Player Matchup

Neith
Neith
Altair1013
Neith
Level 47
God Stats
1W - 1L
1,752 SR
Queue Stats
3W - 6L
1,459 Elo+
Party 1
King Arthur
King Arthur
HTR_Frizzy
King Arthur
Level 137
God Stats
0W - 1L
1,825 SR
Queue Stats
34W - 45L
1,469 Elo+
Party 1
Da Ji
Da Ji
SadeVII
Da Ji
Level 107
God Stats
12W - 19L
1,498 SR
Queue Stats
516W - 558L
1,533 Elo+
Party 3
Ah Puch
Ah Puch
Yuselg
Ah Puch
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
958W - 957L
1,551 Elo+
Party 3
Sobek
Sobek
a10Tickleboy
Sobek
Level 83
God Stats
3W - 6L
1,489 SR
Queue Stats
12W - 17L
1,527 Elo+
Solo
Team Averages
Level 97
1,613 SR
1,508 Elo+

VS

Team Averages
Level 116
1,541 SR
1,509 Elo+
Chaac
Chaac
 
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chiron
Chiron
AddictivesZ
Chiron
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 160L
1,539 Elo+
Party 2
Athena
Athena
FMxSloth
Athena
Level 142
God Stats
3W - 2L
1,727 SR
Queue Stats
152W - 165L
1,516 Elo+
Party 4
Vulcan
Vulcan
Reign Of Godz
Vulcan
Level 110
God Stats
4W - 1L
1,591 SR
Queue Stats
251W - 232L
1,496 Elo+
Solo
Loki
Loki
SonicBenRaccoon
Loki
Level 100
God Stats
67W - 56L
1,385 SR
Queue Stats
899W - 831L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 4 / 0
4,554
455
1,655
4,195
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
HTR_Frizzy
King Arthur
9
0 / 2 / 0
5,218
522
3,386
7,549
4,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
SadeVII
Da Ji
9
1 / 0 / 0
5,184
518
1,338
6,192
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
Yuselg
Ah Puch
8
0 / 3 / 1
4,620
462
1,893
3,274
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 0 / 0
4,667
467
887
7,036
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 0
5,424
542
5,124
5,507
3,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Chiron
10
4 / 0 / 0
6,204
620
4,110
3,675
1,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
FMxSloth
Athena
8
0 / 0 / 3
4,643
464
1,926
3,370
1,421
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes

Shoes

+6%
Movement Speed

11
2 / 0 / 1
6,046
605
5,159
2,756
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 3
5,735
574
2,173
4,843
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
0
2
W
Chiron
4
0
0
4
L
Neith
0
4
0
0
W
Athena
FMxSloth
Athena
0
0
3
1.5
L
King Arthur
HTR_Frizzy
King Arthur
0
2
0
0
W
2
0
1
2.5
L
Da Ji
SadeVII
Da Ji
1
0
0
1
W
1
1
3
2.5
L
Ah Puch
Yuselg
Ah Puch
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,159
Damage
18,492
28,246
Taken
20,151
11,540
Mitigated
8,595
11,593
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,124
996
0
3,385
5,507
3,901
300
0
5,507
0
25,100
W
Chiron
4,110
2,194
467
2,458
3,675
1,012
0
677
2,950
0
37,407
L
Neith
1,655
954
0
389
4,195
1,051
0
488
3,707
0
15,278
W
Athena
FMxSloth
Athena
1,926
619
244
978
3,370
1,421
0
803
2,497
8,640
0
L
King Arthur
HTR_Frizzy
King Arthur
3,386
1,036
0
2,935
7,549
4,582
0
610
6,548
0
26,037
W
5,159
1,777
0
945
2,756
870
129
756
1,814
34,188
0
L
Da Ji
SadeVII
Da Ji
1,338
214
0
3,584
6,192
2,056
0
1,261
4,864
0
26,897
W
2,173
770
0
2,757
4,843
1,391
0
206
4,603
0
29,776
L
Ah Puch
Yuselg
Ah Puch
1,893
0
0
459
3,274
1,073
0
1,898
1,280
17,344
0
L
887
68
0
4,226
7,036
2,778
0
2,566
4,346
11,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
28,052
220
Minions Killed
310
0
Camps Cleared
0
902,717
Distance Traveled
1,020,255
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,424
542
54
5
0
205,776
1
W
Chiron
6,204
620
81
8
0
188,889
0
L
Neith
4,554
455
38
4
0
157,666
0
W
Athena
4,643
464
27
3
0
210,401
3
L
King Arthur
5,218
522
54
5
0
186,381
1
W
Vulcan
6,046
605
84
8
0
196,034
2
L
Da Ji
5,184
518
61
6
0
209,939
2
W
Loki
5,735
574
64
6
0
219,155
3
L
Ah Puch
4,620
462
49
5
0
136,063
0
L
Sobek
4,667
467
18
2
0
212,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role