Player Matchup

Zeus
Zeus
Cad345
Zeus
Level 8
God Stats
2W - 6L
1,277 SR
Queue Stats
2W - 7L
1,231 Elo+
Party 1
Izanami
Izanami
Premiumskills00
Izanami
Level 6
God Stats
137W - 77L
1,527 SR
Queue Stats
247W - 134L
1,306 Elo+
Solo
Skadi
Skadi
Sandy444
Skadi
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 348L
1,347 Elo+
Solo
Hel
Hel
darklore97
Hel
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 1
Artemis
Artemis
sgatepunk
Artemis
Level 24
God Stats
7W - 16L
1,232 SR
Queue Stats
8W - 16L
1,192 Elo+
Party 1
Team Averages
Level 15
1,407 SR
1,261 Elo+

VS

Team Averages
Level 16
1,508 SR
1,411 Elo+
King Arthur
King Arthur
ALJ6125
King Arthur
Level 18
God Stats
4W - 10L
1,347 SR
Queue Stats
71W - 104L
1,263 Elo+
Party 2
Ra
Ra
Gospelflash
Ra
Level 4
God Stats
2W - 2L
1,821 SR
Queue Stats
2W - 4L
1,590 Elo+
Party 3
Hachiman
Hachiman
Italiantarheel89
Hachiman
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 283L
1,403 Elo+
Party 3
Fenrir
Fenrir
Scion7
Fenrir
Level 18
God Stats
15W - 17L
1,373 SR
Queue Stats
167W - 180L
1,297 Elo+
Party 2
Yemoja
Yemoja
Valkuzz
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cad345
Zeus
18
2 / 6 / 4
12,091
465
10,679
9,635
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 5 / 6
17,181
661
37,139
28,807
13,693
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
Sandy444
Skadi
17
5 / 8 / 1
12,238
471
15,583
16,750
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 5 / 6
11,018
424
5,860
14,158
5,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
sgatepunk
Artemis
19
5 / 5 / 7
13,051
502
8,211
12,345
5,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALJ6125
King Arthur
18
4 / 5 / 8
12,505
481
10,367
30,287
19,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
3 / 5 / 4
11,960
460
8,958
13,402
5,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 7 / 5
11,470
441
12,854
22,408
7,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Scion7
Fenrir
20
16 / 4 / 6
14,162
545
21,552
22,435
13,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Valkuzz
Yemoja
16
1 / 8 / 3
10,612
408
5,759
17,721
14,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
55
28
Kills
29
29
Deaths
29
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ALJ6125
King Arthur
4
5
8
1.6
W
Zeus
Cad345
Zeus
2
6
4
0.67
L
3
5
4
1
L
5
7
5
1.07
W
15
5
6
3.6
W
Skadi
Sandy444
Skadi
5
8
1
0.69
L
Fenrir
Scion7
Fenrir
16
4
6
4.75
L
Yemoja
Valkuzz
Yemoja
1
8
3
0.31
W
1
5
6
0.8
W
Artemis
sgatepunk
Artemis
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,472
Damage
59,490
81,695
Taken
106,253
36,013
Mitigated
60,296
28,558
Healing
25,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ALJ6125
King Arthur
10,367
1,511
0
8,993
30,287
19,672
1,279
4,262
25,837
0
55,317
W
Zeus
Cad345
Zeus
10,679
498
0
649
9,635
3,537
1,667
3,326
6,023
51,211
0
L
8,958
623
589
98
13,402
5,954
995
2,404
10,722
68,836
0
L
12,854
6,775
427
7,806
22,408
7,267
428
3,698
18,608
0
56,786
W
37,139
26,664
0
15,266
28,807
13,693
3,639
3,521
24,896
0
188,875
W
Skadi
Sandy444
Skadi
15,583
7,383
0
105
16,750
8,368
656
645
16,065
0
63,294
L
Fenrir
Scion7
Fenrir
21,552
4,348
0
6,384
22,435
13,165
1,495
2,751
19,580
0
86,856
L
Yemoja
Valkuzz
Yemoja
5,759
781
326
636
17,721
14,238
588
3,123
14,548
36,813
0
W
5,860
796
3,985
6,581
14,158
5,356
1,599
2,640
11,396
38,146
0
W
Artemis
sgatepunk
Artemis
8,211
4,933
0
1,972
12,345
5,059
2,855
3,937
8,247
423
49,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,579
Gold Earned
60,709
584
Minions Killed
455
0
Camps Cleared
0
2,081,697
Distance Traveled
2,210,806
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,505
481
78
3
0
512,394
0
W
Zeus
12,091
465
114
4
0
379,333
0
L
Ra
11,960
460
124
5
0
448,217
0
L
Hachiman
11,470
441
82
3
0
372,005
0
W
Izanami
17,181
661
215
8
0
411,478
0
W
Skadi
12,238
471
98
4
0
452,246
2
L
Fenrir
14,162
545
112
4
0
542,442
0
L
Yemoja
10,612
408
59
2
0
335,748
3
W
Hel
11,018
424
59
2
0
421,563
3
W
Artemis
13,051
502
98
4
0
417,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role