Player Matchup

Khepri
Khepri
Ahh-Itsa-Zombie
Khepri
Level 15
God Stats
2W - 3L
1,256 SR
Queue Stats
14W - 18L
1,296 Elo+
Solo
King Arthur
King Arthur
HonduranGod
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LuckyLoric92
Cthulhu
Level 15
God Stats
18W - 28L
1,277 SR
Queue Stats
377W - 455L
1,267 Elo+
Party 1
Fenrir
Fenrir
SonicMondragon
Fenrir
Level 26
God Stats
65W - 37L
1,590 SR
Queue Stats
742W - 801L
1,470 Elo+
Party 1
Thoth
Thoth
TehDragunSlayer
Thoth
Level 13
God Stats
25W - 20L
1,437 SR
Queue Stats
327W - 362L
1,284 Elo+
Party 1
Team Averages
Level 14
1,412 SR
1,363 Elo+

VS

Team Averages
Level 17
1,424 SR
1,353 Elo+
Olorun
Olorun
BavarianBucks
Olorun
Level 28
God Stats
4W - 4L
1,583 SR
Queue Stats
58W - 51L
1,464 Elo+
Solo
Nemesis
Nemesis
Dhardest
Nemesis
Level 7
God Stats
2W - 3L
1,248 SR
Queue Stats
3W - 12L
1,192 Elo+
Solo
Skadi
Skadi
Makarontchik
Skadi
Level 28
God Stats
4W - 6L
1,473 SR
Queue Stats
163W - 239L
1,211 Elo+
Solo
Scylla
Scylla
Ostrencio
Scylla
Level 18
God Stats
1W - 4L
1,318 SR
Queue Stats
45W - 56L
1,397 Elo+
Solo
Neith
Neith
lemonade22
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 8
8,386
441
3,960
11,724
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
HonduranGod
King Arthur
13
1 / 3 / 4
8,225
433
1,785
11,737
7,163
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
LuckyLoric92
Cthulhu
13
2 / 1 / 7
8,000
421
3,927
9,941
6,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
18 / 1 / 6
11,446
602
15,825
11,064
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 1 / 5
9,388
494
11,425
6,682
2,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 0
8,914
469
11,119
11,158
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
Dhardest
Nemesis
12
2 / 6 / 1
8,079
425
7,700
9,803
6,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 8 / 1
7,543
397
3,357
12,133
6,442
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Ostrencio
Scylla
11
0 / 8 / 1
6,787
357
2,557
11,376
3,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
11
0 / 6 / 1
6,939
365
4,743
10,159
3,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
30
Kills
6
7
Deaths
31
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
4
3
0
1.33
L
Nemesis
Dhardest
Nemesis
2
6
1
0.42
W
King Arthur
HonduranGod
King Arthur
1
3
4
1
W
Cthulhu
LuckyLoric92
Cthulhu
2
1
7
5.5
L
0
8
1
0.06
L
Scylla
Ostrencio
Scylla
0
8
1
0.06
W
18
1
6
21
W
7
1
5
9.5
L
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,922
Damage
29,476
51,148
Taken
54,629
30,785
Mitigated
22,885
10,038
Healing
10,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,960
745
441
1,936
11,724
9,451
932
4,418
7,306
19,271
0
L
11,119
6,725
0
3,551
11,158
4,077
692
4,607
6,551
45,463
0
L
Nemesis
Dhardest
Nemesis
7,700
3,019
0
669
9,803
6,115
408
4,113
5,690
0
35,535
W
King Arthur
HonduranGod
King Arthur
1,785
318
0
2,907
11,737
7,163
0
2,611
9,126
0
26,564
W
Cthulhu
LuckyLoric92
Cthulhu
3,927
539
0
1,779
9,941
6,348
1,038
1,505
8,043
37,125
0
L
3,357
1,356
0
1,202
12,133
6,442
352
2,295
9,838
0
39,345
L
Scylla
Ostrencio
Scylla
2,557
276
0
2,865
11,376
3,186
476
4,228
7,148
18,874
0
W
15,825
6,013
0
2,184
11,064
5,306
0
2,100
8,964
0
82,845
W
11,425
730
0
791
6,682
2,517
675
2,649
4,033
51,039
0
L
Neith
4,743
2,433
0
1,961
10,159
3,065
526
4,069
6,090
0
28,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,445
Gold Earned
38,262
370
Minions Killed
261
0
Camps Cleared
0
1,748,573
Distance Traveled
1,520,347
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,386
441
33
2
0
364,750
2
L
Olorun
8,914
469
69
4
0
329,250
0
L
Nemesis
8,079
425
50
3
0
332,511
0
W
King Arthur
8,225
433
53
3
0
279,155
5
W
Cthulhu
8,000
421
67
4
0
358,061
3
L
Skadi
7,543
397
65
3
0
238,188
1
L
Scylla
6,787
357
39
2
0
299,821
3
W
Fenrir
11,446
602
115
6
0
396,028
0
W
Thoth
9,388
494
102
5
0
350,579
0
L
Neith
6,939
365
38
2
0
320,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role