Player Matchup

Xing Tian
Xing Tian
Diamond I
JinguBang
Xing Tian
Diamond I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Camazotz
Camazotz
Masters
LordFire4
Camazotz
Masters
Level 160
God Stats
14W - 15L
1,561 SR
Queue Stats
540W - 489L
2,742 MMR
Party 3
Kukulkan
Kukulkan
Masters
ManRaiy
Kukulkan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
Minámi
Jing Wei
Masters
Level 160
God Stats
5W - 6L
1,624 SR
Queue Stats
401W - 384L
2,542 MMR
Party 3
Amaterasu
Amaterasu
Masters
OfficerBrow
Amaterasu
Masters
Level 124
God Stats
4W - 1L
1,751 SR
Queue Stats
98W - 62L
2,751 MMR
Party 4
Team Averages
Masters
Masters
Average Tier
Level 146
1,587 SR
2,207 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,716 SR
2,608 MMR
Izanami
Izanami
Masters
BarelyANapkin
Izanami
Masters
Level 154
God Stats
36W - 32L
1,681 SR
Queue Stats
548W - 539L
2,580 MMR
Party 1
Olorun
Olorun
Diamond I
Kveyka
Olorun
Diamond I
Level 160
God Stats
6W - 4L
1,975 SR
Queue Stats
304W - 269L
2,520 MMR
Party 1
Yemoja
Yemoja
Grandmaster
Ronngyu
Yemoja
Grandmaster
Level 160
God Stats
14W - 17L
1,607 SR
Queue Stats
136W - 114L
3,277 MMR
Solo
Ravana
Ravana
Diamond II
ShadowOfHades
Ravana
Diamond II
Level 127
God Stats
2W - 1L
1,815 SR
Queue Stats
35W - 17L
2,369 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
Soul
Cthulhu
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 287L
2,297 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JinguBang
Xing Tian
18
3 / 2 / 15
13,204
574
13,702
28,054
29,536
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Camazotz
LordFire4
Camazotz
19
2 / 3 / 11
12,898
561
15,349
26,228
17,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
ManRaiy
Kukulkan
20
9 / 1 / 6
14,300
622
29,806
8,365
3,722
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Minámi
Jing Wei
20
5 / 1 / 3
14,780
643
13,917
17,640
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
OfficerBrow
Amaterasu
20
2 / 4 / 11
14,118
614
13,565
30,561
29,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
Guan YuSetApolloDanzaburou

VS

Bans
TiamatJanusCerberusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
3 / 6 / 1
10,999
478
17,804
22,575
11,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Kveyka
Olorun
20
4 / 4 / 1
12,817
557
15,617
20,481
9,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Ronngyu
Yemoja
15
0 / 4 / 8
9,506
413
7,982
20,913
16,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 5 / 5
11,234
488
13,514
17,780
13,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Soul
Cthulhu
17
0 / 2 / 6
10,296
448
11,958
23,135
21,885
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
21
Kills
11
11
Deaths
21
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
6
1
0.58
W
Xing Tian
JinguBang
Xing Tian
3
2
15
5.25
L
Olorun
Kveyka
Olorun
4
4
1
1.13
W
Camazotz
LordFire4
Camazotz
2
3
11
2.5
W
Kukulkan
ManRaiy
Kukulkan
9
1
6
12
W
Jing Wei
Minámi
Jing Wei
5
1
3
6.5
W
Amaterasu
OfficerBrow
Amaterasu
2
4
11
1.88
L
Yemoja
Ronngyu
Yemoja
0
4
8
1
L
4
5
5
1.3
L
Cthulhu
Soul
Cthulhu
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,339
Damage
66,875
110,848
Taken
104,884
88,233
Mitigated
73,678
48,141
Healing
37,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
17,804
11,427
0
3,193
22,575
11,530
1,046
11,961
10,542
0
97,941
W
Xing Tian
JinguBang
Xing Tian
13,702
1,209
580
4,826
28,054
29,536
0
10,159
17,895
35,242
0
L
Olorun
Kveyka
Olorun
15,617
10,136
2,107
7,587
20,481
9,791
0
7,377
13,104
116,474
0
W
Camazotz
LordFire4
Camazotz
15,349
4,244
0
17,107
26,228
17,168
662
4,736
21,492
0
97,550
W
Kukulkan
ManRaiy
Kukulkan
29,806
1,146
0
2,154
8,365
3,722
546
2,325
6,040
134,654
0
W
Jing Wei
Minámi
Jing Wei
13,917
10,311
0
7,559
17,640
7,847
8,384
7,251
10,389
0
129,950
W
Amaterasu
OfficerBrow
Amaterasu
13,565
4,939
0
15,915
30,561
29,960
281
11,974
18,587
0
89,488
L
Yemoja
Ronngyu
Yemoja
7,982
1,832
7,658
4,900
20,913
16,575
0
9,926
10,574
28,882
0
L
13,514
4,287
0
4,133
17,780
13,897
0
5,557
11,747
0
82,885
L
Cthulhu
Soul
Cthulhu
11,958
1,046
1,646
6,256
23,135
21,885
0
8,157
14,682
64,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,300
Gold Earned
54,852
737
Minions Killed
704
0
Camps Cleared
0
2,456,230
Distance Traveled
2,183,719
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,999
478
178
8
0
392,121
4
W
Xing Tian
13,204
574
29
1
0
512,501
15
L
Olorun
12,817
557
200
9
0
398,988
7
W
Camazotz
12,898
561
119
5
0
518,320
5
W
Kukulkan
14,300
622
208
9
0
456,200
2
W
Jing Wei
14,780
643
216
9
0
511,247
11
W
Amaterasu
14,118
614
165
7
0
457,962
4
L
Yemoja
9,506
413
37
2
0
438,123
7
L
Ravana
11,234
488
143
6
0
490,000
8
L
Cthulhu
10,296
448
146
6
0
464,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role