Player Matchup

Guan Yu
Guan Yu
FeARxoEMO
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 117L
1,605 Elo+
Solo
Sobek
Sobek
Fusionalz
Sobek
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,868 Elo+
Party 1
Neith
Neith
Hupah
Neith
Level 4
God Stats
3W - 2L
1,574 SR
Queue Stats
12W - 8L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
PIKA369
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
T_mar_22
Arachne
Level 29
God Stats
36W - 26L
1,696 SR
Queue Stats
54W - 53L
1,642 Elo+
Solo
Team Averages
Level 34
1,554 SR
1,622 Elo+

VS

Team Averages
Level 26
1,464 SR
1,577 Elo+
Medusa
Medusa
LegLipsLeg
Medusa
Level 26
God Stats
45W - 45L
1,730 SR
Queue Stats
130W - 143L
1,619 Elo+
Solo
Odin
Odin
Peemoney
Odin
Level 29
God Stats
2W - 3L
1,207 SR
Queue Stats
46W - 46L
1,519 Elo+
Solo
Cthulhu
Cthulhu
TrapAlotopp
Cthulhu
Level 22
God Stats
3W - 3L
1,543 SR
Queue Stats
88W - 58L
1,699 Elo+
Solo
Ah Puch
Ah Puch
sNaggy_penns2831
Ah Puch
Level 7
God Stats
2W - 1L
1,312 SR
Queue Stats
9W - 8L
1,621 Elo+
Party 2
Sol
Sol
two_krispy4U
Sol
Level 45
God Stats
65W - 50L
1,530 SR
Queue Stats
261W - 298L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FeARxoEMO
Guan Yu
11
2 / 5 / 5
8,176
409
6,131
15,170
11,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
Fusionalz
Sobek
15
7 / 3 / 10
10,967
548
10,187
17,016
19,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Hupah
Neith
11
1 / 11 / 9
7,937
397
5,350
13,217
4,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
PIKA369
Kukulkan
14
1 / 9 / 3
9,328
466
3,446
12,745
5,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
T_mar_22
Arachne
18
13 / 6 / 5
11,693
585
12,379
20,502
9,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LegLipsLeg
Medusa
19
10 / 4 / 11
12,636
632
13,264
18,240
7,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
16
4 / 4 / 8
11,242
562
9,050
14,167
14,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
TrapAlotopp
Cthulhu
16
9 / 6 / 11
11,755
588
12,890
17,907
18,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 7 / 10
11,938
597
10,853
11,531
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 4 / 12
11,205
560
11,503
14,272
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
85
24
Kills
33
34
Deaths
25
32
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
FeARxoEMO
Guan Yu
2
5
5
0.9
L
Sobek
Fusionalz
Sobek
7
3
10
4
L
Neith
Hupah
Neith
1
11
9
0.5
W
Medusa
LegLipsLeg
Medusa
10
4
11
3.88
L
Kukulkan
PIKA369
Kukulkan
1
9
3
0.28
W
Odin
4
4
8
2
L
Arachne
T_mar_22
Arachne
13
6
5
2.58
W
Cthulhu
TrapAlotopp
Cthulhu
9
6
11
2.42
W
5
7
10
1.43
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,493
Damage
57,560
78,650
Taken
76,117
51,458
Mitigated
49,140
15,257
Healing
23,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
FeARxoEMO
Guan Yu
6,131
1,043
733
1,915
15,170
11,913
565
6,673
8,253
0
18,492
L
Sobek
Fusionalz
Sobek
10,187
1,371
0
5,314
17,016
19,958
152
8,022
8,752
39,433
0
L
Neith
Hupah
Neith
5,350
3,622
0
945
13,217
4,723
1,113
6,856
6,284
0
30,351
W
Medusa
LegLipsLeg
Medusa
13,264
6,713
0
8,229
18,240
7,590
3,955
1,581
16,584
0
78,008
L
Kukulkan
PIKA369
Kukulkan
3,446
619
0
0
12,745
5,156
1,806
5,824
6,835
38,585
0
W
Odin
9,050
1,921
0
2,062
14,167
14,339
1,420
2,535
11,468
0
52,440
L
Arachne
T_mar_22
Arachne
12,379
7,805
0
6,350
20,502
9,708
295
7,203
13,105
0
93,570
W
Cthulhu
TrapAlotopp
Cthulhu
12,890
1,031
0
3,892
17,907
18,710
814
3,862
13,800
59,189
0
W
10,853
589
0
1,687
11,531
3,806
1,707
2,091
9,390
53,642
0
W
11,503
3,638
0
7,400
14,272
4,695
7,660
3,287
10,777
61,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,101
Gold Earned
58,776
363
Minions Killed
494
0
Camps Cleared
0
1,759,912
Distance Traveled
1,800,170
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,176
409
29
1
0
377,547
0
L
Sobek
10,967
548
37
2
0
322,990
1
L
Neith
7,937
397
66
3
0
363,099
0
W
Medusa
12,636
632
123
6
0
325,251
9
L
Kukulkan
9,328
466
100
5
0
344,370
2
W
Odin
11,242
562
95
5
0
376,514
3
L
Arachne
11,693
585
131
7
0
351,906
0
W
Cthulhu
11,755
588
88
4
0
370,212
0
W
Ah Puch
11,938
597
84
4
0
390,280
1
W
Sol
11,205
560
104
5
0
337,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role