Player Matchup

Ganesha
Ganesha
BAMABISKIT
Ganesha
Level 149
God Stats
1W - 0L
1,836 SR
Queue Stats
108W - 104L
1,522 Elo+
Party 3
Merlin
Merlin
Flippinn
Merlin
Level 78
God Stats
2W - 0L
1,575 SR
Queue Stats
53W - 45L
1,540 Elo+
Party 3
Set
Set
Local_Cookie_Kid
Set
Level 29
God Stats
3W - 4L
1,249 SR
Queue Stats
84W - 132L
1,263 Elo+
Party 2
Guan Yu
Guan Yu
llDecenzyll
Guan Yu
Level 66
God Stats
2W - 0L
1,800 SR
Queue Stats
59W - 63L
1,476 Elo+
Party 2
Izanami
Izanami
xTwoPenny0x
Izanami
Level 100
God Stats
6W - 5L
1,692 SR
Queue Stats
313W - 276L
1,507 Elo+
Party 2
Team Averages
Level 84
1,630 SR
1,462 Elo+

VS

Team Averages
Level 130
1,635 SR
1,513 Elo+
Janus
Janus
BigBroKraXen
Janus
Level 147
God Stats
4W - 2L
1,739 SR
Queue Stats
254W - 279L
1,582 Elo+
Party 1
Fenrir
Fenrir
King_Farlon
Fenrir
Level 153
God Stats
7W - 19L
1,589 SR
Queue Stats
356W - 411L
1,467 Elo+
Party 1
Susano
Susano
SURREALISMxx_tv
Susano
Level 158
God Stats
2W - 3L
1,727 SR
Queue Stats
482W - 510L
1,552 Elo+
Party 1
Tiamat
Tiamat
Zayden_Ravenhill
Tiamat
Level 65
God Stats
7W - 9L
1,508 SR
Queue Stats
316W - 310L
1,469 Elo+
Solo
Skadi
Skadi
jautry1992
Skadi
Level 126
God Stats
14W - 17L
1,610 SR
Queue Stats
124W - 138L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BAMABISKIT
Ganesha
18
1 / 3 / 20
13,514
588
13,266
20,697
25,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Flippinn
Merlin
18
6 / 6 / 6
12,779
556
15,350
14,035
5,052
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 4
10,803
470
4,658
16,494
8,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
llDecenzyll
Guan Yu
17
2 / 6 / 6
11,215
488
6,260
19,292
14,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
xTwoPenny0x
Izanami
20
18 / 4 / 4
16,527
719
29,946
18,371
13,015
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 3
11,594
504
15,965
14,873
8,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
19
6 / 6 / 8
12,383
538
10,287
20,431
9,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
5 / 5 / 9
11,131
484
12,890
18,132
7,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 5 / 6
9,624
418
4,855
19,799
25,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
18
5 / 11 / 4
12,326
536
14,424
23,415
8,288
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
54
28
Kills
24
24
Deaths
28
40
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BAMABISKIT
Ganesha
1
3
20
3.67
L
6
1
3
7.5
W
Merlin
Flippinn
Merlin
6
6
6
1.5
L
Fenrir
6
6
8
1.67
W
1
5
4
0.6
L
5
5
9
1.9
L
2
5
6
1
L
Skadi
5
11
4
0.64
W
Guan Yu
llDecenzyll
Guan Yu
2
6
6
0.83
W
Izanami
xTwoPenny0x
Izanami
18
4
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,480
Damage
58,421
88,889
Taken
96,650
66,372
Mitigated
58,912
22,251
Healing
23,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BAMABISKIT
Ganesha
13,266
782
0
4,376
20,697
25,027
251
2,808
17,889
50,167
0
L
15,965
1,391
0
4,452
14,873
8,154
606
5,814
8,904
68,408
0
W
Merlin
Flippinn
Merlin
15,350
504
646
2,824
14,035
5,052
790
4,437
9,598
79,255
0
L
Fenrir
10,287
2,368
0
7,771
20,431
9,176
0
2,968
17,355
0
84,725
W
4,658
2,119
0
1,125
16,494
8,704
427
4,692
11,802
0
59,983
L
12,890
4,158
255
1,789
18,132
7,763
750
8,137
9,598
0
63,149
L
4,855
387
0
2,458
19,799
25,531
324
4,322
15,332
25,147
0
L
Skadi
14,424
10,037
0
7,136
23,415
8,288
3,252
6,694
16,571
0
77,566
W
Guan Yu
llDecenzyll
Guan Yu
6,260
1,149
3,184
4,504
19,292
14,574
296
6,450
12,842
0
47,756
W
Izanami
xTwoPenny0x
Izanami
29,946
23,614
0
5,592
18,371
13,015
9,222
5,236
13,135
0
138,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,838
Gold Earned
57,058
590
Minions Killed
478
0
Camps Cleared
0
2,136,321
Distance Traveled
2,038,786
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,514
588
26
1
0
468,886
9
L
Janus
11,594
504
110
5
0
430,181
2
W
Merlin
12,779
556
145
6
0
439,627
3
L
Fenrir
12,383
538
116
5
0
430,963
1
W
Set
10,803
470
101
4
0
393,739
0
L
Susano
11,131
484
92
4
0
406,208
4
L
Tiamat
9,624
418
18
1
0
428,763
3
L
Skadi
12,326
536
142
6
0
342,671
5
W
Guan Yu
11,215
488
97
4
0
433,914
0
W
Izanami
16,527
719
221
10
0
400,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role