
889
10,036
22,531
7,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 8 / 1
7,909
791
438
13,993
12,629
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 11 / 2
9,101
910
12,040
13,852
5,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 4 / 2
8,908
891
11,034
8,713
2,920
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
14
0 / 11 / 1
8,185
819
7,036
13,773
6,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
10
45
Kills
3
3
Deaths
45
122
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
0
24
18
W
Cthulhu
DefiantxKalo
Cthulhu
6
0
30
21
L
1
11
1
0.14
W
Mulan
Emoney925
Mulan
15
0
17
23.5
W
Zhong Kui
INFamousKeeper
Zhong Kui
8
2
27
10.75
L
0
8
1
0.06
L
1
11
2
0.18
L
1
4
2
0.5
W
Danzaburou
Zdawarrior
Danzaburou
10
1
24
22
L
Anubis
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,034
Damage
40,584
48,785
Taken
72,862
32,666
Mitigated
35,206
14,754
Healing
4,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,640
1,204
0
1,949
9,180
8,790
0
5,836
3,344
27,374
0
W
Cthulhu
DefiantxKalo
Cthulhu
9,898
362
157
1,949
8,107
5,306
0
4,816
3,291
29,035
0
L
10,036
1,349
0
879
22,531
7,832
0
11,108
11,423
0
37,522
W
Mulan
Emoney925
Mulan
20,646
10,200
344
3,166
11,589
7,861
0
8,251
3,338
0
33,801
W
Zhong Kui
INFamousKeeper
Zhong Kui
16,751
3,309
0
3,396
9,799
6,784
0
5,641
4,158
28,895
0
L
438
223
0
0
13,993
12,629
0
5,733
8,260
3,152
0
L
12,040
541
928
1,375
13,852
5,453
0
5,902
7,950
30,287
0
L
11,034
4,676
0
0
8,713
2,920
0
4,238
4,475
27,595
0
W
Danzaburou
Zdawarrior
Danzaburou
13,099
5,799
0
3,793
10,110
3,925
0
6,004
4,106
0
43,099
L
Anubis
7,036
909
0
1,662
13,773
6,372
0
7,308
6,465
11,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,663
Gold Earned
42,993
219
Minions Killed
146
7
Camps Cleared
5
925,674
Distance Traveled
618,861
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,700
1,170
40
4
1
190,799
0
W
Cthulhu
10,754
1,075
47
5
0
212,571
0
L
Pele
8,890
889
48
5
4
157,025
0
W
Mulan
11,784
1,178
19
2
4
199,595
0
W
Zhong Kui
10,838
1,084
24
2
0
163,291
1
L
Khepri
7,909
791
6
1
0
89,916
0
L
Ra
9,101
910
51
5
0
147,074
0
L
Nu Wa
8,908
891
31
3
1
115,554
0
W
Danzaburou
11,587
1,159
89
9
2
159,418
0
L
Anubis
8,185
819
10
1
0
109,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role