Player Matchup

Awilix
Awilix
ChivaJam
Awilix
Level 17
God Stats
7W - 10L
1,599 SR
Queue Stats
197W - 138L
1,665 Elo+
Party 3
Nike
Nike
DBIV
Nike
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,181 Elo+
Party 3
Artio
Artio
LazerMidgett
Artio
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,086 Elo+
Solo
Nu Wa
Nu Wa
Scyth333
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 84L
1,460 Elo+
Solo
Medusa
Medusa
planckscon
Medusa
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
70W - 47L
1,620 Elo+
Party 3
Team Averages
Level 18
1,520 SR
1,402 Elo+

VS

Team Averages
Level 18
1,479 SR
1,314 Elo+
Tiamat
Tiamat
DoTheRoar718
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 133L
1,039 Elo+
Party 2
Cthulhu
Cthulhu
DontjumpGS
Cthulhu
Level 6
God Stats
6W - 11L
1,500 SR
Queue Stats
159W - 242L
1,061 Elo+
Party 2
Pele
Pele
SomthingClever
Pele
Level 28
God Stats
21W - 19L
1,468 SR
Queue Stats
126W - 111L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
SweetCalf567558
Nu Wa
Level 27
God Stats
9W - 14L
1,298 SR
Queue Stats
89W - 92L
1,486 Elo+
Party 1
Izanami
Izanami
droy101
Izanami
Level 21
God Stats
32W - 27L
1,629 SR
Queue Stats
108W - 96L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ChivaJam
Awilix
15
10 / 3 / 5
9,848
616
10,261
10,392
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
DBIV
Nike
15
6 / 1 / 3
9,079
567
7,559
11,636
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
4 / 1 / 5
8,069
504
3,527
6,805
6,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Scyth333
Nu Wa
14
5 / 2 / 5
8,722
545
6,649
7,733
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
planckscon
Medusa
15
0 / 1 / 3
8,766
548
3,318
8,428
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
6
0 / 8 / 0
5,102
319
2,510
7,299
2,649
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
DontjumpGS
Cthulhu
8
0 / 7 / 1
5,645
353
2,358
10,521
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 7 / 1
7,134
446
6,150
13,584
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 0
5,029
314
1,896
2,302
519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Izanami
droy101
Izanami
14
5 / 2 / 0
8,512
532
8,748
8,300
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
25
Kills
7
8
Deaths
25
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
ChivaJam
Awilix
10
3
5
4.17
W
Nike
DBIV
Nike
6
1
3
7.5
L
Tiamat
0
8
0
0
L
Cthulhu
DontjumpGS
Cthulhu
0
7
1
0.07
W
4
1
5
6.5
W
Nu Wa
Scyth333
Nu Wa
5
2
5
3.75
L
2
7
1
0.36
L
0
1
0
0
L
Izanami
droy101
Izanami
5
2
0
2.5
W
Medusa
planckscon
Medusa
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,314
Damage
21,662
44,994
Taken
42,006
22,012
Mitigated
13,152
14,705
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
ChivaJam
Awilix
10,261
4,676
0
2,618
10,392
3,878
142
1,173
9,139
0
64,467
W
Nike
DBIV
Nike
7,559
3,018
0
4,022
11,636
6,508
2,317
2,580
8,926
0
49,706
L
Tiamat
2,510
917
0
562
7,299
2,649
0
2,056
5,081
8,869
0
L
Cthulhu
DontjumpGS
Cthulhu
2,358
412
0
926
10,521
3,305
0
3,207
6,994
12,435
0
W
3,527
350
77
1,158
6,805
6,225
866
995
5,730
14,751
0
W
Nu Wa
Scyth333
Nu Wa
6,649
2,108
0
1,669
7,733
2,495
3,080
1,272
6,337
42,222
0
L
6,150
2,026
0
3,953
13,584
4,014
0
1,587
11,857
0
37,620
L
1,896
82
0
70
2,302
519
0
724
1,449
13,404
0
L
Izanami
droy101
Izanami
8,748
5,975
0
1,871
8,300
2,665
0
2,054
6,144
0
49,132
W
Medusa
planckscon
Medusa
3,318
1,813
0
5,161
8,428
2,906
2,234
250
8,098
0
65,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,484
Gold Earned
31,422
441
Minions Killed
243
0
Camps Cleared
0
1,449,596
Distance Traveled
1,094,483
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,848
616
100
6
0
314,860
4
W
Nike
9,079
567
105
7
0
303,072
0
L
Tiamat
5,102
319
18
1
0
209,510
0
L
Cthulhu
5,645
353
25
2
0
211,353
3
W
Artio
8,069
504
22
1
0
284,514
4
W
Nu Wa
8,722
545
87
5
0
276,822
2
L
Pele
7,134
446
83
5
0
278,399
0
L
Nu Wa
5,029
314
13
1
0
162,252
0
L
Izanami
8,512
532
104
7
0
232,969
0
W
Medusa
8,766
548
127
8
0
270,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role