Player Matchup

Baron Samedi
Baron Samedi
Silver II
TheHoodOussLad
Baron Samedi
Silver II
Level 90
God Stats
2W - 6L
1,424 SR
Queue Stats
10W - 31L
822 MMR
Party 1
Fenrir
Fenrir
Bronze III
fishes123
Fenrir
Bronze III
Level 32
God Stats
3W - 10L
1,502 SR
Queue Stats
3W - 11L
1,474 MMR
Party 1
Neith
Neith
Bronze III
xMoist_Milkmanx
Neith
Bronze III
Level 42
God Stats
2W - 9L
1,429 SR
Queue Stats
3W - 13L
1,232 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 55
1,452 SR
1,176 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 76
1,491 SR
1,069 MMR
Erlang Shen
Erlang Shen
Bronze III
bayfaction
Erlang Shen
Bronze III
Level 40
God Stats
1W - 5L
1,436 SR
Queue Stats
6W - 15L
1,231 MMR
Party 2
Janus
Janus
Silver V
eldir-
Janus
Silver V
Level 84
God Stats
1W - 2L
1,713 SR
Queue Stats
10W - 19L
1,220 MMR
Party 2
Cupid
Cupid
Silver V
prettiee1794
Cupid
Silver V
Level 105
God Stats
10W - 24L
1,325 SR
Queue Stats
496W - 600L
757 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TheHoodOussLad
Baron Samedi
16
6 / 5 / 10
13,623
681
20,407
16,512
8,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
fishes123
Fenrir
18
7 / 4 / 10
14,113
706
15,018
18,575
10,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
8 / 4 / 10
14,832
742
14,733
14,389
6,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ScyllaSetMedusaAphroditeCu Chulainn

VS

Bans
CthulhuApolloBellonaSkadiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
bayfaction
Erlang Shen
18
8 / 3 / 5
14,104
705
9,191
22,021
16,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
eldir-
Janus
15
1 / 12 / 9
12,226
611
15,257
21,488
6,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 6 / 4
12,993
650
10,593
14,618
5,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
21
Kills
13
13
Deaths
21
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
TheHoodOussLad
Baron Samedi
6
5
10
2.2
L
Erlang Shen
bayfaction
Erlang Shen
8
3
5
3.5
L
Janus
eldir-
Janus
1
12
9
0.46
W
Fenrir
fishes123
Fenrir
7
4
10
3
L
4
6
4
1
W
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,158
Damage
35,041
49,476
Taken
58,127
25,247
Mitigated
28,141
13,555
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
TheHoodOussLad
Baron Samedi
20,407
1,197
1,037
3,824
16,512
8,629
264
7,569
8,638
74,139
0
L
Erlang Shen
bayfaction
Erlang Shen
9,191
5,274
0
5,452
22,021
16,169
1,315
5,655
16,059
0
30,693
L
Janus
eldir-
Janus
15,257
1,392
0
2,685
21,488
6,899
415
8,098
12,946
75,603
0
W
Fenrir
fishes123
Fenrir
15,018
2,497
1,202
5,083
18,575
10,369
845
4,127
14,218
0
59,356
L
10,593
4,083
1,504
1,204
14,618
5,073
1,898
5,663
8,651
0
41,071
W
14,733
4,549
0
2,409
14,389
6,249
2,574
3,237
10,980
0
88,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,568
Gold Earned
39,323
257
Minions Killed
190
0
Camps Cleared
0
1,080,893
Distance Traveled
1,002,498
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,623
681
88
4
0
308,023
0
L
Erlang Shen
14,104
705
35
2
0
407,133
0
L
Janus
12,226
611
108
5
0
303,791
1
W
Fenrir
14,113
706
69
3
0
414,309
4
L
Cupid
12,993
650
47
2
0
291,574
5
W
Neith
14,832
742
100
5
0
358,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role