Player Matchup

Bacchus
Bacchus
CombatantGhost
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nabooian
Tsukuyomi
Level 108
God Stats
5W - 4L
1,535 SR
Queue Stats
53W - 43L
1,464 Elo+
Party 2
Ah Puch
Ah Puch
PR0FESSIONALnoob
Ah Puch
Level 139
God Stats
18W - 8L
2,100 SR
Queue Stats
680W - 392L
1,702 Elo+
Party 1
Chaac
Chaac
Zelr0n
Chaac
Level 115
God Stats
3W - 3L
2,066 SR
Queue Stats
575W - 270L
1,741 Elo+
Party 1
Danzaburou
Danzaburou
skunkeye
Danzaburou
Level 42
God Stats
2W - 2L
1,723 SR
Queue Stats
7W - 6L
1,539 Elo+
Party 2
Team Averages
Level 87
1,785 SR
1,589 Elo+

VS

Team Averages
Level 94
1,597 SR
1,581 Elo+
Chronos
Chronos
DazedReptar
Chronos
Level 125
God Stats
1W - 2L
1,805 SR
Queue Stats
223W - 233L
1,447 Elo+
Solo
Hera
Hera
DeSoto Leohart
Hera
Level 28
God Stats
28W - 10L
1,500 SR
Queue Stats
61W - 26L
1,500 Elo+
Party 3
Thor
Thor
Lord Glonk
Thor
Level 23
God Stats
2W - 1L
1,686 SR
Queue Stats
72W - 23L
1,781 Elo+
Party 3
Ganesha
Ganesha
Quote The Robot
Ganesha
Level 155
God Stats
11W - 8L
1,496 SR
Queue Stats
144W - 129L
1,612 Elo+
Party 3
Cernunnos
Cernunnos
Stimpy3
Cernunnos
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 124L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 16
10,733
976
6,109
8,293
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Nabooian
Tsukuyomi
16
6 / 1 / 11
9,921
902
6,694
5,977
2,481
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 2 / 15
11,192
1,017
17,076
9,216
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Zelr0n
Chaac
16
7 / 1 / 25
10,834
985
14,522
16,395
22,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
skunkeye
Danzaburou
16
7 / 0 / 17
10,936
994
12,638
4,974
2,001
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DazedReptar
Chronos
13
0 / 10 / 4
7,594
690
4,017
15,643
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 7 / 1
7,416
674
3,009
8,652
3,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 1
8,569
779
3,777
8,943
3,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 7 / 4
7,911
719
2,324
16,451
11,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Stimpy3
Cernunnos
15
3 / 7 / 1
9,373
852
7,894
12,818
6,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
17
36
Kills
6
6
Deaths
36
84
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
2
16
7
L
Chronos
DazedReptar
Chronos
0
10
4
0.2
L
1
7
1
0.21
L
2
5
1
0.5
W
Tsukuyomi
Nabooian
Tsukuyomi
6
1
11
11.5
W
10
2
15
8.75
L
0
7
4
0.29
L
Cernunnos
Stimpy3
Cernunnos
3
7
1
0.5
W
Chaac
Zelr0n
Chaac
7
1
25
19.5
W
Danzaburou
skunkeye
Danzaburou
7
0
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,039
Damage
21,021
44,855
Taken
62,507
41,403
Mitigated
31,230
15,358
Healing
4,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,109
341
0
742
8,293
10,561
663
2,177
6,116
12,913
0
L
Chronos
DazedReptar
Chronos
4,017
1,181
0
800
15,643
5,780
0
4,332
10,944
19,107
0
L
3,009
969
62
457
8,652
3,159
94
2,972
5,467
12,785
0
L
3,777
889
0
690
8,943
3,785
0
3,659
5,037
0
14,857
W
Tsukuyomi
Nabooian
Tsukuyomi
6,694
1,292
0
132
5,977
2,481
123
83
5,824
0
26,852
W
17,076
652
134
3,633
9,216
3,514
1,737
1,581
7,635
46,405
0
L
2,324
0
0
1,060
16,451
11,920
0
6,701
9,347
9,760
0
L
Cernunnos
Stimpy3
Cernunnos
7,894
4,247
0
1,702
12,818
6,586
0
4,670
7,944
0
29,416
W
Chaac
Zelr0n
Chaac
14,522
1,918
26
7,660
16,395
22,846
436
4,831
11,564
0
31,445
W
Danzaburou
skunkeye
Danzaburou
12,638
4,830
426
2,605
4,974
2,001
3,427
1,161
3,813
0
33,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,616
Gold Earned
40,863
232
Minions Killed
193
12
Camps Cleared
2
1,174,302
Distance Traveled
897,481
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,733
976
18
2
1
244,386
2
L
Chronos
7,594
690
32
3
1
165,999
0
L
Hera
7,416
674
31
3
0
178,807
0
L
Thor
8,569
779
39
4
1
164,978
0
W
Tsukuyomi
9,921
902
38
3
2
258,209
1
W
Ah Puch
11,192
1,017
77
7
4
197,821
0
L
Ganesha
7,911
719
7
1
0
209,540
1
L
Cernunnos
9,373
852
84
8
0
178,157
1
W
Chaac
10,834
985
42
4
3
258,041
4
W
Danzaburou
10,936
994
57
5
2
215,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role