Player Matchup

Chaac
Chaac
Cyanninja913
Chaac
Level 46
God Stats
12W - 7L
1,500 SR
Queue Stats
184W - 211L
1,406 Elo+
Party 1
Anhur
Anhur
MattRo2k
Anhur
Level 69
God Stats
3W - 3L
1,519 SR
Queue Stats
60W - 70L
1,463 Elo+
Party 1
Merlin
Merlin
Rikka7
Merlin
Level 16
God Stats
3W - 3L
1,739 SR
Queue Stats
120W - 117L
1,494 Elo+
Party 1
Team Averages
Level 44
1,586 SR
1,454 Elo+

VS

Team Averages
Level 68
1,669 SR
1,450 Elo+
Scylla
Scylla
Dreadedsolja
Scylla
Level 79
God Stats
4W - 2L
1,820 SR
Queue Stats
316W - 420L
1,429 Elo+
Solo
Horus
Horus
Voday55
Horus
Level 60
God Stats
1W - 1L
1,688 SR
Queue Stats
6W - 12L
1,421 Elo+
Party 2
Ra
Ra
iHeartbound
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,649
721
7,259
8,773
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
MattRo2k
Anhur
12
6 / 4 / 2
9,251
771
5,750
9,112
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Rikka7
Merlin
12
2 / 2 / 6
8,666
722
6,046
6,343
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
5 / 3 / 1
8,781
732
8,625
6,996
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Voday55
Horus
11
0 / 3 / 7
8,656
721
4,339
10,962
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 4 / 4
8,344
695
5,159
7,360
2,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
10
Kills
8
8
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Scylla
5
3
1
1.83
W
Anhur
MattRo2k
Anhur
6
4
2
1.75
W
Merlin
Rikka7
Merlin
2
2
6
2.5
L
Horus
Voday55
Horus
0
3
7
1.17
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
18,123
24,228
Taken
25,318
9,973
Mitigated
11,487
8,687
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,259
875
0
4,494
8,773
5,011
176
5,030
3,743
0
37,305
L
Scylla
8,625
476
0
0
6,996
1,952
0
745
6,101
29,923
0
W
Anhur
MattRo2k
Anhur
5,750
1,466
0
1,812
9,112
2,975
635
4,768
4,344
0
18,890
W
Merlin
Rikka7
Merlin
6,046
326
0
2,381
6,343
1,987
352
4,070
2,273
33,722
0
L
Horus
Voday55
Horus
4,339
1,824
854
3,537
10,962
7,058
0
3,090
7,622
0
13,214
L
5,159
489
826
1,931
7,360
2,477
0
2,266
5,019
29,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,566
Gold Earned
25,781
135
Minions Killed
111
0
Camps Cleared
0
634,485
Distance Traveled
632,444
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,649
721
45
4
0
231,216
3
L
Scylla
8,781
732
42
4
0
212,714
1
W
Anhur
9,251
771
34
3
0
206,178
0
W
Merlin
8,666
722
56
5
0
197,091
1
L
Horus
8,656
721
17
1
0
231,234
1
L
Ra
8,344
695
52
4
0
188,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role