Player Matchup

Ymir
Ymir
Dazed Rampage
Ymir
Level 27
God Stats
55W - 61L
1,489 SR
Queue Stats
62W - 72L
1,419 Elo+
Party 2
Bellona
Bellona
Extreme Rampag
Bellona
Level 54
God Stats
22W - 38L
1,429 SR
Queue Stats
199W - 224L
1,428 Elo+
Party 2
Pele
Pele
FearTheeBeard1
Pele
Level 62
God Stats
15W - 11L
1,530 SR
Queue Stats
337W - 325L
1,478 Elo+
Party 2
Merlin
Merlin
R O IF IL
Merlin
Level 46
God Stats
8W - 12L
1,533 SR
Queue Stats
423W - 410L
1,445 Elo+
Party 2
Cupid
Cupid
Worthless94
Cupid
Level 36
God Stats
4W - 4L
1,664 SR
Queue Stats
87W - 71L
1,645 Elo+
Solo
Team Averages
Level 45
1,529 SR
1,483 Elo+

VS

Team Averages
Level 63
1,593 SR
1,479 Elo+
Kukulkan
Kukulkan
KrzyKorean
Kukulkan
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Kyser_Beast
Medusa
Level 47
God Stats
2W - 1L
1,705 SR
Queue Stats
6W - 10L
1,317 Elo+
Solo
Odin
Odin
Postale
Odin
Level 69
God Stats
13W - 7L
1,577 SR
Queue Stats
170W - 149L
1,524 Elo+
Party 1
Osiris
Osiris
kbrojo
Osiris
Level 48
God Stats
4W - 3L
1,518 SR
Queue Stats
41W - 42L
1,547 Elo+
Party 1
Aphrodite
Aphrodite
t3ssi3r
Aphrodite
Level 89
God Stats
32W - 32L
1,663 SR
Queue Stats
163W - 143L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,322
458
5,009
11,744
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 6 / 0
7,237
452
3,003
11,071
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 2
7,745
484
3,863
7,554
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
R O IF IL
Merlin
13
2 / 4 / 0
7,832
490
3,569
6,795
2,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 5
8,006
500
3,580
9,336
3,324
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KrzyKorean
Kukulkan
14
0 / 1 / 5
8,453
528
2,543
3,124
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
3 / 4 / 1
7,682
480
4,727
9,384
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
Postale
Odin
15
8 / 1 / 5
9,329
583
8,688
8,180
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
kbrojo
Osiris
16
5 / 0 / 6
9,275
580
9,610
9,157
10,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
t3ssi3r
Aphrodite
14
1 / 2 / 4
8,607
538
6,604
9,871
7,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
17
17
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
0
6
0
0
L
2
1
2
3
W
Kukulkan
KrzyKorean
Kukulkan
0
1
5
2.5
W
Medusa
3
4
1
0.88
W
Odin
Postale
Odin
8
1
5
10.5
L
Merlin
R O IF IL
Merlin
2
4
0
0.5
L
2
3
5
1.5
W
Osiris
kbrojo
Osiris
5
0
6
8
W
Aphrodite
t3ssi3r
Aphrodite
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
32,172
46,500
Taken
39,716
24,055
Mitigated
24,329
9,015
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,009
1,005
0
3,058
11,744
7,258
0
3,414
8,250
36,901
0
L
3,003
999
0
685
11,071
7,590
322
1,104
9,967
0
33,802
L
3,863
535
0
343
7,554
3,025
0
1,205
6,311
0
56,530
W
Kukulkan
KrzyKorean
Kukulkan
2,543
100
0
587
3,124
1,070
582
545
2,579
50,873
0
W
Medusa
4,727
2,038
0
195
9,384
2,712
596
3,366
6,018
0
31,927
W
Odin
Postale
Odin
8,688
2,013
573
4,097
8,180
3,318
513
1,921
6,259
0
52,350
L
Merlin
R O IF IL
Merlin
3,569
425
0
729
6,795
2,858
550
1,316
5,391
51,398
0
L
3,580
1,637
0
4,200
9,336
3,324
0
1,886
7,434
0
40,936
W
Osiris
kbrojo
Osiris
9,610
2,784
0
3,059
9,157
10,210
1,183
422
8,735
0
50,177
W
Aphrodite
t3ssi3r
Aphrodite
6,604
706
4,037
6,301
9,871
7,019
1,004
2,324
7,547
44,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
43,346
437
Minions Killed
443
0
Camps Cleared
0
1,459,947
Distance Traveled
1,439,984
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,322
458
65
4
0
267,569
2
L
Bellona
7,237
452
77
5
0
286,190
3
L
Pele
7,745
484
105
7
0
346,780
3
W
Kukulkan
8,453
528
116
7
0
263,049
5
W
Medusa
7,682
480
45
3
0
301,207
0
W
Odin
9,329
583
89
6
0
307,461
4
L
Merlin
7,832
490
99
6
0
284,168
0
L
Cupid
8,006
500
91
6
0
275,240
0
W
Osiris
9,275
580
96
6
0
291,142
2
W
Aphrodite
8,607
538
97
6
0
277,125
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role