Player Matchup

Raijin
Raijin
IDarkRealmI
Raijin
Level 78
God Stats
4W - 1L
1,626 SR
Queue Stats
49W - 41L
1,771 Elo+
Party 1
Mercury
Mercury
RatatoskrOrF6
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 23L
1,851 Elo+
Party 1
Sobek
Sobek
Transitionings
Sobek
Level 108
God Stats
5W - 3L
1,509 SR
Queue Stats
146W - 106L
1,676 Elo+
Party 1
Team Averages
Level 71
1,545 SR
1,766 Elo+

VS

Team Averages
Level 80
1,605 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
Akumalinoone
Tsukuyomi
Level 29
God Stats
3W - 2L
1,329 SR
Queue Stats
88W - 115L
1,384 Elo+
Party 2
Kuzenbo
Kuzenbo
ClareVoyance25
Kuzenbo
Level 149
God Stats
4W - 2L
1,747 SR
Queue Stats
260W - 214L
1,627 Elo+
Party 2
Scylla
Scylla
XdankXscopeX420
Scylla
Level 62
God Stats
3W - 1L
1,738 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
10 / 2 / 11
10,255
855
15,043
7,580
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
14
11 / 1 / 11
10,204
850
9,266
9,455
3,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 4 / 20
9,500
792
6,373
13,086
12,605
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Akumalinoone
Tsukuyomi
11
2 / 8 / 4
8,142
679
5,012
12,450
9,347
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 7 / 2
7,954
663
7,952
14,849
15,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 8 / 5
7,659
638
6,636
9,068
2,907
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
23
Kills
6
7
Deaths
23
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Akumalinoone
Tsukuyomi
2
8
4
0.5
L
3
7
2
0.57
W
Raijin
10
2
11
7.75
W
Mercury
11
1
11
16.5
W
2
4
20
3
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,682
Damage
19,600
30,121
Taken
36,367
18,815
Mitigated
27,269
8,621
Healing
2,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Akumalinoone
Tsukuyomi
5,012
985
318
475
12,450
9,347
0
6,426
5,665
0
10,777
L
7,952
2,364
0
1,570
14,849
15,015
0
8,503
5,949
25,505
0
W
Raijin
15,043
1,166
156
3,383
7,580
2,616
414
3,589
3,766
48,896
0
W
Mercury
9,266
4,656
0
2,122
9,455
3,594
1,899
5,032
4,273
0
35,480
W
6,373
567
0
2,960
13,086
12,605
315
5,461
7,446
13,950
0
L
6,636
728
0
240
9,068
2,907
0
5,561
3,303
20,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,959
Gold Earned
23,755
148
Minions Killed
84
0
Camps Cleared
0
654,051
Distance Traveled
569,686
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,142
679
7
1
0
200,895
1
L
Kuzenbo
7,954
663
35
3
0
198,474
1
W
Raijin
10,255
855
67
6
0
199,019
1
W
Mercury
10,204
850
67
6
0
253,877
2
W
Sobek
9,500
792
14
1
0
201,155
0
L
Scylla
7,659
638
42
4
0
170,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role