Player Matchup

Scylla
Scylla
Casantrox
Scylla
Level 147
God Stats
2W - 0L
1,503 SR
Queue Stats
160W - 102L
1,756 Elo+
Party 1
Cernunnos
Cernunnos
Eleka19
Cernunnos
Level 147
God Stats
4W - 1L
1,798 SR
Queue Stats
79W - 47L
1,629 Elo+
Party 1
Achilles
Achilles
PorFavorSinTacc
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
WoopZee
Sobek
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
79W - 43L
1,648 Elo+
Party 1
Ne Zha
Ne Zha
lMatiasl
Ne Zha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,813 Elo+
Party 1
Team Averages
Level 125
1,560 SR
1,669 Elo+

VS

Team Averages
Level 128
1,542 SR
1,540 Elo+
Sun Wukong
Sun Wukong
Abcsoybueno
Sun Wukong
Level 125
God Stats
11W - 9L
1,517 SR
Queue Stats
168W - 158L
1,485 Elo+
Solo
Merlin
Merlin
CrimsonHeaven
Merlin
Level 157
God Stats
11W - 7L
1,774 SR
Queue Stats
360W - 264L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
KenshinWizard
Sylvanus
Level 63
God Stats
9W - 10L
1,356 SR
Queue Stats
433W - 391L
1,529 Elo+
Solo
Arachne
Arachne
Oxideopy
Arachne
Level 149
God Stats
16W - 10L
1,633 SR
Queue Stats
141W - 83L
1,545 Elo+
Party 2
Chronos
Chronos
TROLLENCIO2000
Chronos
Level 147
God Stats
1W - 2L
1,433 SR
Queue Stats
371W - 260L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Casantrox
Scylla
18
5 / 2 / 1
11,428
601
7,423
9,871
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Eleka19
Cernunnos
18
6 / 2 / 4
10,658
561
12,231
13,752
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
18
2 / 2 / 1
10,707
564
7,200
13,807
8,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sobek
WoopZee
Sobek
14
0 / 0 / 10
9,070
477
5,267
15,234
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
lMatiasl
Ne Zha
17
6 / 4 / 3
10,667
561
6,710
15,161
6,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abcsoybueno
Sun Wukong
17
2 / 4 / 1
10,300
542
8,412
10,877
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 2 / 2
10,697
563
6,473
7,785
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
KenshinWizard
Sylvanus
15
0 / 4 / 2
8,273
435
4,504
11,024
8,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Oxideopy
Arachne
16
4 / 5 / 2
10,129
533
6,738
15,272
7,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 4 / 2
9,549
503
8,374
13,307
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
10
10
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Abcsoybueno
Sun Wukong
2
4
1
0.63
W
Scylla
Casantrox
Scylla
5
2
1
2.75
L
3
2
2
2
W
Cernunnos
Eleka19
Cernunnos
6
2
4
4
L
Sylvanus
KenshinWizard
Sylvanus
0
4
2
0.25
L
Arachne
Oxideopy
Arachne
4
5
2
1
W
Achilles
2
2
1
1.25
L
1
4
2
0.5
W
Sobek
WoopZee
Sobek
0
0
10
5
W
Ne Zha
lMatiasl
Ne Zha
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,831
Damage
34,501
67,825
Taken
58,265
37,843
Mitigated
32,039
27,786
Healing
18,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Abcsoybueno
Sun Wukong
8,412
1,910
0
3,224
10,877
9,085
0
0
10,877
0
67,728
W
Scylla
Casantrox
Scylla
7,423
1,222
0
2,547
9,871
3,480
665
4,697
4,923
94,760
0
L
6,473
722
0
1,833
7,785
2,697
0
3,032
4,675
68,730
0
W
Cernunnos
Eleka19
Cernunnos
12,231
6,561
0
8,210
13,752
5,256
2,068
6,770
6,960
0
92,852
L
Sylvanus
KenshinWizard
Sylvanus
4,504
1,153
583
4,097
11,024
8,371
0
3,331
7,629
38,422
9,324
L
Arachne
Oxideopy
Arachne
6,738
4,197
0
4,094
15,272
7,298
0
3,023
12,213
0
67,859
W
Achilles
7,200
2,197
0
4,510
13,807
8,173
0
156
13,001
0
65,026
L
8,374
3,722
0
4,565
13,307
4,588
0
3,086
10,181
64,776
0
W
Sobek
WoopZee
Sobek
5,267
121
0
5,861
15,234
14,900
0
4,717
10,405
24,712
0
W
Ne Zha
lMatiasl
Ne Zha
6,710
1,926
0
6,658
15,161
6,034
391
2,258
12,698
0
73,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,530
Gold Earned
48,948
661
Minions Killed
603
0
Camps Cleared
0
1,815,644
Distance Traveled
1,753,009
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,300
542
153
8
0
309,296
1
W
Scylla
11,428
601
190
10
0
353,123
5
L
Merlin
10,697
563
145
8
0
369,147
3
W
Cernunnos
10,658
561
160
8
0
315,961
1
L
Sylvanus
8,273
435
80
4
0
342,025
5
L
Arachne
10,129
533
104
5
0
386,181
5
W
Achilles
10,707
564
151
8
0
413,359
0
L
Chronos
9,549
503
121
6
0
346,360
5
W
Sobek
9,070
477
35
2
0
399,261
10
W
Ne Zha
10,667
561
125
7
0
333,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role