Player Matchup

Izanami
Izanami
ItsMictian
Izanami
Level 20
God Stats
34W - 26L
1,565 SR
Queue Stats
167W - 186L
1,416 Elo+
Party 3
Mulan
Mulan
JGray13
Mulan
Level 19
God Stats
14W - 11L
1,513 SR
Queue Stats
183W - 181L
1,456 Elo+
Party 2
Thor
Thor
SECBB6
Thor
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
430W - 413L
1,453 Elo+
Party 2
Vulcan
Vulcan
WinkWonk
Vulcan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 116L
1,542 Elo+
Party 2
Bacchus
Bacchus
Worldlyfiber479
Bacchus
Level 54
God Stats
3W - 2L
1,525 SR
Queue Stats
83W - 104L
1,420 Elo+
Party 3
Team Averages
Level 42
1,521 SR
1,457 Elo+

VS

Team Averages
Level 63
1,405 SR
1,410 Elo+
Ullr
Ullr
Diego080
Ullr
Level 122
God Stats
0W - 1L
1,513 SR
Queue Stats
60W - 56L
1,475 Elo+
Party 1
Ra
Ra
GodOfMooses
Ra
Level 39
God Stats
2W - 4L
1,291 SR
Queue Stats
13W - 17L
1,508 Elo+
Solo
Guan Yu
Guan Yu
Viktorkisde
Guan Yu
Level 13
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 7L
1,103 Elo+
Party 1
Ganesha
Ganesha
Zac08
Ganesha
Level 114
God Stats
10W - 12L
1,350 SR
Queue Stats
405W - 378L
1,462 Elo+
Party 4
Medusa
Medusa
infiiniiti
Medusa
Level 29
God Stats
62W - 56L
1,562 SR
Queue Stats
261W - 277L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ItsMictian
Izanami
18
5 / 5 / 1
11,051
553
7,529
12,275
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
JGray13
Mulan
18
4 / 0 / 6
10,954
548
11,957
9,182
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
SECBB6
Thor
15
3 / 4 / 3
9,486
474
3,876
11,013
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
WinkWonk
Vulcan
16
2 / 4 / 6
10,199
510
9,945
9,081
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 4
8,361
418
5,821
11,954
9,447
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
3 / 3 / 2
9,133
457
2,423
14,779
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 4 / 1
10,844
542
11,272
10,742
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Viktorkisde
Guan Yu
13
0 / 4 / 0
7,942
397
3,187
11,446
9,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
Zac08
Ganesha
14
0 / 2 / 11
9,461
473
6,990
15,991
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
infiiniiti
Medusa
16
4 / 1 / 4
10,215
511
8,745
8,535
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
14
Kills
14
15
Deaths
14
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ullr
3
3
2
1.33
L
7
4
1
1.88
W
Izanami
ItsMictian
Izanami
5
5
1
1.1
W
Mulan
JGray13
Mulan
4
0
6
7
W
Thor
SECBB6
Thor
3
4
3
1.13
L
Guan Yu
Viktorkisde
Guan Yu
0
4
0
0
W
Vulcan
WinkWonk
Vulcan
2
4
6
1.25
W
0
2
4
1
L
Ganesha
Zac08
Ganesha
0
2
11
2.75
L
Medusa
infiiniiti
Medusa
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,128
Damage
32,617
53,505
Taken
61,493
30,200
Mitigated
42,000
9,804
Healing
16,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,423
1,131
0
5,527
14,779
6,065
473
2,989
11,522
0
52,317
L
11,272
2,535
979
3,619
10,742
5,085
455
4,798
5,622
82,399
0
W
Izanami
ItsMictian
Izanami
7,529
5,243
0
4,043
12,275
3,875
950
2,836
9,383
0
80,840
W
Mulan
JGray13
Mulan
11,957
1,951
0
3,203
9,182
9,921
369
1,459
7,701
0
67,979
W
Thor
SECBB6
Thor
3,876
764
0
425
11,013
3,766
0
4,570
6,341
0
55,906
L
Guan Yu
Viktorkisde
Guan Yu
3,187
1,596
120
1,662
11,446
9,017
795
0
11,121
0
32,455
W
Vulcan
WinkWonk
Vulcan
9,945
2,481
0
1,187
9,081
3,191
520
5,303
3,664
62,592
0
W
5,821
238
342
604
11,954
9,447
0
3,760
8,154
33,800
0
L
Ganesha
Zac08
Ganesha
6,990
442
0
2,074
15,991
18,492
471
4,197
11,529
32,587
0
L
Medusa
infiiniiti
Medusa
8,745
2,954
0
2,776
8,535
3,341
2,599
3,126
5,383
0
66,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,051
Gold Earned
47,595
549
Minions Killed
518
0
Camps Cleared
0
1,787,561
Distance Traveled
1,832,296
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,133
457
97
5
0
376,449
7
L
Ra
10,844
542
170
9
0
370,624
10
W
Izanami
11,051
553
143
7
0
349,352
0
W
Mulan
10,954
548
138
7
0
351,251
4
W
Thor
9,486
474
100
5
0
351,813
1
L
Guan Yu
7,942
397
73
4
0
313,112
4
W
Vulcan
10,199
510
121
6
0
333,095
10
W
Bacchus
8,361
418
47
2
0
402,050
5
L
Ganesha
9,461
473
10
1
0
375,370
6
L
Medusa
10,215
511
168
8
0
396,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role