Player Matchup

Ymir
Ymir
Fizicul
Ymir
Level 28
God Stats
5W - 10L
1,290 SR
Queue Stats
57W - 73L
1,389 Elo+
Party 1
Vulcan
Vulcan
GucciTiger6
Vulcan
Level 66
God Stats
10W - 13L
1,352 SR
Queue Stats
138W - 159L
1,402 Elo+
Party 1
Mercury
Mercury
Irshund
Mercury
Level 29
God Stats
1W - 2L
1,278 SR
Queue Stats
39W - 41L
1,476 Elo+
Party 3
Bellona
Bellona
Lady_Bibliophile
Bellona
Level 36
God Stats
2W - 3L
1,525 SR
Queue Stats
45W - 52L
1,443 Elo+
Party 3
Cupid
Cupid
SneakiDreams
Cupid
Level 52
God Stats
4W - 5L
1,328 SR
Queue Stats
50W - 62L
1,402 Elo+
Party 1
Team Averages
Level 42
1,355 SR
1,422 Elo+

VS

Team Averages
Level 50
1,571 SR
1,454 Elo+
Jing Wei
Jing Wei
DaBoogMan
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 138L
1,426 Elo+
Party 2
Ares
Ares
Kmilkze890
Ares
Level 38
God Stats
8W - 8L
1,517 SR
Queue Stats
105W - 106L
1,448 Elo+
Party 2
Da Ji
Da Ji
bluejaem
Da Ji
Level 48
God Stats
9W - 7L
1,621 SR
Queue Stats
291W - 272L
1,547 Elo+
Party 2
Anubis
Anubis
homeroborguer
Anubis
Level 112
God Stats
5W - 4L
1,459 SR
Queue Stats
172W - 203L
1,425 Elo+
Solo
Scylla
Scylla
theblockmasta
Scylla
Level 26
God Stats
7W - 7L
1,757 SR
Queue Stats
120W - 126L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fizicul
Ymir
8
0 / 5 / 1
5,563
397
2,558
8,323
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vulcan
13
3 / 6 / 0
7,204
515
7,419
8,033
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Irshund
Mercury
11
1 / 2 / 2
6,181
442
2,838
9,549
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 0
6,076
434
968
5,429
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 1
6,267
448
4,257
6,664
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaBoogMan
Jing Wei
10
1 / 2 / 6
6,066
433
3,813
5,957
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 1 / 7
6,878
491
2,643
8,818
7,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
bluejaem
Da Ji
14
11 / 0 / 4
8,865
633
12,443
8,377
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 1 / 1
8,095
578
4,590
4,333
2,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 3 / 6
7,200
514
2,532
8,250
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
18
18
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DaBoogMan
Jing Wei
1
2
6
2
L
Ymir
Fizicul
Ymir
0
5
1
0.1
L
Vulcan
3
6
0
0.5
L
Mercury
Irshund
Mercury
1
2
2
1
W
1
1
7
4.5
L
1
3
0
0.33
L
2
2
1
1.25
W
Da Ji
bluejaem
Da Ji
11
0
4
13
W
3
1
1
3.5
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,040
Damage
26,021
37,998
Taken
35,735
13,732
Mitigated
17,604
9,171
Healing
10,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DaBoogMan
Jing Wei
3,813
2,757
0
1,498
5,957
1,929
1,110
1,683
4,236
0
24,289
L
Ymir
Fizicul
Ymir
2,558
520
0
822
8,323
5,549
96
1,212
7,111
12,836
0
L
Vulcan
7,419
1,068
0
938
8,033
2,111
275
3,182
4,697
44,372
0
L
Mercury
Irshund
Mercury
2,838
1,470
0
4,187
9,549
2,252
220
1,352
8,163
0
30,437
W
2,643
78
0
2,348
8,818
7,234
0
1,666
7,130
21,716
0
L
968
407
0
831
5,429
2,291
157
3,084
2,345
0
22,243
L
4,257
2,359
302
2,091
6,664
1,529
52
747
5,917
0
33,796
W
Da Ji
bluejaem
Da Ji
12,443
2,805
0
2,550
8,377
3,655
0
1,725
6,570
0
46,962
W
4,590
566
0
2,702
4,333
2,271
423
256
4,073
50,916
0
W
2,532
334
0
1,835
8,250
2,515
0
4,240
3,749
31,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
37,104
286
Minions Killed
326
0
Camps Cleared
0
1,176,084
Distance Traveled
1,209,633
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,066
433
56
4
0
215,658
2
L
Ymir
5,563
397
17
1
0
244,646
4
L
Vulcan
7,204
515
84
6
0
233,803
0
L
Mercury
6,181
442
61
4
0
234,949
2
W
Ares
6,878
491
21
2
0
262,402
3
L
Bellona
6,076
434
59
4
0
234,408
4
L
Cupid
6,267
448
65
5
0
228,278
2
W
Da Ji
8,865
633
65
5
0
309,571
6
W
Anubis
8,095
578
110
8
0
206,650
1
W
Scylla
7,200
514
74
5
0
215,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role