Player Matchup

King Arthur
King Arthur
CRZRebellion
King Arthur
Level 20
God Stats
2W - 5L
1,396 SR
Queue Stats
7W - 7L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
Cptn Ro
Danzaburou
Level 44
God Stats
7W - 2L
1,671 SR
Queue Stats
16W - 13L
1,478 Elo+
Party 1
Awilix
Awilix
GajeeI
Awilix
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 18L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
TTVLuminatiGames
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,814 Elo+
Party 4
Izanami
Izanami
xXTITANXxFTW
Izanami
Level 25
God Stats
2W - 3L
1,278 SR
Queue Stats
17W - 26L
1,608 Elo+
Party 4
Team Averages
Level 45
1,469 SR
1,580 Elo+

VS

Team Averages
Level 71
1,546 SR
1,514 Elo+
Skadi
Skadi
CypherXX
Skadi
Level 108
God Stats
20W - 17L
1,365 SR
Queue Stats
320W - 272L
1,586 Elo+
Party 2
Khepri
Khepri
Mono Il
Khepri
Level 105
God Stats
3W - 2L
1,725 SR
Queue Stats
25W - 23L
1,488 Elo+
Party 2
Mercury
Mercury
Schmoaldy
Mercury
Level 82
God Stats
4W - 2L
1,559 SR
Queue Stats
174W - 152L
1,470 Elo+
Party 3
Ra
Ra
SheepDog03
Ra
Level 28
God Stats
4W - 2L
1,468 SR
Queue Stats
54W - 53L
1,519 Elo+
Party 2
Amaterasu
Amaterasu
zClaw_Epic
Amaterasu
Level 34
God Stats
58W - 32L
1,615 SR
Queue Stats
118W - 86L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CRZRebellion
King Arthur
10
1 / 3 / 2
6,453
403
2,941
13,085
7,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Cptn Ro
Danzaburou
12
0 / 2 / 2
7,268
454
5,912
7,275
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
GajeeI
Awilix
11
2 / 6 / 0
7,307
457
4,762
13,575
4,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 1
6,564
410
7,558
9,233
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
xXTITANXxFTW
Izanami
10
0 / 3 / 0
6,110
382
3,447
7,802
2,640
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CypherXX
Skadi
15
6 / 0 / 4
9,130
571
7,732
5,866
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Mono Il
Khepri
13
1 / 1 / 11
8,384
524
5,161
8,797
9,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Schmoaldy
Mercury
16
5 / 1 / 3
9,490
593
6,352
12,294
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 1 / 6
9,541
596
14,204
7,467
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
zClaw_Epic
Amaterasu
14
3 / 1 / 3
9,736
609
3,912
7,360
4,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
20
20
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CRZRebellion
King Arthur
1
3
2
0.67
L
Danzaburou
Cptn Ro
Danzaburou
0
2
2
0.5
W
Skadi
CypherXX
Skadi
6
0
4
8
L
Awilix
GajeeI
Awilix
2
6
0
0.33
W
Khepri
Mono Il
Khepri
1
1
11
6.5
W
Mercury
Schmoaldy
Mercury
5
1
3
6.5
W
5
1
6
8
L
1
6
1
0.25
L
Izanami
xXTITANXxFTW
Izanami
0
3
0
0
W
Amaterasu
zClaw_Epic
Amaterasu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,620
Damage
37,361
50,970
Taken
41,784
19,949
Mitigated
25,570
11,918
Healing
18,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CRZRebellion
King Arthur
2,941
627
0
3,645
13,085
7,312
0
4,819
8,128
0
12,215
L
Danzaburou
Cptn Ro
Danzaburou
5,912
1,459
0
1,099
7,275
2,470
0
2,541
4,606
0
37,624
W
Skadi
CypherXX
Skadi
7,732
2,658
0
3,494
5,866
2,278
1,911
1,945
3,921
0
60,821
L
Awilix
GajeeI
Awilix
4,762
2,048
0
3,570
13,575
4,994
0
3,528
9,883
0
28,007
W
Khepri
Mono Il
Khepri
5,161
238
0
2,515
8,797
9,275
223
2,651
6,121
23,568
0
W
Mercury
Schmoaldy
Mercury
6,352
3,161
0
5,538
12,294
5,684
0
848
11,396
0
62,353
W
14,204
1,066
1,464
3,632
7,467
4,098
847
1,285
6,132
75,557
0
L
7,558
1,379
979
1,620
9,233
2,533
27
4,449
4,694
31,166
0
L
Izanami
xXTITANXxFTW
Izanami
3,447
1,912
0
1,005
7,802
2,640
297
3,378
4,294
0
37,500
W
Amaterasu
zClaw_Epic
Amaterasu
3,912
1,784
183
2,084
7,360
4,235
2,335
829
6,320
0
33,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,702
Gold Earned
46,281
268
Minions Killed
478
0
Camps Cleared
0
1,470,527
Distance Traveled
1,599,681
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,453
403
17
1
0
324,859
1
L
Danzaburou
7,268
454
74
5
0
305,541
5
W
Skadi
9,130
571
111
7
0
288,885
4
L
Awilix
7,307
457
58
4
0
316,845
4
W
Khepri
8,384
524
33
2
0
325,927
3
W
Mercury
9,490
593
108
7
0
379,101
1
W
Ra
9,541
596
143
9
0
336,169
1
L
Nu Wa
6,564
410
47
3
0
253,857
5
L
Izanami
6,110
382
72
5
0
269,425
0
W
Amaterasu
9,736
609
83
5
0
269,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role