Player Matchup

Janus
Janus
Ghost_Black_Mist
Janus
Level 19
God Stats
25W - 21L
1,560 SR
Queue Stats
137W - 111L
1,431 Elo+
Solo
Artemis
Artemis
RKO_josoco347
Artemis
Level 28
God Stats
6W - 4L
1,400 SR
Queue Stats
186W - 208L
1,390 Elo+
Solo
Loki
Loki
SLIMETEC
Loki
Level 27
God Stats
1W - 3L
1,517 SR
Queue Stats
63W - 66L
1,387 Elo+
Solo
Neith
Neith
SidDWolfe999
Neith
Level 29
God Stats
8W - 14L
1,285 SR
Queue Stats
8W - 15L
1,297 Elo+
Solo
Kuzenbo
Kuzenbo
runout00
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,627 Elo+
Solo
Team Averages
Level 24
1,452 SR
1,427 Elo+

VS

Team Averages
Level 24
1,421 SR
1,263 Elo+
Bellona
Bellona
GBONVENTRE09
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,123 Elo+
Party 1
Pele
Pele
Mussomania
Pele
Level 44
God Stats
29W - 42L
1,270 SR
Queue Stats
145W - 176L
1,276 Elo+
Party 1
Neith
Neith
THUNDERSTORM457
Neith
Level 7
God Stats
4W - 10L
1,337 SR
Queue Stats
6W - 12L
1,275 Elo+
Party 1
Sol
Sol
hiph0pking43
Sol
Level 47
God Stats
11W - 12L
1,500 SR
Queue Stats
358W - 390L
1,327 Elo+
Party 1
Terra
Terra
nightshift7572
Terra
Level 16
God Stats
8W - 6L
1,500 SR
Queue Stats
43W - 52L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 3
12,829
513
28,057
16,311
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
14
3 / 4 / 4
9,946
398
8,193
15,445
11,244
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
17
2 / 5 / 3
10,806
432
4,468
18,090
6,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 9 / 1
11,577
463
14,960
19,241
7,600
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
runout00
Kuzenbo
16
3 / 4 / 6
10,781
431
7,199
21,825
26,455
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GBONVENTRE09
Bellona
14
2 / 9 / 3
9,516
381
6,353
19,144
15,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
17 / 3 / 3
13,703
548
24,089
16,302
6,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
2 / 5 / 7
10,726
429
16,004
17,004
7,003
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 3 / 6
11,645
466
15,778
16,440
7,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 9
9,223
369
6,349
15,998
13,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
54
22
Kills
26
27
Deaths
23
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
GBONVENTRE09
Bellona
2
9
3
0.39
L
12
5
3
2.7
W
17
3
3
6.17
L
Artemis
3
4
4
1.25
L
Loki
2
5
3
0.7
L
2
9
1
0.28
W
2
5
7
1.1
W
5
3
6
2.67
W
0
3
9
1.5
L
Kuzenbo
runout00
Kuzenbo
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,877
Damage
68,573
90,912
Taken
84,888
58,221
Mitigated
50,601
17,119
Healing
20,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
GBONVENTRE09
Bellona
6,353
2,063
0
516
19,144
15,065
616
10,019
8,519
0
28,056
L
28,057
2,155
0
2,246
16,311
6,310
836
5,493
10,818
85,454
0
W
24,089
7,290
0
2,146
16,302
6,639
308
5,660
10,516
0
87,940
L
Artemis
8,193
3,462
195
4,132
15,445
11,244
714
2,486
12,959
0
41,380
L
Loki
4,468
1,325
0
3,624
18,090
6,612
630
2,902
15,188
0
70,233
L
14,960
7,700
0
4,663
19,241
7,600
3,056
5,013
14,228
0
76,065
W
16,004
11,922
0
4,668
17,004
7,003
3,698
5,489
11,377
0
61,788
W
15,778
7,568
0
4,409
16,440
7,947
2,166
6,308
9,902
65,198
5,489
W
6,349
1,843
5,466
3,744
15,998
13,947
875
6,509
9,318
19,603
0
L
Kuzenbo
runout00
Kuzenbo
7,199
2,318
373
1,886
21,825
26,455
252
5,166
16,659
32,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,939
Gold Earned
54,813
491
Minions Killed
416
0
Camps Cleared
0
2,132,348
Distance Traveled
2,301,204
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,516
381
46
2
0
437,506
1
L
Janus
12,829
513
124
5
0
426,897
0
W
Pele
13,703
548
116
5
0
537,242
0
L
Artemis
9,946
398
69
3
0
399,675
1
L
Loki
10,806
432
124
5
0
484,774
2
L
Neith
11,577
463
138
6
0
377,887
0
W
Neith
10,726
429
102
4
0
442,557
0
W
Sol
11,645
466
122
5
0
402,983
3
W
Terra
9,223
369
30
1
0
480,916
3
L
Kuzenbo
10,781
431
36
1
0
443,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role