Player Matchup

Scylla
Scylla
 
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Shibski
Yemoja
Level 13
God Stats
10W - 17L
1,396 SR
Queue Stats
10W - 18L
1,290 Elo+
Party 2
Artemis
Artemis
brandonejaime
Artemis
Level 126
God Stats
40W - 33L
1,598 SR
Queue Stats
147W - 191L
1,373 Elo+
Party 2
Team Averages
Level 76
1,498 SR
1,388 Elo+

VS

Team Averages
Level 48
1,499 SR
1,388 Elo+
Discordia
Discordia
Apex Spice
Discordia
Level 29
God Stats
3W - 5L
1,496 SR
Queue Stats
59W - 69L
1,336 Elo+
Party 1
Bacchus
Bacchus
Obversify
Bacchus
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 217L
1,492 Elo+
Party 1
Tsukuyomi
Tsukuyomi
QuietFawn512368
Tsukuyomi
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
119W - 176L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 4 / 12
10,485
655
7,863
8,188
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Shibski
Yemoja
13
0 / 1 / 13
10,009
626
5,584
11,461
9,585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
16
13 / 2 / 0
12,080
755
12,034
10,000
3,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Apex Spice
Discordia
13
1 / 3 / 5
9,779
611
10,823
6,944
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Obversify
Bacchus
12
5 / 6 / 1
10,902
681
9,863
18,379
20,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
QuietFawn512368
Tsukuyomi
11
1 / 7 / 2
8,900
556
5,017
10,591
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
16
Kills
7
7
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
4
12
2.25
L
Discordia
Apex Spice
Discordia
1
3
5
1.17
L
Bacchus
Obversify
Bacchus
5
6
1
0.92
L
Tsukuyomi
QuietFawn512368
Tsukuyomi
1
7
2
0.29
W
Yemoja
Shibski
Yemoja
0
1
13
6.5
W
Artemis
13
2
0
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,481
Damage
25,703
29,649
Taken
35,914
16,400
Mitigated
27,140
3,624
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,863
289
0
646
8,188
2,906
743
5,763
2,095
37,475
0
L
Discordia
Apex Spice
Discordia
10,823
416
0
0
6,944
2,568
370
3,413
3,419
31,544
0
L
Bacchus
Obversify
Bacchus
9,863
463
0
3,635
18,379
20,111
0
6,421
11,599
26,738
0
L
Tsukuyomi
QuietFawn512368
Tsukuyomi
5,017
898
290
666
10,591
4,461
0
3,051
7,379
0
30,558
W
Yemoja
Shibski
Yemoja
5,584
1,475
2,276
702
11,461
9,585
753
6,920
4,181
22,722
0
W
Artemis
12,034
7,257
0
0
10,000
3,909
1,755
7,006
2,628
0
59,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
29,581
181
Minions Killed
119
0
Camps Cleared
0
811,306
Distance Traveled
803,082
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,485
655
56
4
0
275,825
5
L
Discordia
9,779
611
52
3
0
293,740
2
L
Bacchus
10,902
681
22
1
0
292,444
1
L
Tsukuyomi
8,900
556
45
3
0
216,898
1
W
Yemoja
10,009
626
39
2
0
305,294
4
W
Artemis
12,080
755
86
5
0
230,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role