Player Matchup

Hun Batz
Hun Batz
Narindite
Hun Batz
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
369W - 401L
1,548 Elo+
Party 1
Hachiman
Hachiman
Ooberdoober6999
Hachiman
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,668 Elo+
Solo
Ymir
Ymir
gabrielvalera25
Ymir
Level 16
God Stats
51W - 34L
1,601 SR
Queue Stats
462W - 424L
1,446 Elo+
Solo
Mulan
Mulan
hawelostagain
Mulan
Level 6
God Stats
3W - 3L
1,471 SR
Queue Stats
8W - 12L
1,562 Elo+
Party 1
Tiamat
Tiamat
tink245
Tiamat
Level 37
God Stats
38W - 44L
1,498 SR
Queue Stats
199W - 257L
1,527 Elo+
Party 1
Team Averages
Level 20
1,514 SR
1,550 Elo+

VS

Team Averages
Level 15
1,546 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
FunkyCirno
Tsukuyomi
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 5L
1,623 Elo+
Solo
Hades
Hades
Sv7master
Hades
Level 24
God Stats
9W - 7L
1,654 SR
Queue Stats
42W - 39L
1,629 Elo+
Solo
Tiamat
Tiamat
XanderPortillo
Tiamat
Level 22
God Stats
18W - 16L
1,564 SR
Queue Stats
107W - 86L
1,662 Elo+
Solo
Jing Wei
Jing Wei
XxAltASTDxX
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,268 Elo+
Solo
Ra
Ra
michaeltrace317
Ra
Level 18
God Stats
7W - 4L
1,511 SR
Queue Stats
45W - 48L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Narindite
Hun Batz
10
2 / 1 / 0
6,092
554
2,285
5,551
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
12
5 / 1 / 2
6,941
631
6,310
6,009
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 4
5,840
531
1,306
5,496
2,859
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 3 / 1
4,952
450
94
4,325
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
tink245
Tiamat
11
0 / 3 / 0
6,271
570
3,728
6,713
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FunkyCirno
Tsukuyomi
11
4 / 1 / 1
6,652
605
4,019
6,706
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
Sv7master
Hades
11
4 / 1 / 0
6,717
611
4,246
4,486
1,885
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 1
7,197
654
3,486
6,040
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
XxAltASTDxX
Jing Wei
3
0 / 2 / 0
3,900
355
348
1,273
145
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 4 / 0
5,403
491
2,160
5,495
1,261
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
10
10
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
FunkyCirno
Tsukuyomi
4
1
1
4.5
W
Hun Batz
Narindite
Hun Batz
2
1
0
2
W
Hachiman
5
1
2
6
L
Hades
Sv7master
Hades
4
1
0
4
L
2
0
1
2.5
L
Jing Wei
XxAltASTDxX
Jing Wei
0
2
0
0
W
1
2
4
1.5
W
0
3
1
0.17
L
0
4
0
0
W
Tiamat
tink245
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,723
Damage
14,259
28,094
Taken
24,000
11,943
Mitigated
9,325
7,440
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
FunkyCirno
Tsukuyomi
4,019
926
0
3,091
6,706
2,025
0
269
6,421
0
31,583
W
Hun Batz
Narindite
Hun Batz
2,285
899
0
670
5,551
2,115
483
1,496
4,055
0
27,520
W
Hachiman
6,310
3,145
0
2,858
6,009
1,721
1,040
1,207
4,802
0
43,770
L
Hades
Sv7master
Hades
4,246
273
41
2,713
4,486
1,885
144
0
4,486
33,976
0
L
3,486
676
0
3,082
6,040
4,009
50
3,501
2,228
48,030
0
L
Jing Wei
XxAltASTDxX
Jing Wei
348
244
0
43
1,273
145
0
365
908
0
2,313
W
1,306
135
222
817
5,496
2,859
122
1,431
4,065
13,202
0
W
94
0
0
545
4,325
1,849
477
2,657
1,668
0
11,779
L
2,160
395
0
1,152
5,495
1,261
0
572
4,923
28,673
0
W
Tiamat
tink245
Tiamat
3,728
460
0
2,328
6,713
3,399
314
3,101
3,612
36,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,096
Gold Earned
29,869
317
Minions Killed
331
0
Camps Cleared
0
971,897
Distance Traveled
908,941
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,652
605
66
6
0
256,806
4
W
Hun Batz
6,092
554
57
5
0
235,378
1
W
Hachiman
6,941
631
81
7
0
190,115
3
L
Hades
6,717
611
88
8
0
181,286
4
L
Tiamat
7,197
654
119
11
0
218,708
1
L
Jing Wei
3,900
355
5
0
0
64,252
0
W
Ymir
5,840
531
32
3
0
198,484
0
W
Mulan
4,952
450
31
3
0
148,971
0
L
Ra
5,403
491
53
5
0
187,889
0
W
Tiamat
6,271
570
116
11
0
198,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role