Player Matchup

King Arthur
King Arthur
DEBO GSC
King Arthur
Level 160
God Stats
9W - 8L
1,592 SR
Queue Stats
223W - 178L
1,596 Elo+
Party 1
Chaac
Chaac
DesolateSea
Chaac
Level 123
God Stats
8W - 6L
1,615 SR
Queue Stats
527W - 488L
1,491 Elo+
Party 4
Mulan
Mulan
Gurberlnasm234
Mulan
Level 127
God Stats
2W - 3L
1,291 SR
Queue Stats
257W - 217L
1,607 Elo+
Party 1
Baron Samedi
Baron Samedi
OHNO ITs ROBBIE
Baron Samedi
Level 147
God Stats
6W - 4L
1,581 SR
Queue Stats
584W - 505L
1,638 Elo+
Party 1
Thoth
Thoth
darren019723
Thoth
Level 109
God Stats
1W - 10L
1,097 SR
Queue Stats
509W - 484L
1,508 Elo+
Party 4
Team Averages
Level 133
1,435 SR
1,568 Elo+

VS

Team Averages
Level 107
1,544 SR
1,542 Elo+
Cerberus
Cerberus
 
Cerberus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Nackee
Baron Samedi
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 107L
1,598 Elo+
Party 3
Janus
Janus
Varne
Janus
Level 86
God Stats
4W - 1L
1,721 SR
Queue Stats
166W - 152L
1,551 Elo+
Solo
Ymir
Ymir
caomem
Ymir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DEBO GSC
King Arthur
20
6 / 4 / 5
11,730
733
20,498
20,624
25,073
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 4 / 8
10,410
651
22,653
20,807
23,315
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 8 / 7
10,556
660
13,862
19,540
23,548
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
OHNO ITs ROBBIE
Baron Samedi
13
0 / 8 / 8
8,772
548
19,903
18,420
7,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 4 / 10
10,725
670
19,136
13,872
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
8 / 3 / 15
12,953
810
19,696
51,047
41,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
 
Set
18
5 / 4 / 13
11,412
713
14,274
19,441
24,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Nackee
Baron Samedi
19
5 / 1 / 19
11,914
745
17,154
15,664
16,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Varne
Janus
19
6 / 4 / 15
12,205
763
24,630
15,070
8,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
caomem
Ymir
18
4 / 4 / 20
11,341
709
6,482
23,629
30,964
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
110
16
Kills
28
28
Deaths
16
38
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
3
15
5.17
W
Set
 
Set
5
4
13
2.88
L
King Arthur
DEBO GSC
King Arthur
6
4
5
2.13
L
5
4
8
2.25
L
3
8
7
0.81
W
Baron Samedi
Nackee
Baron Samedi
5
1
19
14.5
L
Baron Samedi
OHNO ITs ROBBIE
Baron Samedi
0
8
8
0.5
W
Janus
Varne
Janus
6
4
15
3.38
W
Ymir
caomem
Ymir
4
4
20
3.5
L
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,052
Damage
82,236
93,263
Taken
124,851
84,096
Mitigated
121,022
41,033
Healing
64,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
19,696
1,062
2,637
27,487
51,047
41,167
684
14,485
36,562
43,900
0
W
Set
 
Set
14,274
5,936
0
2,568
19,441
24,474
132
5,523
13,918
0
29,600
L
King Arthur
DEBO GSC
King Arthur
20,498
1,486
3,561
5,010
20,624
25,073
0
13,073
7,551
0
41,170
L
22,653
4,725
3,723
5,899
20,807
23,315
480
15,900
4,907
0
34,541
L
13,862
1,132
1,483
1,214
19,540
23,548
0
14,115
5,425
0
21,495
W
Baron Samedi
Nackee
Baron Samedi
17,154
1,551
15,612
6,881
15,664
16,384
1,862
5,030
10,454
38,290
0
L
Baron Samedi
OHNO ITs ROBBIE
Baron Samedi
19,903
2,412
9,112
4,813
18,420
7,074
129
14,989
3,431
27,347
0
W
Janus
Varne
Janus
24,630
3,075
3,167
2,500
15,070
8,033
2,330
4,272
10,798
52,709
0
W
Ymir
caomem
Ymir
6,482
1,269
2,530
1,198
23,629
30,964
565
9,729
13,900
10,145
0
L
19,136
1,934
3,065
3,153
13,872
5,086
892
9,885
3,987
38,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,193
Gold Earned
59,825
140
Minions Killed
222
0
Camps Cleared
0
1,327,550
Distance Traveled
1,312,027
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,953
810
81
5
0
266,389
0
W
Set
11,412
713
26
2
0
258,105
0
L
King Arthur
11,730
733
27
2
0
291,333
0
L
Chaac
10,410
651
29
2
0
264,230
3
L
Mulan
10,556
660
11
1
0
249,401
0
W
Baron Samedi
11,914
745
35
2
0
293,895
0
L
Baron Samedi
8,772
548
21
1
0
235,666
0
W
Janus
12,205
763
73
5
0
253,086
0
W
Ymir
11,341
709
7
0
0
240,552
0
L
Thoth
10,725
670
52
3
0
286,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role