Player Matchup

Danzaburou
Danzaburou
DGoheen
Danzaburou
Level 28
God Stats
19W - 9L
1,614 SR
Queue Stats
87W - 74L
1,616 Elo+
Solo
Cerberus
Cerberus
Nordicwisdom
Cerberus
Level 16
God Stats
11W - 10L
1,637 SR
Queue Stats
11W - 13L
1,417 Elo+
Party 3
Horus
Horus
RealVCRPlayer
Horus
Level 25
God Stats
23W - 30L
1,433 SR
Queue Stats
101W - 94L
1,493 Elo+
Party 1
Mercury
Mercury
Sunnyxyz
Mercury
Level 21
God Stats
6W - 6L
1,581 SR
Queue Stats
70W - 71L
1,477 Elo+
Party 1
Sol
Sol
TGWolF12
Sol
Level 31
God Stats
58W - 53L
1,590 SR
Queue Stats
79W - 74L
1,426 Elo+
Party 3
Team Averages
Level 24
1,571 SR
1,486 Elo+

VS

Team Averages
Level 33
1,580 SR
1,579 Elo+
Nemesis
Nemesis
ChivaJam
Nemesis
Level 17
God Stats
4W - 1L
1,746 SR
Queue Stats
197W - 138L
1,677 Elo+
Party 2
Chang'e
Chang'e
brandinooo
Chang'e
Level 83
God Stats
4W - 4L
1,477 SR
Queue Stats
109W - 66L
1,659 Elo+
Party 2
Cu Chulainn
Cu Chulainn
madP3DR0C4mad
Cu Chulainn
Level 28
God Stats
37W - 28L
1,464 SR
Queue Stats
224W - 261L
1,371 Elo+
Solo
Medusa
Medusa
planckscon
Medusa
Level 15
God Stats
5W - 1L
1,715 SR
Queue Stats
70W - 47L
1,640 Elo+
Party 2
Sobek
Sobek
sadwallaby
Sobek
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 80L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DGoheen
Danzaburou
6
0 / 3 / 0
4,605
419
1,734
4,141
869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cerberus
Nordicwisdom
Cerberus
8
0 / 3 / 0
4,954
450
1,843
6,735
2,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 1
5,518
502
4,024
6,488
2,483
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Sunnyxyz
Mercury
9
3 / 2 / 0
5,603
509
2,832
5,873
1,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

10
0 / 4 / 2
5,538
503
1,636
6,975
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChivaJam
Nemesis
10
3 / 1 / 3
6,065
551
3,799
6,027
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
brandinooo
Chang'e
13
3 / 1 / 1
7,373
670
3,969
5,901
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
madP3DR0C4mad
Cu Chulainn
10
1 / 2 / 3
6,078
553
4,576
7,500
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
planckscon
Medusa
11
6 / 0 / 0
6,492
590
5,551
4,734
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
9
1 / 0 / 6
5,990
545
1,187
3,698
2,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
14
14
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ChivaJam
Nemesis
3
1
3
4.5
L
Danzaburou
DGoheen
Danzaburou
0
3
0
0
L
Cerberus
Nordicwisdom
Cerberus
0
3
0
0
L
1
2
1
0.75
L
Mercury
Sunnyxyz
Mercury
3
2
0
1.5
L
0
4
2
0.25
W
Chang'e
brandinooo
Chang'e
3
1
1
3.5
W
Cu Chulainn
madP3DR0C4mad
Cu Chulainn
1
2
3
1.25
W
Medusa
planckscon
Medusa
6
0
0
6
W
Sobek
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,069
Damage
19,082
30,212
Taken
27,860
9,806
Mitigated
11,120
8,962
Healing
11,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ChivaJam
Nemesis
3,799
2,227
0
700
6,027
1,817
0
443
5,584
0
34,981
L
Danzaburou
DGoheen
Danzaburou
1,734
484
0
1,031
4,141
869
0
403
3,738
0
13,847
L
Cerberus
Nordicwisdom
Cerberus
1,843
53
0
1,845
6,735
2,884
56
1,151
5,568
15,841
0
L
4,024
1,807
355
2,206
6,488
2,483
363
83
6,086
0
20,908
L
Mercury
Sunnyxyz
Mercury
2,832
1,169
0
919
5,873
1,587
741
525
5,309
0
21,992
L
1,636
474
0
2,606
6,975
1,983
0
3,081
3,702
29,141
0
W
Chang'e
brandinooo
Chang'e
3,969
743
267
2,529
5,901
1,762
46
1,563
4,338
47,250
0
W
Cu Chulainn
madP3DR0C4mad
Cu Chulainn
4,576
565
0
2,526
7,500
4,229
0
0
7,500
1,317
27,883
W
Medusa
planckscon
Medusa
5,551
3,669
0
3,736
4,734
1,245
578
860
3,874
0
38,538
W
Sobek
1,187
225
0
1,925
3,698
2,067
64
613
3,085
9,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,218
Gold Earned
31,998
198
Minions Killed
322
0
Camps Cleared
0
940,287
Distance Traveled
1,023,951
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,065
551
68
6
0
214,257
3
L
Danzaburou
4,605
419
28
3
0
121,909
2
L
Cerberus
4,954
450
33
3
0
198,241
0
L
Horus
5,518
502
36
3
0
209,990
3
L
Mercury
5,603
509
46
4
0
220,328
2
L
Sol
5,538
503
55
5
0
189,819
3
W
Chang'e
7,373
670
104
9
0
213,628
2
W
Cu Chulainn
6,078
553
61
6
0
197,347
3
W
Medusa
6,492
590
72
7
0
196,862
0
W
Sobek
5,990
545
17
2
0
201,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role