Player Matchup

Tyr
Tyr
Equeous
Tyr
Level 25
God Stats
2W - 1L
1,645 SR
Queue Stats
19W - 29L
1,173 Elo+
Party 3
Merlin
Merlin
JehovahsThicknes
Merlin
Level 42
God Stats
11W - 10L
1,457 SR
Queue Stats
362W - 327L
1,398 Elo+
Party 2
Cupid
Cupid
MegaMunchy
Cupid
Level 106
God Stats
13W - 7L
1,500 SR
Queue Stats
217W - 190L
1,492 Elo+
Party 2
Zeus
Zeus
RaininWhitePepl
Zeus
Level 29
God Stats
41W - 36L
1,593 SR
Queue Stats
42W - 44L
1,405 Elo+
Party 3
Xing Tian
Xing Tian
Vortus
Xing Tian
Level 49
God Stats
8W - 4L
1,609 SR
Queue Stats
38W - 50L
1,357 Elo+
Party 3
Team Averages
Level 50
1,561 SR
1,365 Elo+

VS

Team Averages
Level 80
1,561 SR
1,478 Elo+
Olorun
Olorun
ChimmyNeutron
Olorun
Level 88
God Stats
1W - 1L
1,681 SR
Queue Stats
31W - 35L
1,604 Elo+
Party 1
Erlang Shen
Erlang Shen
LeaveMyDojo
Erlang Shen
Level 37
God Stats
9W - 7L
1,730 SR
Queue Stats
261W - 202L
1,628 Elo+
Party 1
Artio
Artio
XavieroftheWind
Artio
Level 124
God Stats
14W - 15L
1,762 SR
Queue Stats
258W - 204L
1,627 Elo+
Party 1
Neith
Neith
pseudonymlynn
Neith
Level 29
God Stats
5W - 25L
1,147 SR
Queue Stats
11W - 44L
1,160 Elo+
Party 4
Arachne
Arachne
vampiredmage
Arachne
Level 122
God Stats
3W - 5L
1,489 SR
Queue Stats
115W - 159L
1,372 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
0 / 7 / 3
11,290
452
3,095
19,663
12,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
3 / 2 / 8
14,121
565
15,423
10,807
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
20
11 / 3 / 7
14,878
595
24,481
28,778
11,983
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 8 / 5
14,785
591
25,693
17,840
6,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Vortus
Xing Tian
20
4 / 3 / 13
14,545
582
11,407
18,084
17,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 9
11,753
470
12,303
19,679
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
LeaveMyDojo
Erlang Shen
20
15 / 8 / 3
14,470
579
28,467
29,602
19,444
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 6 / 7
11,311
452
17,375
34,091
28,965
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

2
0 / 1 / 0
4,891
196
0
608
136
Arachne
vampiredmage
Arachne
16
0 / 8 / 9
9,909
396
6,196
17,767
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
51
29
Kills
23
23
Deaths
29
36
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
6
9
1.08
W
Tyr
0
7
3
0.21
W
3
2
8
3.5
L
Erlang Shen
LeaveMyDojo
Erlang Shen
15
8
3
2.06
W
Cupid
11
3
7
4.83
W
11
8
5
1.69
W
Xing Tian
Vortus
Xing Tian
4
3
13
3.5
L
6
6
7
1.58
L
0
1
0
0
L
Arachne
vampiredmage
Arachne
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,099
Damage
64,341
95,172
Taken
101,747
52,714
Mitigated
64,930
35,636
Healing
32,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,303
5,904
213
8,135
19,679
8,011
0
9,758
9,509
85,241
0
W
Tyr
3,095
1,396
0
4,285
19,663
12,681
1,955
2,489
17,174
0
54,302
W
15,423
659
136
2,469
10,807
4,130
1,041
3,093
7,714
79,047
0
L
Erlang Shen
LeaveMyDojo
Erlang Shen
28,467
15,102
0
10,264
29,602
19,444
624
14,811
14,463
0
120,786
W
Cupid
24,481
16,447
489
17,656
28,778
11,983
7,079
9,247
19,531
0
119,894
W
25,693
4,166
1,601
4,123
17,840
6,255
2,789
9,137
8,703
88,073
0
W
Xing Tian
Vortus
Xing Tian
11,407
734
907
3,970
18,084
17,665
1,729
8,569
9,515
45,883
0
L
17,375
464
1,643
10,309
34,091
28,965
228
21,445
12,365
64,364
0
L
0
0
0
0
608
136
0
0
608
0
0
L
Arachne
vampiredmage
Arachne
6,196
3,788
0
1,459
17,767
8,374
0
5,626
12,063
0
47,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,619
Gold Earned
52,334
555
Minions Killed
475
0
Camps Cleared
0
2,205,150
Distance Traveled
1,815,844
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,753
470
123
5
0
414,349
6
W
Tyr
11,290
452
96
4
0
370,589
0
W
Merlin
14,121
565
140
6
0
479,990
1
L
Erlang Shen
14,470
579
173
7
0
396,846
0
W
Cupid
14,878
595
145
6
0
471,616
4
W
Zeus
14,785
591
115
5
0
397,346
0
W
Xing Tian
14,545
582
59
2
0
485,609
1
L
Artio
11,311
452
102
4
0
467,095
2
L
Neith
4,891
196
0
0
0
0
0
L
Arachne
9,909
396
77
3
0
537,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role