Player Matchup

Sobek
Sobek
Dragonache
Sobek
Level 117
God Stats
7W - 8L
1,560 SR
Queue Stats
107W - 126L
1,462 Elo+
Party 1
Bellona
Bellona
FunMr Philips
Bellona
Level 39
God Stats
8W - 11L
1,538 SR
Queue Stats
240W - 319L
1,428 Elo+
Party 1
Fenrir
Fenrir
GenesisRosse
Fenrir
Level 65
God Stats
13W - 15L
1,579 SR
Queue Stats
239W - 310L
1,454 Elo+
Party 1
Zeus
Zeus
THEBIGTONY9K
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,638 Elo+
Party 1
Skadi
Skadi
Vinipiumpium
Skadi
Level 84
God Stats
2W - 1L
1,557 SR
Queue Stats
186W - 257L
1,436 Elo+
Party 1
Team Averages
Level 64
1,547 SR
1,484 Elo+

VS

Team Averages
Level 69
1,546 SR
1,454 Elo+
Janus
Janus
Ancient_Jar
Janus
Level 154
God Stats
2W - 2L
1,512 SR
Queue Stats
34W - 53L
1,523 Elo+
Party 2
Ares
Ares
DarthWabbit
Ares
Level 38
God Stats
12W - 7L
1,656 SR
Queue Stats
313W - 333L
1,433 Elo+
Solo
Tyr
Tyr
Lucifer420_69
Tyr
Level 61
God Stats
3W - 5L
1,355 SR
Queue Stats
387W - 501L
1,271 Elo+
Solo
Medusa
Medusa
l_BLOODHOUNDMAIN
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
wolph-flow
Tsukuyomi
Level 88
God Stats
1W - 1L
1,708 SR
Queue Stats
37W - 47L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
3 / 0 / 0
6,049
550
4,875
6,145
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
10
0 / 1 / 0
5,549
504
2,764
5,904
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
5
0 / 0 / 0
4,266
388
351
1,995
478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 7 / 0
4,631
421
1,586
6,294
1,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 3
5,392
490
2,440
3,888
1,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,833
621
5,229
3,574
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 2
5,135
467
1,438
7,086
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 0 / 0
6,468
588
3,608
6,373
3,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 1
5,676
516
3,447
4,520
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
wolph-flow
Tsukuyomi
11
4 / 0 / 0
6,417
583
1,966
6,543
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
10
10
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
0
2
2
0.5
L
Sobek
3
0
0
3
L
Bellona
0
1
0
0
L
Fenrir
0
0
0
0
W
1
0
0
1
L
0
7
0
0
L
0
2
3
0.75
W
1
1
1
1.5
W
Tsukuyomi
wolph-flow
Tsukuyomi
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,016
Damage
15,688
24,226
Taken
28,096
11,576
Mitigated
11,622
6,829
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,229
325
0
952
3,574
1,055
16
1,132
2,442
34,367
0
W
1,438
0
240
928
7,086
3,845
0
2,006
5,080
17,505
0
L
Sobek
4,875
262
0
3,284
6,145
4,007
0
1,906
4,161
16,441
0
L
Bellona
2,764
431
0
1,549
5,904
4,256
0
0
5,904
0
26,827
L
Fenrir
351
0
0
1,027
1,995
478
0
227
1,748
0
9,463
W
3,608
274
0
2,973
6,373
3,076
390
0
6,023
0
32,747
L
1,586
341
0
384
6,294
1,650
172
3,569
2,470
14,537
0
L
2,440
919
0
585
3,888
1,185
0
572
3,276
0
33,252
W
3,447
1,461
0
360
4,520
1,445
0
1,852
2,668
0
30,058
W
Tsukuyomi
wolph-flow
Tsukuyomi
1,966
252
0
3,447
6,543
2,201
0
1,471
5,072
0
36,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
30,529
199
Minions Killed
323
0
Camps Cleared
0
937,333
Distance Traveled
1,104,794
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,833
621
73
7
0
242,009
0
W
Ares
5,135
467
32
3
0
198,209
0
L
Sobek
6,049
550
23
2
0
244,433
5
L
Bellona
5,549
504
58
5
0
216,917
1
L
Fenrir
4,266
388
28
3
0
98,783
2
W
Tyr
6,468
588
77
7
0
218,582
0
L
Zeus
4,631
421
26
2
0
174,750
0
L
Skadi
5,392
490
64
6
0
202,450
2
W
Medusa
5,676
516
61
6
0
197,221
1
W
Tsukuyomi
6,417
583
80
7
0
248,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role