Player Matchup

Chronos
Chronos
Easy Going Son
Chronos
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 29L
1,544 Elo+
Party 1
Serqet
Serqet
Se1ephiel
Serqet
Level 126
God Stats
10W - 0L
1,896 SR
Queue Stats
136W - 158L
1,529 Elo+
Party 1
Loki
Loki
ThighsAreMyHigh
Loki
Level 154
God Stats
6W - 4L
1,455 SR
Queue Stats
82W - 55L
1,623 Elo+
Party 1
Chaac
Chaac
TxGameWarrior2
Chaac
Level 154
God Stats
8W - 3L
1,733 SR
Queue Stats
86W - 101L
1,603 Elo+
Party 1
Sylvanus
Sylvanus
hghghghghgh
Sylvanus
Level 145
God Stats
4W - 4L
1,923 SR
Queue Stats
28W - 33L
1,657 Elo+
Party 1
Team Averages
Level 145
1,701 SR
1,591 Elo+

VS

Team Averages
Level 122
1,626 SR
1,594 Elo+
Arachne
Arachne
Azmytoobeast
Arachne
Level 145
God Stats
6W - 9L
1,511 SR
Queue Stats
25W - 35L
1,519 Elo+
Solo
Yemoja
Yemoja
DerekHesh
Yemoja
Level 126
God Stats
7W - 4L
1,805 SR
Queue Stats
309W - 275L
1,629 Elo+
Solo
Scylla
Scylla
I HAZ DA COOKIE
Scylla
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
293W - 260L
1,665 Elo+
Solo
Cthulhu
Cthulhu
PanchoClos
Cthulhu
Level 100
God Stats
18W - 10L
1,504 SR
Queue Stats
38W - 31L
1,549 Elo+
Solo
Jing Wei
Jing Wei
ll LaVrga ll
Jing Wei
Level 109
God Stats
22W - 21L
1,808 SR
Queue Stats
173W - 163L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,144
514
4,378
6,387
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
Se1ephiel
Serqet
8
1 / 1 / 3
5,116
512
2,397
8,159
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
5 / 1 / 3
6,632
663
7,994
6,204
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 1 / 2
6,494
649
5,927
7,350
3,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sylvanus
hghghghghgh
Sylvanus
11
2 / 2 / 2
6,157
616
5,760
7,580
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azmytoobeast
Arachne
10
2 / 5 / 3
6,164
616
5,248
10,882
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
DerekHesh
Yemoja
8
4 / 3 / 0
5,365
537
4,837
7,085
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,588
459
2,839
6,127
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
PanchoClos
Cthulhu
11
1 / 2 / 1
6,166
617
3,964
8,741
3,544
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
ll LaVrga ll
Jing Wei
9
0 / 1 / 2
5,143
514
4,181
7,509
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
7
7
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
Azmytoobeast
Arachne
2
5
3
0.7
L
Yemoja
DerekHesh
Yemoja
4
3
0
1.33
W
0
2
1
0.25
L
0
2
1
0.25
L
Cthulhu
PanchoClos
Cthulhu
1
2
1
0.75
W
Serqet
Se1ephiel
Serqet
1
1
3
2.5
W
5
1
3
6.5
W
5
1
2
6
W
Sylvanus
hghghghghgh
Sylvanus
2
2
2
1.5
L
Jing Wei
ll LaVrga ll
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,456
Damage
21,069
35,680
Taken
40,344
14,805
Mitigated
12,651
12,633
Healing
15,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Azmytoobeast
Arachne
5,248
3,430
0
4,299
10,882
3,111
0
813
10,069
0
25,824
L
Yemoja
DerekHesh
Yemoja
4,837
1,119
674
1,940
7,085
2,521
0
596
6,364
17,385
0
W
4,378
1,307
0
2,898
6,387
1,190
402
448
5,939
27,968
0
L
2,839
468
0
1,993
6,127
1,452
0
0
6,127
18,130
0
L
Cthulhu
PanchoClos
Cthulhu
3,964
643
0
4,168
8,741
3,544
0
4,384
4,357
35,804
0
W
Serqet
Se1ephiel
Serqet
2,397
430
0
1,759
8,159
2,946
0
2,922
5,213
0
13,557
W
7,994
3,192
0
2,594
6,204
1,889
0
1,209
4,911
0
36,991
W
5,927
2,313
0
2,325
7,350
3,360
989
2,887
4,325
0
32,150
W
Sylvanus
hghghghghgh
Sylvanus
5,760
2,198
81
2,976
7,580
5,420
0
3,928
3,652
29,468
5,941
L
Jing Wei
ll LaVrga ll
Jing Wei
4,181
2,985
0
2,032
7,509
2,023
0
3,782
3,519
0
27,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,543
Gold Earned
27,426
294
Minions Killed
244
0
Camps Cleared
0
952,115
Distance Traveled
912,632
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,164
616
54
5
0
187,780
3
L
Yemoja
5,365
537
22
2
0
172,118
5
W
Chronos
5,144
514
53
5
0
164,581
5
L
Scylla
4,588
459
36
4
0
173,070
5
L
Cthulhu
6,166
617
87
9
0
192,261
3
W
Serqet
5,116
512
22
2
0
205,394
3
W
Loki
6,632
663
63
6
0
233,788
3
W
Chaac
6,494
649
74
7
0
212,726
4
W
Sylvanus
6,157
616
82
8
0
135,626
1
L
Jing Wei
5,143
514
45
5
0
187,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role