Player Matchup

Hel
Hel
Chrodi666
Hel
Level 60
God Stats
0W - 1L
1,748 SR
Queue Stats
66W - 85L
1,325 Elo+
Solo
Jing Wei
Jing Wei
Nanoseeker
Jing Wei
Level 149
God Stats
1W - 5L
1,187 SR
Queue Stats
110W - 107L
1,650 Elo+
Party 1
Cabrakan
Cabrakan
shadowfred
Cabrakan
Level 158
God Stats
9W - 9L
1,617 SR
Queue Stats
147W - 163L
1,656 Elo+
Party 1
Team Averages
Level 122
1,517 SR
1,544 Elo+

VS

Team Averages
Level 97
1,567 SR
1,612 Elo+
Apollo
Apollo
DCTO12
Apollo
Level 65
God Stats
28W - 11L
1,709 SR
Queue Stats
181W - 134L
1,690 Elo+
Party 2
Ymir
Ymir
ShadowFigther555
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Shmalahide
Tiamat
Level 121
God Stats
7W - 3L
1,493 SR
Queue Stats
41W - 32L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,532
594
3,320
5,211
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
Nanoseeker
Jing Wei
10
0 / 0 / 1
6,724
611
7,288
4,519
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
shadowfred
Cabrakan
9
1 / 2 / 0
7,159
651
5,359
8,984
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DCTO12
Apollo
11
2 / 0 / 3
7,628
693
5,730
8,660
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
8,057
732
4,440
8,624
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Shmalahide
Tiamat
11
2 / 1 / 1
7,278
662
4,578
3,987
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
5
5
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Apollo
DCTO12
Apollo
2
0
3
3.5
L
Jing Wei
Nanoseeker
Jing Wei
0
0
1
0.5
W
1
0
4
3
W
Tiamat
Shmalahide
Tiamat
2
1
1
2.5
L
Cabrakan
shadowfred
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,967
Damage
14,748
18,714
Taken
21,271
11,913
Mitigated
12,842
6,117
Healing
9,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,320
502
1,668
1,889
5,211
1,665
138
2,954
2,113
13,500
0
W
Apollo
DCTO12
Apollo
5,730
3,670
0
4,000
8,660
3,243
1,016
3,396
5,080
0
35,728
L
Jing Wei
Nanoseeker
Jing Wei
7,288
4,195
0
1,342
4,519
1,580
0
1,599
2,793
0
37,352
W
4,440
888
0
4,377
8,624
6,877
26
3,428
4,975
16,720
0
W
Tiamat
Shmalahide
Tiamat
4,578
457
0
1,082
3,987
2,722
111
1,424
2,463
24,963
0
L
Cabrakan
shadowfred
Cabrakan
5,359
798
0
1,218
8,984
8,668
0
4,019
4,705
16,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,415
Gold Earned
22,963
128
Minions Killed
142
0
Camps Cleared
0
553,695
Distance Traveled
598,028
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,532
594
25
2
0
166,565
0
W
Apollo
7,628
693
80
7
0
190,583
3
L
Jing Wei
6,724
611
88
8
0
184,445
1
W
Ymir
8,057
732
13
1
0
210,220
4
W
Tiamat
7,278
662
49
4
0
197,225
0
L
Cabrakan
7,159
651
15
1
0
202,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role