Player Matchup

Ymir
Ymir
JAMMlES
Ymir
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,615 Elo+
Party 1
Chaac
Chaac
RyGuyGuimares
Chaac
Level 142
God Stats
4W - 0L
1,810 SR
Queue Stats
137W - 133L
1,594 Elo+
Party 1
Xbalanque
Xbalanque
TheLastShad0w
Xbalanque
Level 157
God Stats
8W - 1L
1,636 SR
Queue Stats
343W - 131L
1,653 Elo+
Solo
Fenrir
Fenrir
Waterhead
Fenrir
Level 157
God Stats
13W - 7L
1,185 SR
Queue Stats
225W - 225L
1,585 Elo+
Party 1
Janus
Janus
hawkblade100
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 147
1,526 SR
1,589 Elo+

VS

Team Averages
Level 148
1,439 SR
1,651 Elo+
Cerberus
Cerberus
Atchison
Cerberus
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 96L
1,565 Elo+
Solo
Izanami
Izanami
Bronctaviante
Izanami
Level 146
God Stats
0W - 1L
1,323 SR
Queue Stats
45W - 39L
1,650 Elo+
Party 2
Persephone
Persephone
CharlesOR
Persephone
Level 149
God Stats
0W - 3L
1,192 SR
Queue Stats
235W - 227L
1,691 Elo+
Solo
Bacchus
Bacchus
Zanh
Bacchus
Level 145
God Stats
9W - 11L
1,681 SR
Queue Stats
347W - 283L
1,705 Elo+
Solo
Nemesis
Nemesis
psychq
Nemesis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JAMMlES
Ymir
8
0 / 2 / 3
5,346
535
2,742
5,745
2,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 1 / 2
6,640
664
3,799
6,943
2,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
TheLastShad0w
Xbalanque
11
3 / 0 / 2
6,357
636
5,700
6,906
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Waterhead
Fenrir
11
3 / 2 / 3
6,469
647
3,303
6,116
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 1 / 0
6,955
696
4,149
4,865
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Atchison
Cerberus
8
1 / 1 / 1
4,724
472
1,466
5,428
1,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
8
0 / 3 / 0
4,778
478
2,671
5,969
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Persephone
CharlesOR
Persephone
10
0 / 4 / 2
5,328
533
1,878
4,385
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Zanh
Bacchus
10
1 / 2 / 1
5,608
561
4,170
6,046
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
psychq
Nemesis
11
3 / 2 / 1
6,240
624
5,492
6,663
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
12
Kills
5
6
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Atchison
Cerberus
1
1
1
1.5
L
Izanami
0
3
0
0
L
Persephone
CharlesOR
Persephone
0
4
2
0.25
W
Ymir
JAMMlES
Ymir
0
2
3
0.75
W
2
1
2
3
W
Xbalanque
TheLastShad0w
Xbalanque
3
0
2
4
W
Fenrir
Waterhead
Fenrir
3
2
3
2.25
L
Bacchus
Zanh
Bacchus
1
2
1
0.75
W
4
1
0
4
L
Nemesis
psychq
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
15,677
30,575
Taken
28,491
10,744
Mitigated
11,618
11,426
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Atchison
Cerberus
1,466
39
264
2,411
5,428
1,317
0
2,285
3,091
14,088
0
L
Izanami
2,671
1,747
0
1,430
5,969
1,206
0
258
5,711
0
24,690
L
Persephone
CharlesOR
Persephone
1,878
85
0
487
4,385
1,237
0
768
3,579
32,505
0
W
Ymir
JAMMlES
Ymir
2,742
885
0
1,280
5,745
2,733
0
948
4,739
16,280
0
W
3,799
799
0
3,093
6,943
2,847
0
3,715
2,938
0
37,449
W
Xbalanque
TheLastShad0w
Xbalanque
5,700
2,758
0
5,400
6,906
1,730
464
601
6,305
0
41,035
W
Fenrir
Waterhead
Fenrir
3,303
1,150
0
950
6,116
2,001
0
1,123
4,961
0
35,664
L
Bacchus
Zanh
Bacchus
4,170
976
0
2,204
6,046
5,850
0
0
6,046
26,150
0
W
4,149
228
0
703
4,865
1,433
0
649
4,118
52,140
0
L
Nemesis
psychq
Nemesis
5,492
2,826
0
670
6,663
2,008
0
3,445
3,172
0
33,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,767
Gold Earned
26,678
368
Minions Killed
282
0
Camps Cleared
0
1,042,642
Distance Traveled
992,069
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,724
472
33
3
0
226,786
7
L
Izanami
4,778
478
60
6
0
173,438
1
L
Persephone
5,328
533
61
6
0
187,340
2
W
Ymir
5,346
535
25
3
0
209,092
4
W
Chaac
6,640
664
77
8
0
202,972
3
W
Xbalanque
6,357
636
80
8
0
182,250
2
W
Fenrir
6,469
647
71
7
0
220,956
4
L
Bacchus
5,608
561
60
6
0
186,007
4
W
Janus
6,955
696
115
12
0
227,372
4
L
Nemesis
6,240
624
68
7
0
218,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role