Player Matchup

Chernobog
Chernobog
DislikedComet55
Chernobog
Level 67
God Stats
0W - 1L
1,921 SR
Queue Stats
31W - 20L
1,673 Elo+
Party 1
Kuzenbo
Kuzenbo
Jobboski
Kuzenbo
Level 62
God Stats
2W - 1L
1,590 SR
Queue Stats
31W - 22L
1,581 Elo+
Party 1
Chaac
Chaac
RichardMccrayTM
Chaac
Level 57
God Stats
14W - 5L
1,832 SR
Queue Stats
482W - 673L
1,357 Elo+
Solo
Team Averages
Level 62
1,781 SR
1,537 Elo+

VS

Team Averages
Level 84
1,535 SR
1,451 Elo+
Ah Puch
Ah Puch
LILMAYNARD9697
Ah Puch
Level 47
God Stats
2W - 3L
1,377 SR
Queue Stats
21W - 16L
1,362 Elo+
Party 2
Heimdallr
Heimdallr
deathsname
Heimdallr
Level 104
God Stats
10W - 3L
1,729 SR
Queue Stats
106W - 106L
1,489 Elo+
Solo
Ymir
Ymir
eman04
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DislikedComet55
Chernobog
9
1 / 3 / 1
6,563
656
3,146
5,225
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Jobboski
Kuzenbo
10
1 / 0 / 1
6,976
698
5,490
10,217
10,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 0
5,950
595
3,836
7,420
3,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
6,853
685
6,800
4,651
1,542
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
deathsname
Heimdallr
11
5 / 0 / 1
7,905
791
8,214
5,120
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
eman04
Ymir
10
0 / 1 / 6
7,457
746
2,893
8,173
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
7
7
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DislikedComet55
Chernobog
1
3
1
0.5
L
Kuzenbo
Jobboski
Kuzenbo
1
0
1
1.5
W
2
1
3
3.5
L
0
4
0
0
W
Heimdallr
deathsname
Heimdallr
5
0
1
5.5
W
Ymir
eman04
Ymir
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,472
Damage
17,907
22,862
Taken
17,944
16,162
Mitigated
10,876
4,194
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DislikedComet55
Chernobog
3,146
978
0
556
5,225
2,235
0
1,821
3,401
0
23,356
L
Kuzenbo
Jobboski
Kuzenbo
5,490
2,464
0
1,407
10,217
10,487
13
4,073
6,144
17,562
0
W
6,800
466
147
1,064
4,651
1,542
159
1,192
3,459
21,763
0
L
3,836
653
318
1,913
7,420
3,440
0
3,865
3,552
0
13,516
W
Heimdallr
deathsname
Heimdallr
8,214
3,314
0
422
5,120
2,550
698
1,810
3,310
0
34,011
W
Ymir
eman04
Ymir
2,893
470
346
1,318
8,173
6,784
310
2,499
5,674
11,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,489
Gold Earned
22,215
87
Minions Killed
124
0
Camps Cleared
0
635,128
Distance Traveled
523,711
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,563
656
40
4
0
213,252
0
L
Kuzenbo
6,976
698
27
3
0
223,687
3
W
Ah Puch
6,853
685
50
5
0
160,655
2
L
Chaac
5,950
595
20
2
0
198,189
4
W
Heimdallr
7,905
791
56
6
0
187,889
0
W
Ymir
7,457
746
18
2
0
175,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role