Player Matchup

Sol
Sol
DKNIDKNI
Sol
Level 49
God Stats
8W - 6L
1,500 SR
Queue Stats
383W - 425L
1,389 Elo+
Party 3
Anubis
Anubis
Delta-Chronix
Anubis
Level 85
God Stats
5W - 4L
1,679 SR
Queue Stats
135W - 128L
1,490 Elo+
Party 2
Aphrodite
Aphrodite
Flagaboy
Aphrodite
Level 53
God Stats
6W - 5L
1,579 SR
Queue Stats
324W - 352L
1,347 Elo+
Party 3
Ao Kuang
Ao Kuang
Nic8U4Lunch
Ao Kuang
Level 38
God Stats
12W - 19L
1,526 SR
Queue Stats
196W - 256L
1,387 Elo+
Party 3
Tiamat
Tiamat
Zoomz
Tiamat
Level 28
God Stats
18W - 7L
1,598 SR
Queue Stats
54W - 47L
1,517 Elo+
Party 2
Team Averages
Level 51
1,577 SR
1,426 Elo+

VS

Team Averages
Level 44
1,495 SR
1,363 Elo+
Serqet
Serqet
FxsionSKG
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,333 Elo+
Party 1
Tiamat
Tiamat
Hashirama_Shinsu
Tiamat
Level 10
God Stats
5W - 8L
1,546 SR
Queue Stats
186W - 215L
1,408 Elo+
Party 1
Neith
Neith
NxusPhantom
Neith
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 19L
1,310 Elo+
Party 1
Thor
Thor
Savage19982015
Thor
Level 58
God Stats
6W - 7L
1,488 SR
Queue Stats
71W - 82L
1,404 Elo+
Party 1
Chaac
Chaac
Thanks-ForLosing
Chaac
Level 107
God Stats
3W - 4L
1,443 SR
Queue Stats
73W - 90L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 21
10,552
528
12,853
16,255
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
4 / 3 / 5
11,891
595
10,554
10,761
5,504
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Flagaboy
Aphrodite
17
7 / 2 / 16
11,495
575
11,535
15,031
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Nic8U4Lunch
Ao Kuang
15
8 / 7 / 10
10,087
504
9,811
17,800
6,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Zoomz
Tiamat
18
11 / 1 / 8
12,176
609
16,732
11,839
8,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FxsionSKG
Serqet
17
2 / 4 / 2
9,940
497
8,984
15,238
8,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 10 / 2
7,030
352
6,720
14,626
6,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 9 / 3
8,444
422
10,774
15,711
5,355
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
7 / 3 / 0
10,028
501
8,195
13,505
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 8 / 5
8,213
411
12,435
22,423
20,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
34
Kills
13
14
Deaths
34
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
21
14.5
W
4
3
5
2.17
W
Aphrodite
Flagaboy
Aphrodite
7
2
16
7.5
L
Serqet
FxsionSKG
Serqet
2
4
2
0.75
L
0
10
2
0.1
W
Ao Kuang
Nic8U4Lunch
Ao Kuang
8
7
10
1.86
L
3
9
3
0.5
L
7
3
0
2.33
L
1
8
5
0.44
W
Tiamat
Zoomz
Tiamat
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,485
Damage
47,108
71,686
Taken
81,503
36,119
Mitigated
45,527
36,953
Healing
20,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,853
4,472
0
7,753
16,255
4,390
5,136
307
14,978
59,883
0
W
10,554
716
0
4,839
10,761
5,504
1,800
66
9,902
81,110
0
W
Aphrodite
Flagaboy
Aphrodite
11,535
2,427
6,296
9,504
15,031
11,019
758
1,336
12,328
59,393
0
L
Serqet
FxsionSKG
Serqet
8,984
851
0
4,342
15,238
8,715
224
8,748
6,417
0
52,908
L
6,720
940
0
1,464
14,626
6,522
5
11,468
2,702
28,861
0
W
Ao Kuang
Nic8U4Lunch
Ao Kuang
9,811
2,121
0
4,544
17,800
6,598
725
791
16,413
38,707
0
L
10,774
5,367
0
4,636
15,711
5,355
504
14,016
1,634
0
43,456
L
8,195
1,502
0
4,296
13,505
4,276
0
8,664
4,683
0
55,745
L
12,435
1,328
564
5,638
22,423
20,659
0
17,673
4,582
0
44,456
W
Tiamat
Zoomz
Tiamat
16,732
1,925
0
4,017
11,839
8,608
1,415
3,461
7,786
73,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,201
Gold Earned
43,655
527
Minions Killed
422
0
Camps Cleared
0
1,714,776
Distance Traveled
1,662,566
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,552
528
64
3
0
330,611
1
W
Anubis
11,891
595
164
8
0
299,906
4
W
Aphrodite
11,495
575
106
5
0
337,770
1
L
Serqet
9,940
497
123
6
0
357,199
4
L
Tiamat
7,030
352
60
3
0
309,101
2
W
Ao Kuang
10,087
504
46
2
0
367,437
1
L
Neith
8,444
422
65
3
0
301,161
0
L
Thor
10,028
501
114
6
0
334,505
5
L
Chaac
8,213
411
60
3
0
360,600
7
W
Tiamat
12,176
609
147
7
0
379,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role