Player Matchup

Thor
Thor
DakerGamer
Thor
Level 154
God Stats
0W - 1L
1,277 SR
Queue Stats
32W - 44L
1,458 Elo+
Party 2
Heimdallr
Heimdallr
Ghostsniper033
Heimdallr
Level 49
God Stats
6W - 11L
1,424 SR
Queue Stats
124W - 140L
1,488 Elo+
Party 3
Zeus
Zeus
Kentaro17
Zeus
Level 68
God Stats
9W - 6L
1,988 SR
Queue Stats
141W - 137L
1,501 Elo+
Solo
Khepri
Khepri
MavenJay
Khepri
Level 85
God Stats
2W - 2L
1,365 SR
Queue Stats
241W - 259L
1,462 Elo+
Party 3
Nu Wa
Nu Wa
YNKISIDOR
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 100
1,511 SR
1,482 Elo+

VS

Team Averages
Level 74
1,631 SR
1,558 Elo+
Ymir
Ymir
ChewBaccal1
Ymir
Level 31
God Stats
9W - 8L
1,527 SR
Queue Stats
16W - 14L
1,475 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fr0hawk730
Tsukuyomi
Level 108
God Stats
15W - 7L
1,677 SR
Queue Stats
489W - 435L
1,630 Elo+
Party 1
Bellona
Bellona
Madthedarkness
Bellona
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ZMANH2O
Merlin
Level 61
God Stats
13W - 8L
1,757 SR
Queue Stats
30W - 22L
1,554 Elo+
Party 1
Izanami
Izanami
jrc7101
Izanami
Level 64
God Stats
42W - 28L
1,697 SR
Queue Stats
76W - 63L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 2
11,326
566
10,650
14,685
5,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heimdallr
Ghostsniper033
Heimdallr
14
0 / 7 / 4
8,566
428
7,061
13,878
6,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
17
6 / 5 / 3
10,475
524
15,931
10,603
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
MavenJay
Khepri
13
1 / 5 / 5
8,670
434
4,002
15,520
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
YNKISIDOR
Nu Wa
15
0 / 7 / 3
9,112
456
15,397
12,459
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 13
8,934
447
5,120
13,554
10,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Fr0hawk730
Tsukuyomi
19
11 / 2 / 7
12,010
601
13,277
18,380
7,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 2 / 5
11,525
576
10,444
18,546
14,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
ZMANH2O
Merlin
16
3 / 4 / 7
9,928
496
6,137
10,040
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
jrc7101
Izanami
17
8 / 4 / 5
10,751
538
16,354
15,083
4,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
14
Kills
28
28
Deaths
14
17
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
L
7
4
2
2
W
Tsukuyomi
Fr0hawk730
Tsukuyomi
11
2
7
7.25
L
Heimdallr
Ghostsniper033
Heimdallr
0
7
4
0.29
L
Zeus
6
5
3
1.5
W
5
2
5
3.75
L
Khepri
MavenJay
Khepri
1
5
5
0.7
L
Nu Wa
YNKISIDOR
Nu Wa
0
7
3
0.21
W
Merlin
ZMANH2O
Merlin
3
4
7
1.63
W
Izanami
jrc7101
Izanami
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,041
Damage
51,332
67,145
Taken
75,603
33,267
Mitigated
41,500
10,300
Healing
32,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,120
1,275
733
4,617
13,554
10,897
688
4,722
8,612
28,394
0
L
10,650
2,808
0
4,103
14,685
5,796
0
1,973
12,554
0
65,180
W
Tsukuyomi
Fr0hawk730
Tsukuyomi
13,277
3,293
0
10,708
18,380
7,355
630
6,499
11,615
0
76,805
L
Heimdallr
Ghostsniper033
Heimdallr
7,061
3,901
0
2,402
13,878
6,008
441
2,664
11,136
0
56,453
L
Zeus
15,931
1,000
0
1,070
10,603
3,589
0
2,626
7,801
67,102
0
W
10,444
2,739
0
7,766
18,546
14,924
1,985
9,716
8,179
0
84,723
L
Khepri
MavenJay
Khepri
4,002
112
0
1,092
15,520
13,271
0
2,434
13,021
26,425
0
L
Nu Wa
YNKISIDOR
Nu Wa
15,397
5,628
0
1,633
12,459
4,603
1,267
1,031
11,376
61,895
0
W
Merlin
ZMANH2O
Merlin
6,137
573
561
1,427
10,040
3,355
958
5,618
4,162
45,660
0
W
Izanami
jrc7101
Izanami
16,354
12,337
0
6,873
15,083
4,969
2,774
7,136
7,705
0
77,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,149
Gold Earned
53,148
472
Minions Killed
554
0
Camps Cleared
0
1,702,554
Distance Traveled
1,942,065
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,934
447
42
2
0
443,842
2
L
Thor
11,326
566
106
5
0
380,400
4
W
Tsukuyomi
12,010
601
117
6
0
452,258
3
L
Heimdallr
8,566
428
91
5
0
332,034
2
L
Zeus
10,475
524
115
6
0
320,264
7
W
Bellona
11,525
576
182
9
0
370,285
1
L
Khepri
8,670
434
44
2
0
362,983
1
L
Nu Wa
9,112
456
116
6
0
306,873
5
W
Merlin
9,928
496
96
5
0
334,266
3
W
Izanami
10,751
538
117
6
0
341,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role