Player Matchup

Fenrir
Fenrir
AltaceTemptation
Fenrir
Level 46
God Stats
3W - 4L
1,615 SR
Queue Stats
83W - 115L
1,331 Elo+
Party 1
Zeus
Zeus
DivineRejection
Zeus
Level 69
God Stats
7W - 13L
1,201 SR
Queue Stats
295W - 387L
1,393 Elo+
Party 1
Bellona
Bellona
MagnumMiracles
Bellona
Level 67
God Stats
21W - 24L
1,435 SR
Queue Stats
209W - 292L
1,332 Elo+
Party 1
Chiron
Chiron
SubsonicFoil
Chiron
Level 58
God Stats
1W - 7L
1,293 SR
Queue Stats
121W - 184L
1,358 Elo+
Party 1
Yemoja
Yemoja
denizenohio
Yemoja
Level 23
God Stats
83W - 115L
1,425 SR
Queue Stats
113W - 182L
1,328 Elo+
Party 1
Team Averages
Level 53
1,394 SR
1,348 Elo+

VS

Team Averages
Level 65
1,487 SR
1,371 Elo+
Tyr
Tyr
 
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
A Green Kirby
Nox
Level 17
God Stats
6W - 3L
1,437 SR
Queue Stats
52W - 56L
1,338 Elo+
Party 2
Ra
Ra
VerticalCupid3
Ra
Level 84
God Stats
7W - 4L
1,500 SR
Queue Stats
19W - 20L
1,179 Elo+
Party 2
Susano
Susano
icupbot9000
Susano
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,337 Elo+
Party 2
Artemis
Artemis
sleepybunn
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,867
487
1,772
6,796
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,717
572
1,859
5,558
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 0
5,752
575
2,190
4,627
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
9
2 / 3 / 0
5,433
543
2,754
7,356
2,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
7
0 / 3 / 0
4,616
462
486
4,181
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 0 / 1
5,768
577
2,325
5,995
3,526
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
5 / 1 / 2
5,762
576
4,923
2,951
821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 0
6,857
686
2,676
4,295
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
8
1 / 1 / 0
5,009
501
1,336
5,148
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
sleepybunn
Artemis
10
2 / 1 / 4
5,646
565
4,212
5,349
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
3
Kills
10
10
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
1
0.5
W
5
1
2
6
L
1
2
0
0.5
L
0
2
0
0
L
0
0
0
0
L
Chiron
2
3
0
0.67
W
2
0
0
2
L
Yemoja
0
3
0
0
W
Susano
1
1
0
1
W
Artemis
sleepybunn
Artemis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,061
Damage
15,472
28,518
Taken
23,738
9,542
Mitigated
8,706
10,807
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,325
124
0
3,412
5,995
3,526
0
0
5,995
0
23,195
W
4,923
300
0
752
2,951
821
0
134
2,817
17,269
0
L
1,772
662
0
2,534
6,796
1,654
0
547
6,198
0
16,544
L
1,859
187
0
1,989
5,558
1,575
0
2,408
3,052
34,524
0
L
2,190
494
0
2,120
4,627
2,133
0
0
4,352
0
28,169
L
Chiron
2,754
888
108
3,139
7,356
2,551
0
3,173
4,174
0
25,941
W
2,676
540
35
2,722
4,295
1,447
504
1,697
2,436
43,994
0
L
Yemoja
486
40
437
480
4,181
1,629
90
1,347
2,834
10,746
0
W
Susano
1,336
357
0
3,126
5,148
1,434
0
0
5,148
0
22,642
W
Artemis
sleepybunn
Artemis
4,212
1,888
0
2,156
5,349
1,478
84
352
4,997
0
27,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,385
Gold Earned
29,042
270
Minions Killed
316
0
Camps Cleared
0
903,616
Distance Traveled
981,259
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,768
577
60
6
0
180,790
2
W
Nox
5,762
576
30
3
0
193,173
0
L
Fenrir
4,867
487
39
4
0
191,195
2
L
Zeus
5,717
572
75
8
0
187,972
4
L
Bellona
5,752
575
75
8
0
222,114
2
L
Chiron
5,433
543
60
6
0
168,201
2
W
Ra
6,857
686
111
11
0
215,441
2
L
Yemoja
4,616
462
21
2
0
134,134
0
W
Susano
5,009
501
61
6
0
231,515
0
W
Artemis
5,646
565
54
5
0
160,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role