Player Matchup

Tiamat
Tiamat
BlazingBennu
Tiamat
Level 102
God Stats
29W - 27L
1,540 SR
Queue Stats
243W - 249L
1,561 Elo+
Solo
Guan Yu
Guan Yu
HolUpHoldMyPhone
Guan Yu
Level 150
God Stats
11W - 13L
1,501 SR
Queue Stats
546W - 520L
1,552 Elo+
Party 1
Ares
Ares
Karukushifu
Ares
Level 27
God Stats
2W - 1L
1,629 SR
Queue Stats
86W - 66L
1,635 Elo+
Party 1
Freya
Freya
SunbroSaiyan
Freya
Level 100
God Stats
9W - 13L
1,418 SR
Queue Stats
211W - 211L
1,623 Elo+
Party 1
Nemesis
Nemesis
SunkenSpore
Nemesis
Level 108
God Stats
12W - 5L
1,807 SR
Queue Stats
382W - 355L
1,567 Elo+
Party 1
Team Averages
Level 97
1,579 SR
1,588 Elo+

VS

Team Averages
Level 48
1,460 SR
1,486 Elo+
Ra
Ra
Akinator1013
Ra
Level 23
God Stats
20W - 24L
1,467 SR
Queue Stats
73W - 77L
1,458 Elo+
Party 3
Sol
Sol
DwarfInAJar
Sol
Level 43
God Stats
9W - 7L
1,424 SR
Queue Stats
525W - 472L
1,487 Elo+
Party 3
Kuzenbo
Kuzenbo
NoMetronome
Kuzenbo
Level 45
God Stats
1W - 4L
1,455 SR
Queue Stats
31W - 28L
1,570 Elo+
Party 2
Medusa
Medusa
crimsonray
Medusa
Level 80
God Stats
1W - 2L
1,454 SR
Queue Stats
35W - 45L
1,413 Elo+
Party 2
Fenrir
Fenrir
pigchale
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
7
0 / 0 / 2
4,063
813
1,219
1,353
447
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 0
4,056
811
464
1,293
528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 1
3,388
678
1,336
2,615
1,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 0 / 1
3,758
752
1,312
1,330
384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SunkenSpore
Nemesis
7
3 / 0 / 1
4,382
876
1,627
3,020
779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,098
620
639
2,212
602
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 0 / 0
3,229
646
54
864
147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kuzenbo
NoMetronome
Kuzenbo
4
0 / 1 / 0
3,304
661
913
3,356
1,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
crimsonray
Medusa
3
0 / 1 / 0
2,905
581
982
1,476
342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
pigchale
Fenrir
4
0 / 0 / 0
3,226
645
0
2,252
523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
0
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Tiamat
0
0
2
1
L
0
0
0
0
W
0
0
0
0
W
0
0
1
0.5
L
Kuzenbo
NoMetronome
Kuzenbo
0
1
0
0
W
1
0
1
1.5
W
Nemesis
SunkenSpore
Nemesis
3
0
1
3.5
L
Medusa
crimsonray
Medusa
0
1
0
0
L
Fenrir
pigchale
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,958
Damage
2,588
9,611
Taken
10,160
3,223
Mitigated
3,452
3,773
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
639
76
0
601
2,212
602
0
1,219
993
11,379
0
W
Tiamat
1,219
188
0
904
1,353
447
40
328
1,025
16,529
0
L
54
0
0
251
864
147
0
0
864
8,983
259
W
464
49
0
190
1,293
528
0
54
1,239
0
17,491
W
1,336
0
0
1,354
2,615
1,085
0
477
2,138
4,973
0
L
Kuzenbo
NoMetronome
Kuzenbo
913
498
0
1,170
3,356
1,838
0
1,828
1,528
5,448
0
W
1,312
654
0
835
1,330
384
0
431
899
15,440
0
W
Nemesis
SunkenSpore
Nemesis
1,627
719
0
490
3,020
779
0
316
2,704
0
19,703
L
Medusa
crimsonray
Medusa
982
546
99
424
1,476
342
0
820
656
0
7,708
L
Fenrir
pigchale
Fenrir
0
0
0
1,472
2,252
523
0
0
2,252
0
8,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,647
Gold Earned
15,762
177
Minions Killed
90
0
Camps Cleared
0
550,232
Distance Traveled
420,288
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,098
620
14
3
0
81,129
1
W
Tiamat
4,063
813
41
8
0
105,496
3
L
Sol
3,229
646
19
4
0
77,958
0
W
Guan Yu
4,056
811
47
9
0
110,422
2
W
Ares
3,388
678
13
3
0
101,816
1
L
Kuzenbo
3,304
661
9
2
0
93,114
1
W
Freya
3,758
752
32
6
0
96,626
1
W
Nemesis
4,382
876
44
9
0
135,872
1
L
Medusa
2,905
581
18
4
0
89,207
0
L
Fenrir
3,226
645
30
6
0
78,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role