Player Matchup

Ra
Ra
Edrazil
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,523 Elo+
Solo
Fenrir
Fenrir
HansSolos
Fenrir
Level 86
God Stats
2W - 2L
1,264 SR
Queue Stats
12W - 6L
1,523 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ianmem28
Ah Muzen Cab
Level 70
God Stats
2W - 3L
1,672 SR
Queue Stats
78W - 131L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
Noblesandwich13
Tsukuyomi
Level 49
God Stats
8W - 12L
1,411 SR
Queue Stats
70W - 62L
1,416 Elo+
Solo
Cerberus
Cerberus
ivandoors
Cerberus
Level 128
God Stats
4W - 3L
1,641 SR
Queue Stats
113W - 122L
1,446 Elo+
Solo
Team Averages
Level 76
1,498 SR
1,472 Elo+

VS

Team Averages
Level 88
1,537 SR
1,451 Elo+
Tiamat
Tiamat
CordPlaysGames
Tiamat
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
208W - 252L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
Hi-NiHao
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,410 Elo+
Solo
Ymir
Ymir
TopRamenWarrior
Ymir
Level 118
God Stats
59W - 48L
1,622 SR
Queue Stats
166W - 155L
1,464 Elo+
Solo
Hades
Hades
alpineOG801
Hades
Level 109
God Stats
97W - 71L
1,561 SR
Queue Stats
343W - 351L
1,497 Elo+
Solo
Chiron
Chiron
ephky
Chiron
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 118L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 9 / 22
15,844
1,219
34,987
18,860
7,687
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
HansSolos
Fenrir
20
8 / 2 / 19
13,817
1,063
12,913
14,622
8,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Ianmem28
Ah Muzen Cab
20
4 / 5 / 25
13,258
1,020
22,487
20,484
7,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Noblesandwich13
Tsukuyomi
20
12 / 11 / 17
14,908
1,147
33,187
24,093
9,574
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ivandoors
Cerberus
20
10 / 4 / 30
15,884
1,222
20,904
29,091
33,121
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

62

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 16
15,208
1,170
34,552
27,532
21,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
Hi-NiHao
Ne Zha
20
6 / 13 / 18
14,249
1,096
15,035
25,078
10,797
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 5 / 15
13,026
1,002
9,415
29,982
18,968
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
12 / 7 / 12
15,288
1,176
21,659
24,290
14,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
ephky
Chiron
20
2 / 10 / 22
13,392
1,030
19,999
25,387
10,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
114
45
Kills
31
31
Deaths
45
113
Assists
83
Player
Kills
Deaths
Assists
KDA
L
10
10
16
1.8
W
11
9
22
2.44
W
Fenrir
HansSolos
Fenrir
8
2
19
8.75
L
Ne Zha
Hi-NiHao
Ne Zha
6
13
18
1.15
W
Ah Muzen Cab
Ianmem28
Ah Muzen Cab
4
5
25
3.3
W
Tsukuyomi
Noblesandwich13
Tsukuyomi
12
11
17
1.86
L
1
5
15
1.7
L
12
7
12
2.57
L
Chiron
ephky
Chiron
2
10
22
1.3
W
Cerberus
ivandoors
Cerberus
10
4
30
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,478
Damage
100,660
107,150
Taken
132,269
66,097
Mitigated
76,001
20,517
Healing
21,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,552
3,809
0
4,510
27,532
21,633
0
10,169
17,143
63,351
0
W
34,987
3,800
5,209
3,580
18,860
7,687
0
11,421
7,439
75,530
0
W
Fenrir
HansSolos
Fenrir
12,913
3,024
291
790
14,622
8,147
0
8,545
6,077
0
20,418
L
Ne Zha
Hi-NiHao
Ne Zha
15,035
5,888
0
1,489
25,078
10,797
0
10,684
14,119
0
34,194
W
Ah Muzen Cab
Ianmem28
Ah Muzen Cab
22,487
8,037
0
3,099
20,484
7,568
0
14,668
5,816
0
38,459
W
Tsukuyomi
Noblesandwich13
Tsukuyomi
33,187
9,919
267
1,476
24,093
9,574
0
14,570
9,523
0
51,854
L
9,415
1,029
60
5,199
29,982
18,968
0
12,291
17,455
31,091
0
L
21,659
541
1,908
3,227
24,290
14,367
0
11,697
12,372
47,091
0
L
Chiron
ephky
Chiron
19,999
6,450
811
3,857
25,387
10,236
0
9,910
15,289
0
48,664
W
Cerberus
ivandoors
Cerberus
20,904
1,392
0
5,805
29,091
33,121
0
16,422
12,669
43,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,711
Gold Earned
71,163
287
Minions Killed
298
7
Camps Cleared
7
1,181,557
Distance Traveled
1,155,889
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
15,208
1,170
63
5
1
261,920
0
W
Ra
15,844
1,219
120
9
1
227,986
2
W
Fenrir
13,817
1,063
5
0
3
255,591
1
L
Ne Zha
14,249
1,096
44
3
2
214,179
0
W
Ah Muzen Cab
13,258
1,020
32
2
2
255,304
3
W
Tsukuyomi
14,908
1,147
39
3
0
210,222
3
L
Ymir
13,026
1,002
57
4
0
191,680
0
L
Hades
15,288
1,176
61
5
4
252,485
1
L
Chiron
13,392
1,030
73
6
0
235,625
0
W
Cerberus
15,884
1,222
91
7
1
232,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role